Mago cadavérico gemita
Demonio
Velocidad de movimiento aumentada un 30%
Gemling Corpsemage
SpectreN
Tagsbludgeoning_weapon, Lanzador de hechizos, demon, humanoid, medium_movement, not_dex, not_str, plate_armour, red_blood, undying
Packs
  • Mago cadavérico gemita, Asistente voltáico
  • Vida
    245%
    Energy Shield From Life
    100%
    Ailment Threshold
    245%
    Resistencia
    40 40 40 25
    Damage
    90%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experiencia
    75%
    Model Size
    115%
    Type
    GemlingLegionnaireWitchMap
    Metadata
    GemlingLegionnaireAltGemMinionsNecropolis
    Nivel
    68
    Vida
    15,762
    Armaduras
    28,790
    Evasión
    4,739
    Escudo de energía
    6,127
    Damage
    336
    Daño de hechizos
    336
    Precisión
    290
    Attack Time
    1.305
    Experiencia
    7,691
    Ailment Threshold
    15,762
    Chill
    50
    Shock
    50
    Brittle
    282
    Scorch
    50
    Sap
    138
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 269–403
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.305 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GemlingRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    Levantar zombi de caída
    Tiempo de lanzamiento: 1 seg
    Levanta energías nigrománticas en el cielo encima de la ubicación objetivo que se fusionan para crear un esbirro zombi. El esbirro ataca cayendo al suelo. La caída provoca un impacto que inflige daño en un área y mata al zombi.
    +200 a la cantidad máxima de zombis
    No requiere un cadáver
    Los golpes de los esbirros no se pueden evadir
    active skill minion from alternate gem index [2]
    spell maximum action distance +% [-40]
    GemlingSpiritOffering
    Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable
    Ofrenda del espíritu
    Tiempo de lanzamiento: 1 seg
    Consume un cadáver para otorgar probabilidad de golpe crítico aumentada y multiplicador de golpe crítico adicional a tus esbirros. La habilidad consume otros cadáveres cercanos, lo cual aumenta la duración por cada cadáver consumido.
    La duración base es de 3 segundos
    0.5 segundos adicionales de duración base por cada cadáver extra consumido
    Otorga probabilidad de golpe crítico de los esbirros aumentada un 72%
    Otorga +20% al multiplicador de golpe crítico de los esbirros
    base deal no damage [1]
    GemlingFireGolem
    Triggerable, Fire, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Invocar gólem de fuego del meteorito
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 6 seg
    Invoca un gólem de fuego. Cuando lo invocas, el gólem de fuego cae del cielo para infligir daño de fuego en un área y crear suelo incendiado alrededor del impacto. Después de aterrizar, puede lanzar una pulverización de fuego y una ola de daño de fuego.
    Máximo de gólems que puedes invocar: 1
    active skill minion from alternate gem index [2]
    active skill no golem aura [1]
    golem can summoned within range [1]
    golem summon distance + [70]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireAltGemMinionsNecropolis"] = {
        name = "Gemling Corpsemage",
        life = 2.45,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "GemlingRaiseZombie",
            "GemlingFireGolem",
            "GemlingSpiritOffering",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingRaiseZombie"] = {
        name = "Raise Zombie of Falling",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area and kills the zombie.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_minion_from_alternate_gem_index",
            "base_number_of_zombies_allowed",
            "spell_maximum_action_distance_+%",
            "raise_zombie_does_not_use_corpses",
            "minion_global_always_hit",
        },
        levels = {
            [1] = {2, 200, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {2, 200, -40, levelRequirement = 8, statInterpolation = {},  cost = { }, },
            [3] = {2, 200, -40, levelRequirement = 16, statInterpolation = {},  cost = { }, },
            [4] = {2, 200, -40, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [5] = {2, 200, -40, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [6] = {2, 200, -40, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [7] = {2, 200, -40, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [8] = {2, 200, -40, levelRequirement = 64, statInterpolation = {},  cost = { }, },
            [9] = {2, 200, -40, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [10] = {2, 200, -40, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [11] = {2, 200, -40, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingFireGolem"] = {
        name = "Summon Flame Golem of the Meteor",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_minion_from_alternate_gem_index",
            "golem_summon_distance_+",
            "base_number_of_golems_allowed",
            "active_skill_no_golem_aura",
            "golem_can_summoned_within_range",
        },
        levels = {
            [1] = {2, 70, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {2, 70, 1, levelRequirement = 8, statInterpolation = {},  cost = { }, },
            [3] = {2, 70, 1, levelRequirement = 16, statInterpolation = {},  cost = { }, },
            [4] = {2, 70, 1, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [5] = {2, 70, 1, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [6] = {2, 70, 1, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [7] = {2, 70, 1, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [8] = {2, 70, 1, levelRequirement = 64, statInterpolation = {},  cost = { }, },
            [9] = {2, 70, 1, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [10] = {2, 70, 1, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [11] = {2, 70, 1, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingSpiritOffering"] = {
        name = "Spirit Offering",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Minion] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "offering_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spirit_offering_critical_strike_chance_+%",
            "spirit_offering_critical_strike_multiplier_+",
            "base_skill_effect_duration",
            "offering_skill_effect_duration_per_corpse",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {60, 20, 3000, 500, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {62, 20, 3000, 500, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
            [3] = {64, 20, 3000, 500, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [4] = {66, 20, 3000, 500, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [5] = {68, 20, 3000, 500, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [6] = {70, 20, 3000, 500, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [7] = {72, 20, 3000, 500, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [8] = {74, 20, 3000, 500, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [9] = {76, 20, 3000, 500, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [10] = {78, 20, 3000, 500, levelRequirement = 83, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    Velocidad de movimiento aumentada un 30%
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    Edit

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