Grandmasters: GGNoobs_II /266
統計數據Value
IsDisabled0
level100
main hand weapon type5
off hand weapon type13
shield block %6
block recovery +%30
damage +%4
spell damage +%38
base self critical strike multiplier -%100
maximum physical damage reduction %90
physical damage reduction rating +%153
base evasion rating15
base maximum life115
maximum life +%3
base maximum mana468
maximum mana +%69
mana regeneration rate per minute %123
mana regeneration rate +%15
base maximum energy shield732
maximum energy shield +%291
local energy shield562
local energy shield +%802
energy shield recharge rate per minute %2000
energy shield recharge rate +%15
base resist all elements %-22
resist all elements % per endurance charge4
base fire damage resistance %104
base cold damage resistance %53
base lightning damage resistance %59
base chaos damage resistance %-60
base movement velocity +%1
max endurance charges3
max frenzy charges3
max power charges13
base mana cost -%14
base stun recovery +%17
local attribute requirements +%200
imp variation81
main hand base weapon attack duration ms800
main hand base maximum attack distance11
main hand quality30
base attack speed +% per frenzy charge4
is player1
life per level12
mana per level6
resist all elements +% while holding shield24
spell damage +% per power charge4
base skill area of effect +%11
physical damage reduction % per endurance charge4
life regeneration rate per minute %96
dummy stat display nothing1
base global chance to knockback %10
elemental damage +%52
maximum block %75
base shield maximum energy shield745
projectile damage +%8
base cast speed +% per frenzy charge4
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +% per power charge50
accuracy rating per level2
base intelligence562
additional intelligence602
additional dexterity14
base reduce enemy fire resistance %1
base reduce enemy cold resistance %1
base reduce enemy lightning resistance %10
additional all attributes122
base critical strike multiplier150
keystone chaos inoculation1
mana % to add as energy shield20
base actor scale +%3
from armour movement speed +%-6
local armour and evasion and energy shield +%60
main hand local minimum added physical damage50
main hand local maximum added physical damage76
main hand local critical strike chance620
base number of totems allowed1
base number of traps allowed15
base number of remote mines allowed15
base maximum lightning damage resistance %2
dual wield inherent attack speed +% final10
physical damage taken % as fire8
physical damage taken % as chaos10
damage taken goes to mana %1
additional block %1
energy shield % gained on block5
regenerate energy shield instead of life1
curse effect on self +%-87
footstep effect variation2
number of equipped uniques1
additional strength and intelligence35
additional dexterity and intelligence50
base energy shield regeneration rate per minute %120
traps invulnerable for duration ms2000
mines invulnerable for duration ms2000
cold and lightning damage resistance %20
actor scale +% limit100
global defences +%120
dexterity +%16
strength +%4
intelligence +%38
duplicate ring slot 2 to slot 11
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
shield spell block %4
chill effectiveness on self +%-10
pvp shield damage +% final-15
number of assigned keystones4
number of equipped corrupted items1
base strength and intelligence10
maximum life leech rate % per minute1200
maximum mana leech rate % per minute1200
enchantment boots life regen per minute % for 4 seconds when hit120
all attributes +%34
guardian reserved mana % given to you and nearby allies as base maximum energy shield10
minion damage taken +% from spike traps final-90
minions have labyrinth trap degen effect +%-90
display attack with commandment of light when critically hit %100
minion damage taken +% from guillotine traps final-90
non curse aura effect +%26
max talisman degen stacks20
max frost nova stacks20
max charged attack stacks6
guardian remove curses and status ailments every 10 seconds1
guardian gain life regeneration per minute % for 1 second every 10 seconds6000
base avoid bleed %15
current difficulty1
number of stackable unique jewels3
number of equipped items10
max fire beam stacks8
base avoid poison %15
maim on hit %5
traps explode on timeout1
critical ailment dot multiplier +50
base avoid stun %15
physical damage reduction % if only one enemy nearby6
take half area damage from hit % chance20
elemental damage taken +% if not hit recently-8
object inherent damage +% final per frenzy charge4
local has X abyss sockets4
number of ranged abyss jewels2
number of caster abyss jewels2
damage +% per 15 int1
maximum mana % to add to energy shield while affected by clarity18
physical damage taken % as cold while affected by purity of elements12
spell damage +% per 16 strength1
number of equipped shaper items2
energy shield recovery rate while affected by discipline +%30
