마석병 시신 마법사
악마
이동 속도 30% 증가
Gemling Corpsemage
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 시전, demon, humanoid, medium_movement, not_dex, plate_armour, red_blood, undying |
Packs |
생명력
245%
Energy Shield From Life
100%
방어도
+100%
Ailment Threshold
245%
저항
40 40 40 25
Damage
90%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.305 Second
Damage Spread
±20%
경험치
75%
Model Size
115%
Type
GemlingLegionnaireWitchMap
Metadata
GemlingLegionnaireAltGemMinionsNecropolis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
15,762
방어도
57,580
회피
4,739
에너지 보호막
6,127
Damage
336
주문 피해
336
정확도
290
Attack Time
1.305
경험치
7,691
Ailment Threshold
15,762
Chill
50
Shock
50
Brittle
282
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 269–403
치명타 확률: 5%
Attack Time: 1.305 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GemlingRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
추락의 좀비 소환
시전 속도: 1 초
목표 지점 위의 하늘로 강령술의 에너지가 피어오른 후 엉겨, 좀비 소환수가 생겨납니다. 소환수는 지상으로 추락하며 공격해 충돌 시 일정 범위에 피해를 주고 사망합니다.
소환 가능한 좀비 최대치 +200
시신 없이도 가능
소환수의 명중 회피 불가
active skill minion from alternate gem index [2]
spell maximum action distance +% [-40]
시신 없이도 가능
소환수의 명중 회피 불가
active skill minion from alternate gem index [2]
spell maximum action distance +% [-40]
GemlingSpiritOffering
Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable
영혼 공물
시전 속도: 1 초
시신 1구를 소모하여 소환수에게 치명타 확률 증가와 추가 치명타 피해 배율을 부여합니다. 다른 시신이 인접해 있을 경우 함께 바쳐지며 시신 한 구당 지속시간이 누적 증가합니다.
기본 지속시간 3초
추가로 소모한 시신 하나당 기본 지속시간 0.5초 추가
소환수의 치명타 확률 72% 증가
소환수의 치명타 피해 배율 +20%
base deal no damage [1]
추가로 소모한 시신 하나당 기본 지속시간 0.5초 추가
소환수의 치명타 확률 72% 증가
소환수의 치명타 피해 배율 +20%
base deal no damage [1]
GemlingFireGolem
Triggerable, Fire, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
유성의 화염 골렘 소환
시전 속도: 1 초
재사용 대기시간: 6 초
화염 골렘을 소환합니다. 소환 시 화염 골렘이 하늘에서 떨어지며 공격해 일정 범위에 화염 피해를 주고 충돌한 위치 주위에 용암 지대를 남깁니다. 착지 후 화염 골렘은 화염 분사와 화염 피해의 파도를 시전합니다.
소환된 골렘 최대 1마리
active skill minion from alternate gem index [2]
active skill no golem aura [1]
golem can summoned within range [1]
golem summon distance + [70]
active skill minion from alternate gem index [2]
active skill no golem aura [1]
golem can summoned within range [1]
golem summon distance + [70]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireAltGemMinionsNecropolis"] = { name = "Gemling Corpsemage", life = 2.45, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.9, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "GemlingRaiseZombie", "GemlingFireGolem", "GemlingSpiritOffering", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingRaiseZombie"] = { name = "Raise Zombie of Falling", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area and kills the zombie.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_minion_from_alternate_gem_index", "base_number_of_zombies_allowed", "spell_maximum_action_distance_+%", "raise_zombie_does_not_use_corpses", "minion_global_always_hit", }, levels = { [1] = {2, 200, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {2, 200, -40, levelRequirement = 8, statInterpolation = {}, cost = { }, }, [3] = {2, 200, -40, levelRequirement = 16, statInterpolation = {}, cost = { }, }, [4] = {2, 200, -40, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [5] = {2, 200, -40, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [6] = {2, 200, -40, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [7] = {2, 200, -40, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [8] = {2, 200, -40, levelRequirement = 64, statInterpolation = {}, cost = { }, }, [9] = {2, 200, -40, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [10] = {2, 200, -40, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [11] = {2, 200, -40, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingFireGolem"] = { name = "Summon Flame Golem of the Meteor", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_minion_from_alternate_gem_index", "golem_summon_distance_+", "base_number_of_golems_allowed", "active_skill_no_golem_aura", "golem_can_summoned_within_range", }, levels = { [1] = {2, 70, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {2, 70, 1, levelRequirement = 8, statInterpolation = {}, cost = { }, }, [3] = {2, 70, 1, levelRequirement = 16, statInterpolation = {}, cost = { }, }, [4] = {2, 70, 1, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [5] = {2, 70, 1, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [6] = {2, 70, 1, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [7] = {2, 70, 1, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [8] = {2, 70, 1, levelRequirement = 64, statInterpolation = {}, cost = { }, }, [9] = {2, 70, 1, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [10] = {2, 70, 1, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [11] = {2, 70, 1, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingSpiritOffering"] = { name = "Spirit Offering", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Minion] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "offering_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spirit_offering_critical_strike_chance_+%", "spirit_offering_critical_strike_multiplier_+", "base_skill_effect_duration", "offering_skill_effect_duration_per_corpse", "base_deal_no_damage", }, levels = { [1] = {60, 20, 3000, 500, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {62, 20, 3000, 500, levelRequirement = 23, statInterpolation = {1, 1}, cost = { }, }, [3] = {64, 20, 3000, 500, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [4] = {66, 20, 3000, 500, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [5] = {68, 20, 3000, 500, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [6] = {70, 20, 3000, 500, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [7] = {72, 20, 3000, 500, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [8] = {74, 20, 3000, 500, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [9] = {76, 20, 3000, 500, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [10] = {78, 20, 3000, 500, levelRequirement = 83, statInterpolation = {1, 1}, cost = { }, }, }, }
이동 속도 30% 증가
Id | MonsterImplicitFastRun5 |
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Family | MovementVelocity |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.