鍛造蝙蝠


Forged Bat
幽魂 | Y |
---|---|
標籤 | beast, 法術, flesh_armour, flying, is_unarmed, lightning_affinity, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, slow_movement |
生命
96%
閃避
+20%
異常狀態臨界值
96%
抗性




傷害
126%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
80%
Model Size
90%
類型
CrucibleMineBat
Metadata
MineBat
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
6,176
護甲
28,790
閃避值
5,687
傷害
471
法術傷害
471
命中
580
攻擊間隔
1.5
經驗值
8,204
Minion Life
1,340
Minion Damage
376
異常狀態臨界值
6,176
冰緩
20
感電
20
易碎
110
焦灼
20
殘喘
54
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedFire
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 377–565
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
造成 25% 更少攻擊傷害
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSCrucibleBatFlameBreath
法術, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
你的擊中不能暈眩敵人
造成 214 至 320.9 火焰傷害
is area damage [1]
EASCrucibleBatFlameBreath
法術
施放時間: 1.2 秒
DTTCrucibleBatDash
法術, 位移
施放時間: 1.8 秒
冷卻時間: 8 秒
leap slam minimum distance [15]
spell maximum action distance +% [-30]
walk emerge extra distance [-10]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Fire/MineBat"] = { name = "Forged Bat", life = 0.96, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.26, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedFire", "GSCrucibleBatFlameBreath", "EASCrucibleBatFlameBreath", "DTTCrucibleBatDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSCrucibleBatFlameBreath"] = { name = "GSCrucibleBatFlameBreath", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASCrucibleBatFlameBreath"] = { name = "EASCrucibleBatFlameBreath", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTCrucibleBatDash"] = { name = "DTTCrucibleBatDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-10, 15, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.