ジェムリング・コープスメイジ
悪魔
移動スピードが30%増加する
Gemling Corpsemage
SpectreN
Tagsbludgeoning_weapon, キャスター, demon, humanoid, medium_movement, not_dex, not_str, plate_armour, red_blood, undying
Packs
  • ジェムリング・コープスメイジ, 電流の従者
  • ライフ
    245%
    Energy Shield From Life
    100%
    Ailment Threshold
    245%
    耐性
    40 40 40 25
    Damage
    90%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    経験値
    75%
    Model Size
    115%
    Type
    GemlingLegionnaireWitchMap
    Metadata
    GemlingLegionnaireAltGemMinionsNecropolis
    レベル
    68
    ライフ
    15,762
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    6,127
    Damage
    336
    スペルダメージ
    336
    命中
    290
    Attack Time
    1.305
    経験値
    7,691
    Ailment Threshold
    15,762
    Chill
    50
    Shock
    50
    Brittle
    282
    Scorch
    50
    Sap
    138
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 269–403
    クリティカル率: 5%
    Attack Time: 1.305 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GemlingRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    落下のゾンビ蘇生
    キャストタイム: 1 秒
    ネクロマンティックエナジーを対象地点の上空に送り、そのエナジーはそこで一つにまとまりゾンビミニオンとなる。その後ミニオンは地面に向かって落下して攻撃し、衝撃で周囲の敵にダメージを与えるがゾンビは死亡する。
    蘇生したゾンビ最大数 +200
    死体を必要としない
    ミニオンのヒットが回避されることはない
    active skill minion from alternate gem index [2]
    spell maximum action distance +% [-40]
    GemlingSpiritOffering
    Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable
    スピリットオファリング
    キャストタイム: 1 秒
    死体を消費しクリティカル率増加および追加のクリティカルダメージ倍率を使用者のミニオンに与える。このスキルは付近の他の死体も消費し、死体の消費数に応じて持続時間が増加する。
    基礎持続時間は3
    消費する死体が1体増えるごとに基礎持続時間が0.5秒追加される
    ミニオンにクリティカル率72%増加を付与する
    ミニオンにクリティカルダメージ倍率+20%を付与する
    base deal no damage [1]
    GemlingFireGolem
    Triggerable, Fire, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    隕石のフレイムゴーレム召喚
    キャストタイム: 1 秒
    クールダウン時間: 6 秒
    フレイムゴーレムを召喚する。召喚された時に空から落下して攻撃し、範囲火ダメージを与えると共に着弾地点の周囲に燃焼領域を残す。着弾後、フレイムゴーレムは火の噴射、火ダメージの波動攻撃をキャストする。
    ゴーレム最大召喚数 1
    active skill minion from alternate gem index [2]
    active skill no golem aura [1]
    golem can summoned within range [1]
    golem summon distance + [70]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireAltGemMinionsNecropolis"] = {
        name = "Gemling Corpsemage",
        life = 2.45,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "GemlingRaiseZombie",
            "GemlingFireGolem",
            "GemlingSpiritOffering",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingRaiseZombie"] = {
        name = "Raise Zombie of Falling",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area and kills the zombie.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_minion_from_alternate_gem_index",
            "base_number_of_zombies_allowed",
            "spell_maximum_action_distance_+%",
            "raise_zombie_does_not_use_corpses",
            "minion_global_always_hit",
        },
        levels = {
            [1] = {2, 200, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {2, 200, -40, levelRequirement = 8, statInterpolation = {},  cost = { }, },
            [3] = {2, 200, -40, levelRequirement = 16, statInterpolation = {},  cost = { }, },
            [4] = {2, 200, -40, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [5] = {2, 200, -40, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [6] = {2, 200, -40, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [7] = {2, 200, -40, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [8] = {2, 200, -40, levelRequirement = 64, statInterpolation = {},  cost = { }, },
            [9] = {2, 200, -40, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [10] = {2, 200, -40, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [11] = {2, 200, -40, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingFireGolem"] = {
        name = "Summon Flame Golem of the Meteor",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_minion_from_alternate_gem_index",
            "golem_summon_distance_+",
            "base_number_of_golems_allowed",
            "active_skill_no_golem_aura",
            "golem_can_summoned_within_range",
        },
        levels = {
            [1] = {2, 70, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {2, 70, 1, levelRequirement = 8, statInterpolation = {},  cost = { }, },
            [3] = {2, 70, 1, levelRequirement = 16, statInterpolation = {},  cost = { }, },
            [4] = {2, 70, 1, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [5] = {2, 70, 1, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [6] = {2, 70, 1, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [7] = {2, 70, 1, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [8] = {2, 70, 1, levelRequirement = 64, statInterpolation = {},  cost = { }, },
            [9] = {2, 70, 1, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [10] = {2, 70, 1, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [11] = {2, 70, 1, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingSpiritOffering"] = {
        name = "Spirit Offering",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Minion] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "offering_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spirit_offering_critical_strike_chance_+%",
            "spirit_offering_critical_strike_multiplier_+",
            "base_skill_effect_duration",
            "offering_skill_effect_duration_per_corpse",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {60, 20, 3000, 500, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {62, 20, 3000, 500, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
            [3] = {64, 20, 3000, 500, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [4] = {66, 20, 3000, 500, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [5] = {68, 20, 3000, 500, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [6] = {70, 20, 3000, 500, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [7] = {72, 20, 3000, 500, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [8] = {74, 20, 3000, 500, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [9] = {76, 20, 3000, 500, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [10] = {78, 20, 3000, 500, levelRequirement = 83, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    移動スピードが30%増加する
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    Edit

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