古靈屍體法師
惡魔
增加 30% 移動速度
Gemling Corpsemage
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, demon, humanoid, medium_movement, not_dex, plate_armour, red_blood, undying |
Packs |
生命
245%
生命轉為護盾
100%
護甲
+100%
異常狀態臨界值
245%
抗性
40 40 40 25
傷害
90%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
75%
Model Size
115%
類型
GemlingLegionnaireWitchMap
Metadata
GemlingLegionnaireAltGemMinionsNecropolis
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
15,762
護甲
57,580
閃避
4,739
能量護盾
6,127
傷害
336
法術傷害
336
命中
290
攻擊間隔
1.305
經驗值
7,691
異常狀態臨界值
15,762
冰緩
50
感電
50
易碎
282
焦灼
50
殘喘
138
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 269–403
暴擊率: 5%
攻擊間隔: 1.305 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GemlingRaiseZombie
法術, 召喚物, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物
殭屍復甦.殞落
施放時間: 1 秒
將死靈能量召喚至目標上空,之後轉化為殭屍。殭屍會砸落地面,以衝擊波造成範圍傷害,隨後殭屍就會死亡。
+200 最大殭屍數量
不需要屍體
召喚物的擊中不能被閃避
active skill minion from alternate gem index [2]
spell maximum action distance +% [-40]
不需要屍體
召喚物的擊中不能被閃避
active skill minion from alternate gem index [2]
spell maximum action distance +% [-40]
GemlingSpiritOffering
法術, 增益, 持續時間, 可觸發, 召喚物, 陷阱技能, 地雷技能, 圖騰技能
靈魂奉獻
施放時間: 1 秒
消耗一具屍體,給予你的召喚物增加暴擊率和暴擊加成。此技能會消耗其他在附近的屍體,每具消耗的屍體會增加持續時間。
+3 秒基礎持續時間
每具額外吞噬的屍體增加 0.5 秒基礎持續時間
召喚物增加 72% 暴擊率
召喚物 +20% 暴擊加成
base deal no damage [1]
每具額外吞噬的屍體增加 0.5 秒基礎持續時間
召喚物增加 72% 暴擊率
召喚物 +20% 暴擊加成
base deal no damage [1]
GemlingFireGolem
可觸發, 火焰, 地雷技能, 召喚物, 召喚物爆炸, 法術可重複, 法術, 圖騰技能, 陷阱技能, 魔像, 創造召喚物, 冷卻
召喚烈焰魔像.隕石
施放時間: 1 秒
冷卻時間: 6 秒
召喚烈焰魔像。召喚時,烈焰魔像從天空墜落進行攻擊,在區域內造成火焰傷害,並在影響範圍附近留下燃燒地面。落地後,它還可以施放火焰噴射和一波火焰傷害。
召喚魔像上限 1
active skill minion from alternate gem index [2]
active skill no golem aura [1]
golem can summoned within range [1]
golem summon distance + [70]
active skill minion from alternate gem index [2]
active skill no golem aura [1]
golem can summoned within range [1]
golem summon distance + [70]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireAltGemMinionsNecropolis"] = { name = "Gemling Corpsemage", life = 2.45, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.9, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "GemlingRaiseZombie", "GemlingFireGolem", "GemlingSpiritOffering", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingRaiseZombie"] = { name = "Raise Zombie of Falling", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area and kills the zombie.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_minion_from_alternate_gem_index", "base_number_of_zombies_allowed", "spell_maximum_action_distance_+%", "raise_zombie_does_not_use_corpses", "minion_global_always_hit", }, levels = { [1] = {2, 200, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {2, 200, -40, levelRequirement = 8, statInterpolation = {}, cost = { }, }, [3] = {2, 200, -40, levelRequirement = 16, statInterpolation = {}, cost = { }, }, [4] = {2, 200, -40, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [5] = {2, 200, -40, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [6] = {2, 200, -40, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [7] = {2, 200, -40, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [8] = {2, 200, -40, levelRequirement = 64, statInterpolation = {}, cost = { }, }, [9] = {2, 200, -40, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [10] = {2, 200, -40, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [11] = {2, 200, -40, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingFireGolem"] = { name = "Summon Flame Golem of the Meteor", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_minion_from_alternate_gem_index", "golem_summon_distance_+", "base_number_of_golems_allowed", "active_skill_no_golem_aura", "golem_can_summoned_within_range", }, levels = { [1] = {2, 70, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {2, 70, 1, levelRequirement = 8, statInterpolation = {}, cost = { }, }, [3] = {2, 70, 1, levelRequirement = 16, statInterpolation = {}, cost = { }, }, [4] = {2, 70, 1, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [5] = {2, 70, 1, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [6] = {2, 70, 1, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [7] = {2, 70, 1, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [8] = {2, 70, 1, levelRequirement = 64, statInterpolation = {}, cost = { }, }, [9] = {2, 70, 1, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [10] = {2, 70, 1, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [11] = {2, 70, 1, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingSpiritOffering"] = { name = "Spirit Offering", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Minion] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "offering_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spirit_offering_critical_strike_chance_+%", "spirit_offering_critical_strike_multiplier_+", "base_skill_effect_duration", "offering_skill_effect_duration_per_corpse", "base_deal_no_damage", }, levels = { [1] = {60, 20, 3000, 500, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {62, 20, 3000, 500, levelRequirement = 23, statInterpolation = {1, 1}, cost = { }, }, [3] = {64, 20, 3000, 500, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [4] = {66, 20, 3000, 500, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [5] = {68, 20, 3000, 500, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [6] = {70, 20, 3000, 500, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [7] = {72, 20, 3000, 500, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [8] = {74, 20, 3000, 500, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [9] = {76, 20, 3000, 500, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [10] = {78, 20, 3000, 500, levelRequirement = 83, statInterpolation = {1, 1}, cost = { }, }, }, }
增加 30% 移動速度
Id | MonsterImplicitFastRun5 |
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Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |