古靈屍體法師
惡魔
增加 30% 移動速度
Gemling Corpsemage
幽魂N
標籤bludgeoning_weapon, 法術, demon, humanoid, medium_movement, not_dex, not_str, plate_armour, red_blood, undying
Packs
  • 古靈屍體法師, 雷光隨從
  • 生命
    245%
    生命轉為護盾
    100%
    異常狀態臨界值
    245%
    抗性
    40 40 40 25
    傷害
    90%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.305 秒
    傷害分佈
    ±20%
    經驗值
    75%
    Model Size
    115%
    類型
    GemlingLegionnaireWitchMap
    Metadata
    GemlingLegionnaireAltGemMinionsNecropolis
    等級
    68
    生命
    15,762
    護甲
    28,790
    閃避
    4,739
    能量護盾
    6,127
    傷害
    336
    法術傷害
    336
    命中
    290
    攻擊間隔
    1.305
    經驗值
    7,691
    異常狀態臨界值
    15,762
    冰緩
    50
    感電
    50
    易碎
    282
    焦灼
    50
    殘喘
    138
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 269–403
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GemlingRaiseZombie
    法術, 召喚物, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物
    殭屍復甦.殞落
    施放時間: 1 秒
    將死靈能量召喚至目標上空,之後轉化為殭屍。殭屍會砸落地面,以衝擊波造成範圍傷害,隨後殭屍就會死亡。
    +200 最大殭屍數量
    不需要屍體
    召喚物的擊中不能被閃避
    active skill minion from alternate gem index [2]
    spell maximum action distance +% [-40]
    GemlingSpiritOffering
    法術, 增益, 持續時間, 可觸發, 召喚物, 陷阱技能, 地雷技能, 圖騰技能
    靈魂奉獻
    施放時間: 1 秒
    消耗一具屍體,給予你的召喚物增加暴擊率和暴擊加成。此技能會消耗其他在附近的屍體,每具消耗的屍體會增加持續時間。
    +3 秒基礎持續時間
    每具額外吞噬的屍體增加 0.5 秒基礎持續時間
    召喚物增加 72% 暴擊率
    召喚物 +20% 暴擊加成
    base deal no damage [1]
    GemlingFireGolem
    可觸發, 火焰, 地雷技能, 召喚物, 召喚物爆炸, 法術可重複, 法術, 圖騰技能, 陷阱技能, 魔像, 創造召喚物, 冷卻
    召喚烈焰魔像.隕石
    施放時間: 1 秒
    冷卻時間: 6 秒
    召喚烈焰魔像。召喚時,烈焰魔像從天空墜落進行攻擊,在區域內造成火焰傷害,並在影響範圍附近留下燃燒地面。落地後,它還可以施放火焰噴射和一波火焰傷害。
    召喚魔像上限 1
    active skill minion from alternate gem index [2]
    active skill no golem aura [1]
    golem can summoned within range [1]
    golem summon distance + [70]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireAltGemMinionsNecropolis"] = {
        name = "Gemling Corpsemage",
        life = 2.45,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "GemlingRaiseZombie",
            "GemlingFireGolem",
            "GemlingSpiritOffering",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingRaiseZombie"] = {
        name = "Raise Zombie of Falling",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area and kills the zombie.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_minion_from_alternate_gem_index",
            "base_number_of_zombies_allowed",
            "spell_maximum_action_distance_+%",
            "raise_zombie_does_not_use_corpses",
            "minion_global_always_hit",
        },
        levels = {
            [1] = {2, 200, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {2, 200, -40, levelRequirement = 8, statInterpolation = {},  cost = { }, },
            [3] = {2, 200, -40, levelRequirement = 16, statInterpolation = {},  cost = { }, },
            [4] = {2, 200, -40, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [5] = {2, 200, -40, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [6] = {2, 200, -40, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [7] = {2, 200, -40, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [8] = {2, 200, -40, levelRequirement = 64, statInterpolation = {},  cost = { }, },
            [9] = {2, 200, -40, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [10] = {2, 200, -40, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [11] = {2, 200, -40, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingFireGolem"] = {
        name = "Summon Flame Golem of the Meteor",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_minion_from_alternate_gem_index",
            "golem_summon_distance_+",
            "base_number_of_golems_allowed",
            "active_skill_no_golem_aura",
            "golem_can_summoned_within_range",
        },
        levels = {
            [1] = {2, 70, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {2, 70, 1, levelRequirement = 8, statInterpolation = {},  cost = { }, },
            [3] = {2, 70, 1, levelRequirement = 16, statInterpolation = {},  cost = { }, },
            [4] = {2, 70, 1, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [5] = {2, 70, 1, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [6] = {2, 70, 1, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [7] = {2, 70, 1, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [8] = {2, 70, 1, levelRequirement = 64, statInterpolation = {},  cost = { }, },
            [9] = {2, 70, 1, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [10] = {2, 70, 1, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [11] = {2, 70, 1, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingSpiritOffering"] = {
        name = "Spirit Offering",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Minion] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "offering_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spirit_offering_critical_strike_chance_+%",
            "spirit_offering_critical_strike_multiplier_+",
            "base_skill_effect_duration",
            "offering_skill_effect_duration_per_corpse",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {60, 20, 3000, 500, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {62, 20, 3000, 500, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
            [3] = {64, 20, 3000, 500, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [4] = {66, 20, 3000, 500, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [5] = {68, 20, 3000, 500, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [6] = {70, 20, 3000, 500, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [7] = {72, 20, 3000, 500, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [8] = {74, 20, 3000, 500, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [9] = {76, 20, 3000, 500, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [10] = {78, 20, 3000, 500, levelRequirement = 83, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    增加 30% 移動速度
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 全域
  • Craft Tagsspeed
    Edit

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