maximum rage50
you and allies additional block % if have attacked recently25
you and allies additional spell block % if cast spell recently25
base helmet maximum energy shield389
determination aura effect +%20
cannot be inflicted by corrupted blood1
base body armour maximum energy shield1254
base maximum spell block %75
max delve degen stacks5000
max azurite debuff stacks10
base block chance % from shield25
melee variation1
impaled debuff base duration ms8000
impaled debuff number of reflected hits5
base total number of sigils allowed3
base minimum power charges4
maximum energy shield leech rate % per minute600
maximum life leech amount per leech % max life10
maximum mana leech amount per leech % max mana10
maximum energy shield leech amount per leech % max energy shield10
enable movement skill animation skipping1
keystone glancing blows1
object inherent melee hit stun duration +% final50
melee hit damage stun multiplier +%25
non physical hit damage stun multiplier +%-25
maximum righteous charges5
hierophant mana cost +% final-50
hierophant area of effect +% per 50 unreserved mana up to 100%1
mod granted passive hash16246
additive energy shield modifiers apply to spell damage at 30% value1
number of equipped shaper or elder items2
reflect damage taken and minion reflect damage taken +%-50
wearing gloves1
additional insanity effects while delirious1
curse effect on self +% while on consecrated ground-30
local quality does not increase physical damage1
local area of effect +% per 4% quality1
main hand quality does not increase physical damage1
heist enchantment defence mod effect +%30
off hand shield quality30
max steel ammo12
number of notables allocated18
gain absorption charges instead of power charges1
modifiers to minimum power charges instead apply to absorption charges1
maximum absorption charges is equal to maximum power charges1
chance to deal triple damage % per brutal charge3
stun threshold +% per brutal charge10
ailment damage +% final per affliction charge8
non damaging ailment effect +% final per affliction charge8
elemental damage taken goes to energy shield over 4 seconds % per absorption charge12
maximum blood scythe charges5
reflect hexes chance %50
base mana reservation efficiency +%25
base spell suppression chance %80
keystone magebane1
base spell damage % suppressed1
self poison duration +%-21
base max fortification20
damage taken when hit +% final per fortification-1
discipline mana reservation efficiency +%45
chance to block attack damage per 5% chance to block on equipped shield +%1
number of masteries allocated6
number of red sockets on main hand weapon1
number of green sockets on main hand weapon1
inherent block while dual wielding %15
starting attribute strength23
starting attribute dexterity14
starting attribute intelligence23
unique jewel grants notable hash part 129026
unique jewel grants notable hash part 229026
number of socketed skill gems16
base gloves maximum energy shield462
base boots maximum energy shield375
body armour implicit damage taken -1% final per X intelligence180
base presence radius80
character kill count123077
number of armour energy shield masteries2
number of attributes masteries1
number of energy shield masteries1
number of shield masteries1
number of suppression masteries1
mtx max killstreak stacks1000
minimum power charges per stackable unique jewel3
mtx tormented armour set effect on flask used1
number of total gem levels in body119
number of total gem levels in helmet64
number of total gem levels in gloves43
number of total gem levels in boots62
number of total gem levels in main hand2
number of total gem levels in off hand63
recover % energy shield over 1 second when you take physical damage from enemy hits5
shield crush and spectral shield throw off hand minimum added lightning damage per 15 energy shield on shield30
shield crush and spectral shield throw off hand maximum added lightning damage per 15 energy shield on shield50
shield crush and spectral shield throw skill physical damage % to convert to lightning100
shield crush and spectral shield throw cannot add physical damage per armour and evasion rating1
weapon tree maximum mana +% final5
weapon tree maximum mana +% final in main hand5
class ascendancy197
non melee hit damage stun multiplier +% final-25
number of rare abyss jewels4
mtx max killcounter stacks30000
guardian reserved mana granted to you and allies as armour %25
auras grant life mana es recovery rate +% to you and your allies5
base maximum all resistances %75
life tags on non body armour equipment count3
num ngamahu tattoos1
num kitava tattoos1
num tukohama tattoos1
num rongokurai tattoos7
num tasalio tattoos1
num arohongui tattoos1
num ramako tattoos3
num hinekora tattoos1
num tawhoa tattoos1
num valako tattoos1
life mana es recovery rate +% per different tribe tattoos allocated4