Voltaic Attendant
ปีศาจ
นำความเสียหาย กายภาพ 75% ไปเสริมเป็น สายฟ้า
SpectreY
Tagsนักเวท, demon, ghost_armour, humanoid, medium_movement, not_int, not_str, red_blood, undying
Packs
  • Gemling Corpsemage, Voltaic Attendant
  • พลังชีวิต
    125%
    การหลบหลีก
    +30%
    Ailment Threshold
    125%
    ค่าต้านทาน
    20 20 20 0
    Damage
    125%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    125%
    Model Size
    115%
    Type
    CityStalkerNecropolis
    Metadata
    CityStalkerMaleNecropolisCaster_3_
    เลเวล
    68
    พลังชีวิต
    8,042
    ค่าเกราะ
    28,790
    การหลบหลีก
    6,161
    โล่พลังงาน
    0
    Damage
    467
    ความเสียหายเวท
    467
    ความแม่นยำ
    290
    Attack Time
    1.245
    ค่าประสบการณ์
    12,819
    Ailment Threshold
    8,042
    Chill
    25
    Shock
    25
    Brittle
    144
    Scorch
    25
    Sap
    70
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 374–560
    โอกาสคริติคอล: 5%
    Attack Time: 1.245 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    NecropolisLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    วาร์ปสายฟ้า (Lightning Warp)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 5 วินาที
    รอเป็นระยะเวลาหนึ่ง ก่อนที่จะเทเลพอร์ตไปยังจุดหมายที่เลือก โดยระยะเวลานั้นขึ้นอยู่กับระยะทางและความเร็วในการเคลื่อนที่ของคุณ เมื่อเกิดการเทเลพอร์ตจะสร้างความเสียหาย สายฟ้า ให้กับศัตรูในพื้นที่รอบๆ ตำแหน่งผู้เล่นและตำแหน่งจุดหมาย การร่ายอีกครั้งจะเป็นการจัดคิวการเทเลพอร์ตอย่างเป็นลำดับ
    สร้างความเสียหาย สายฟ้า 551 ถึง 1653
    ลดระยะเวลา อีก 40%
    is area damage [1]
    skill override pvp scaling time ms [1000]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleNecropolisCaster_3_"] = {
        name = "Voltaic Attendant",
        life = 1.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecropolisLightningWarp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecropolisLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -80, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -80, 1000, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    นำความเสียหาย กายภาพ 75% ไปเสริมเป็น สายฟ้า
    IdMonsterImplicitLightning2
    FamilyLightningDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 75 Max: 75 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Voltaic Attendant
    ปีศาจ
    นำความเสียหาย กายภาพ 25% ไปเสริมเป็น สายฟ้า
    SpectreY
    Tagsนักเวท, demon, ghost_armour, humanoid, medium_movement, not_int, not_str, red_blood, undying
    พลังชีวิต
    125%
    การหลบหลีก
    +30%
    Ailment Threshold
    125%
    ค่าต้านทาน
    20 20 20 0
    Damage
    125%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    125%
    Model Size
    115%
    Type
    CityStalkerNecropolis
    Metadata
    CityStalkerMaleNecropolisCaster4
    เลเวล
    68
    พลังชีวิต
    8,042
    ค่าเกราะ
    28,790
    การหลบหลีก
    6,161
    โล่พลังงาน
    0
    Damage
    467
    ความเสียหายเวท
    467
    ความแม่นยำ
    290
    Attack Time
    1.245
    ค่าประสบการณ์
    12,819
    Ailment Threshold
    8,042
    Chill
    25
    Shock
    25
    Brittle
    144
    Scorch
    25
    Sap
    70
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 374–560
    โอกาสคริติคอล: 5%
    Attack Time: 1.245 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    NecropolisSpark
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    ประกายสายฟ้า (Spark)
    โอกาสคริติคอล: 5%
    ประสิทธิภาพการเสริมความเสียหาย: 70%
    เวลาร่าย: 0.65 วินาที
    ยิงประกายไฟที่คาดเดาไม่ได้ซึ่งเคลื่อนไปแบบสุ่มจนกว่าจะปะทะศัตรูหรือหมดเวลา
    สร้างความเสียหาย สายฟ้า 78.15 ถึง 234.4
    ระยะเวลาพื้นฐาน 1 วินาที
    ยิงกระสุน เพิ่มเติม 4 ลูก
    เพิ่มความเร็วกระสุน 150%
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleNecropolisCaster4"] = {
        name = "Voltaic Attendant",
        life = 1.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecropolisSpark",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecropolisSpark"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    นำความเสียหาย กายภาพ 25% ไปเสริมเป็น สายฟ้า
    IdMonsterImplicitLightning1
    FamilyLightningDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Edit

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