Voltaischer Adjutant
Dämon
Verursacht 75% des physischen Schadens als extra Blitzschaden
Voltaic Attendant
SpectreY
TagsZauberer, demon, ghost_armour, humanoid, medium_movement, not_int, not_str, red_blood, undying
Packs
  • Gemmling-Leichenmagier, Voltaischer Adjutant
  • Leben
    125%
    Ausweichen
    +30%
    Ailment Threshold
    125%
    Widerstand
    20 20 20 0
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Erfahrung
    125%
    Model Size
    115%
    Type
    CityStalkerNecropolis
    Metadata
    CityStalkerMaleNecropolisCaster_3_
    Stufe
    68
    Leben
    8,042
    Rüstung
    28,790
    Ausweichen
    6,161
    Energieschild
    0
    Damage
    467
    Zauberschaden
    467
    Genauigkeit
    290
    Attack Time
    1.245
    Erfahrung
    12,819
    Ailment Threshold
    8,042
    Chill
    25
    Shock
    25
    Brittle
    144
    Scorch
    25
    Sap
    70
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 374–560
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    NecropolisLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Blitzteleportation
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Abklingzeit: 5 Sek.
    Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
    Verursacht 551 bis 1653 Blitzschaden
    40% verkürzte Dauer
    is area damage [1]
    skill override pvp scaling time ms [1000]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleNecropolisCaster_3_"] = {
        name = "Voltaic Attendant",
        life = 1.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecropolisLightningWarp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecropolisLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -80, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -80, 1000, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    Verursacht 75% des physischen Schadens als extra Blitzschaden
    IdMonsterImplicitLightning2
    FamilyLightningDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 75 Max: 75 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Voltaischer Adjutant
    Dämon
    Verursacht 25% des physischen Schadens als extra Blitzschaden
    Voltaic Attendant
    SpectreY
    TagsZauberer, demon, ghost_armour, humanoid, medium_movement, not_int, not_str, red_blood, undying
    Leben
    125%
    Ausweichen
    +30%
    Ailment Threshold
    125%
    Widerstand
    20 20 20 0
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Erfahrung
    125%
    Model Size
    115%
    Type
    CityStalkerNecropolis
    Metadata
    CityStalkerMaleNecropolisCaster4
    Stufe
    68
    Leben
    8,042
    Rüstung
    28,790
    Ausweichen
    6,161
    Energieschild
    0
    Damage
    467
    Zauberschaden
    467
    Genauigkeit
    290
    Attack Time
    1.245
    Erfahrung
    12,819
    Ailment Threshold
    8,042
    Chill
    25
    Shock
    25
    Brittle
    144
    Scorch
    25
    Sap
    70
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 374–560
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    NecropolisSpark
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    Funken
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 70%
    Zauberzeit: 0.65 Sek.
    Entfesselt unberechenbare Funken, die sich zufällig bewegen, bis sie entweder einen Gegner treffen oder erlöschen.
    Verursacht 78.15 bis 234.4 Blitzschaden
    Basisdauer beträgt 1 Sekunden
    Feuert 4 zusätzliche Projektile
    150% erhöhte Projektilgeschwindigkeit
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleNecropolisCaster4"] = {
        name = "Voltaic Attendant",
        life = 1.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecropolisSpark",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecropolisSpark"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.5, 1.5, 1000, 4, 150, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Verursacht 25% des physischen Schadens als extra Blitzschaden
    IdMonsterImplicitLightning1
    FamilyLightningDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Edit

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