Domestique voltaïque
Démon
Rajoutez 75% des Dégâts physiques sous forme de Dégâts de foudre
Voltaic Attendant
Spectre | Y |
---|---|
Tags | Lanceur de sorts, demon, ghost_armour, humanoid, medium_movement, not_int, not_str, red_blood, undying |
Packs |
Vie
125%
Évasion
+30%
Ailment Threshold
125%
Résistance
20 20 20 0
Damage
125%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
125%
Model Size
115%
Type
CityStalkerNecropolis
Metadata
CityStalkerMaleNecropolisCaster_3_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
8,042
Armure
28,790
Évasion
6,161
Bouclier d'énergie
0
Damage
467
Dégâts des sorts
467
Précision
290
Attack Time
1.245
Expérience
12,819
Ailment Threshold
8,042
Chill
25
Shock
25
Brittle
144
Scorch
25
Sap
70
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 374–560
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecropolisLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Téléportation foudroyante
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
Une téléportation différée jusqu'à une destination ciblée. Lorsque la téléportation a lieu, des dégâts de foudre sont infligés autour du joueur au départ et à l'arrivée. Lancer ce sort à plusieurs reprises permet de préparer une séquence de téléportations successives.
Inflige 551 à 1653 Dégâts de foudre
40% de Réduction de Durée
is area damage [1]
skill override pvp scaling time ms [1000]
40% de Réduction de Durée
is area damage [1]
skill override pvp scaling time ms [1000]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleNecropolisCaster_3_"] = { name = "Voltaic Attendant", life = 1.25, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "NecropolisLightningWarp", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecropolisLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -80, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -80, 1000, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
Rajoutez 75% des Dégâts physiques sous forme de Dégâts de foudre
Id | MonsterImplicitLightning2 |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
Domestique voltaïque
Démon
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de foudre
Voltaic Attendant
Spectre | Y |
---|---|
Tags | Lanceur de sorts, demon, ghost_armour, humanoid, medium_movement, not_int, not_str, red_blood, undying |
Vie
125%
Évasion
+30%
Ailment Threshold
125%
Résistance
20 20 20 0
Damage
125%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
125%
Model Size
115%
Type
CityStalkerNecropolis
Metadata
CityStalkerMaleNecropolisCaster4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
8,042
Armure
28,790
Évasion
6,161
Bouclier d'énergie
0
Damage
467
Dégâts des sorts
467
Précision
290
Attack Time
1.245
Expérience
12,819
Ailment Threshold
8,042
Chill
25
Shock
25
Brittle
144
Scorch
25
Sap
70
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 374–560
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecropolisSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Étincelle
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 70%
Temps d'incantation: 0.65 sec.
Une projection d'étincelles imprévisibles qui se déplacent aléatoirement jusqu'à ce qu'elles touchent un ennemi ou expirent.
Inflige 78.15 à 234.4 Dégâts de foudre
La Durée de base est de 1 secondes
Tire 4 Projectiles supplémentaires
150% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
La Durée de base est de 1 secondes
Tire 4 Projectiles supplémentaires
150% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleNecropolisCaster4"] = { name = "Voltaic Attendant", life = 1.25, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "NecropolisSpark", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecropolisSpark"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "number_of_additional_projectiles", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, }
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de foudre
Id | MonsterImplicitLightning1 |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.