Serti nécromancien
Démon
30% d'Augmentation de la Vitesse de déplacement
Gemling Corpsemage
SpectreN
Tagsbludgeoning_weapon, Lanceur de sorts, demon, humanoid, medium_movement, not_dex, plate_armour, red_blood, undying
Packs
  • Serti nécromancien, Domestique voltaïque
  • Vie
    245%
    Energy Shield From Life
    100%
    Armure
    +100%
    Ailment Threshold
    245%
    Résistance
    40 40 40 25
    Damage
    90%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Expérience
    75%
    Model Size
    115%
    Type
    GemlingLegionnaireWitchMap
    Metadata
    GemlingLegionnaireAltGemMinionsNecropolis
    Niveau
    68
    Vie
    15,762
    Armure
    57,580
    Évasion
    4,739
    Bouclier d'énergie
    6,127
    Damage
    336
    Dégâts des sorts
    336
    Précision
    290
    Attack Time
    1.305
    Expérience
    7,691
    Ailment Threshold
    15,762
    Chill
    50
    Shock
    50
    Brittle
    282
    Scorch
    50
    Sap
    138
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 269–403
    Chances de coup critique: 5%
    Attack Time: 1.305 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GemlingRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    Réanimation en Zombie de la Chute
    Temps d'incantation: 1 sec.
    Un sort qui libère des énergies nécromantiques qui s'agglomèrent dans le ciel au-dessus de l'emplacement ciblé, formant un zombie. Cette créature attaque ensuite en tombant au sol, infligeant des dégâts de zone à l'impact qui ne peuvent pas être Évités et qui tuent le zombie.
    +200 au nombre maximal de Zombies
    Ne requiert pas de Cadavres
    Les Créatures ignorent l'Évasion
    active skill minion from alternate gem index [2]
    spell maximum action distance +% [-40]
    GemlingSpiritOffering
    Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable
    Offrande spirituelle
    Temps d'incantation: 1 sec.
    Consomme un cadavre pour octroyer une Augmentation des Chances de Coup critique ainsi qu'un bonus au Multiplicateur de Coups critiques à vos Créatures. Cette aptitude consomme également les autres cadavres à proximité et gagne en durée pour chaque cadavre consommé.
    La Durée de base est de 3 secondes
    Ajoute 0.5 secondes à la Durée de base par Cadavre supplémentaire consommé
    Octroie aux Créatures 72% d'Augmentation de chances de Coup critique
    Octroie aux Créatures +20% au Multiplicateur de coup critique
    base deal no damage [1]
    GemlingFireGolem
    Triggerable, Fire, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Invocation de Golem de flammes du Météore
    Temps d'incantation: 1 sec.
    Temps de recharge: 6 sec.
    Une invocation de golem de flamme. Lorsqu'il est invoqué, il attaque tout en tombant du ciel, infligeant des dégâts de feu dans une zone et laissant un sol brûlant autour de son point d'impact. Après son atterrissage, il peut utiliser un lance-flammes et envoyer une vague de feu.
    Votre nombre maximum de Golems Invoqués est de 1
    active skill minion from alternate gem index [2]
    active skill no golem aura [1]
    golem can summoned within range [1]
    golem summon distance + [70]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireAltGemMinionsNecropolis"] = {
        name = "Gemling Corpsemage",
        life = 2.45,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "GemlingRaiseZombie",
            "GemlingFireGolem",
            "GemlingSpiritOffering",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingRaiseZombie"] = {
        name = "Raise Zombie of Falling",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area and kills the zombie.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_minion_from_alternate_gem_index",
            "base_number_of_zombies_allowed",
            "spell_maximum_action_distance_+%",
            "raise_zombie_does_not_use_corpses",
            "minion_global_always_hit",
        },
        levels = {
            [1] = {2, 200, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {2, 200, -40, levelRequirement = 8, statInterpolation = {},  cost = { }, },
            [3] = {2, 200, -40, levelRequirement = 16, statInterpolation = {},  cost = { }, },
            [4] = {2, 200, -40, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [5] = {2, 200, -40, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [6] = {2, 200, -40, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [7] = {2, 200, -40, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [8] = {2, 200, -40, levelRequirement = 64, statInterpolation = {},  cost = { }, },
            [9] = {2, 200, -40, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [10] = {2, 200, -40, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [11] = {2, 200, -40, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingFireGolem"] = {
        name = "Summon Flame Golem of the Meteor",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_minion_from_alternate_gem_index",
            "golem_summon_distance_+",
            "base_number_of_golems_allowed",
            "active_skill_no_golem_aura",
            "golem_can_summoned_within_range",
        },
        levels = {
            [1] = {2, 70, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {2, 70, 1, levelRequirement = 8, statInterpolation = {},  cost = { }, },
            [3] = {2, 70, 1, levelRequirement = 16, statInterpolation = {},  cost = { }, },
            [4] = {2, 70, 1, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [5] = {2, 70, 1, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [6] = {2, 70, 1, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [7] = {2, 70, 1, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [8] = {2, 70, 1, levelRequirement = 64, statInterpolation = {},  cost = { }, },
            [9] = {2, 70, 1, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [10] = {2, 70, 1, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [11] = {2, 70, 1, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingSpiritOffering"] = {
        name = "Spirit Offering",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Minion] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "offering_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spirit_offering_critical_strike_chance_+%",
            "spirit_offering_critical_strike_multiplier_+",
            "base_skill_effect_duration",
            "offering_skill_effect_duration_per_corpse",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {60, 20, 3000, 500, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {62, 20, 3000, 500, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
            [3] = {64, 20, 3000, 500, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [4] = {66, 20, 3000, 500, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [5] = {68, 20, 3000, 500, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [6] = {70, 20, 3000, 500, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [7] = {72, 20, 3000, 500, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [8] = {74, 20, 3000, 500, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [9] = {76, 20, 3000, 500, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [10] = {78, 20, 3000, 500, levelRequirement = 83, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    30% d'Augmentation de la Vitesse de déplacement
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    Edit

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