ジェムリング・コープスメイジ
悪魔
移動スピードが30%増加する
Gemling Corpsemage
Spectre | N |
---|---|
Tags | bludgeoning_weapon, キャスター, demon, humanoid, medium_movement, not_dex, plate_armour, red_blood, undying |
Packs |
ライフ
245%
Energy Shield From Life
100%
アーマー
+100%
Ailment Threshold
245%
耐性
40 40 40 25
Damage
90%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.305 Second
Damage Spread
±20%
経験値
75%
Model Size
115%
Type
GemlingLegionnaireWitchMap
Metadata
GemlingLegionnaireAltGemMinionsNecropolis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
15,762
アーマー
57,580
回避力
4,739
エナジーシールド
6,127
Damage
336
スペルダメージ
336
命中
290
Attack Time
1.305
経験値
7,691
Ailment Threshold
15,762
Chill
50
Shock
50
Brittle
282
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 269–403
クリティカル率: 5%
Attack Time: 1.305 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GemlingRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
落下のゾンビ蘇生
キャストタイム: 1 秒
ネクロマンティックエナジーを対象地点の上空に送り、そのエナジーはそこで一つにまとまりゾンビミニオンとなる。その後ミニオンは地面に向かって落下して攻撃し、衝撃で周囲の敵にダメージを与えるがゾンビは死亡する。
蘇生したゾンビ最大数 +200
死体を必要としない
ミニオンのヒットが回避されることはない
active skill minion from alternate gem index [2]
spell maximum action distance +% [-40]
死体を必要としない
ミニオンのヒットが回避されることはない
active skill minion from alternate gem index [2]
spell maximum action distance +% [-40]
GemlingSpiritOffering
Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable
スピリットオファリング
キャストタイム: 1 秒
死体を消費しクリティカル率増加および追加のクリティカルダメージ倍率を使用者のミニオンに与える。このスキルは付近の他の死体も消費し、死体の消費数に応じて持続時間が増加する。
基礎持続時間は3秒
消費する死体が1体増えるごとに基礎持続時間が0.5秒追加される
ミニオンにクリティカル率72%増加を付与する
ミニオンにクリティカルダメージ倍率+20%を付与する
base deal no damage [1]
消費する死体が1体増えるごとに基礎持続時間が0.5秒追加される
ミニオンにクリティカル率72%増加を付与する
ミニオンにクリティカルダメージ倍率+20%を付与する
base deal no damage [1]
GemlingFireGolem
Triggerable, Fire, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
隕石のフレイムゴーレム召喚
キャストタイム: 1 秒
クールダウン時間: 6 秒
フレイムゴーレムを召喚する。召喚された時に空から落下して攻撃し、範囲火ダメージを与えると共に着弾地点の周囲に燃焼領域を残す。着弾後、フレイムゴーレムは火の噴射、火ダメージの波動攻撃をキャストする。
ゴーレム最大召喚数 1
active skill minion from alternate gem index [2]
active skill no golem aura [1]
golem can summoned within range [1]
golem summon distance + [70]
active skill minion from alternate gem index [2]
active skill no golem aura [1]
golem can summoned within range [1]
golem summon distance + [70]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireAltGemMinionsNecropolis"] = { name = "Gemling Corpsemage", life = 2.45, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.9, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "GemlingRaiseZombie", "GemlingFireGolem", "GemlingSpiritOffering", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingRaiseZombie"] = { name = "Raise Zombie of Falling", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area and kills the zombie.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_minion_from_alternate_gem_index", "base_number_of_zombies_allowed", "spell_maximum_action_distance_+%", "raise_zombie_does_not_use_corpses", "minion_global_always_hit", }, levels = { [1] = {2, 200, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {2, 200, -40, levelRequirement = 8, statInterpolation = {}, cost = { }, }, [3] = {2, 200, -40, levelRequirement = 16, statInterpolation = {}, cost = { }, }, [4] = {2, 200, -40, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [5] = {2, 200, -40, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [6] = {2, 200, -40, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [7] = {2, 200, -40, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [8] = {2, 200, -40, levelRequirement = 64, statInterpolation = {}, cost = { }, }, [9] = {2, 200, -40, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [10] = {2, 200, -40, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [11] = {2, 200, -40, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingFireGolem"] = { name = "Summon Flame Golem of the Meteor", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_minion_from_alternate_gem_index", "golem_summon_distance_+", "base_number_of_golems_allowed", "active_skill_no_golem_aura", "golem_can_summoned_within_range", }, levels = { [1] = {2, 70, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {2, 70, 1, levelRequirement = 8, statInterpolation = {}, cost = { }, }, [3] = {2, 70, 1, levelRequirement = 16, statInterpolation = {}, cost = { }, }, [4] = {2, 70, 1, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [5] = {2, 70, 1, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [6] = {2, 70, 1, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [7] = {2, 70, 1, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [8] = {2, 70, 1, levelRequirement = 64, statInterpolation = {}, cost = { }, }, [9] = {2, 70, 1, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [10] = {2, 70, 1, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [11] = {2, 70, 1, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingSpiritOffering"] = { name = "Spirit Offering", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Minion] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "offering_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spirit_offering_critical_strike_chance_+%", "spirit_offering_critical_strike_multiplier_+", "base_skill_effect_duration", "offering_skill_effect_duration_per_corpse", "base_deal_no_damage", }, levels = { [1] = {60, 20, 3000, 500, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {62, 20, 3000, 500, levelRequirement = 23, statInterpolation = {1, 1}, cost = { }, }, [3] = {64, 20, 3000, 500, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [4] = {66, 20, 3000, 500, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [5] = {68, 20, 3000, 500, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [6] = {70, 20, 3000, 500, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [7] = {72, 20, 3000, 500, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [8] = {74, 20, 3000, 500, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [9] = {76, 20, 3000, 500, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [10] = {78, 20, 3000, 500, levelRequirement = 83, statInterpolation = {1, 1}, cost = { }, }, }, }
移動スピードが30%増加する
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.