Grandmasters: ScrewLifeNodes /129
統計數據Value
IsDisabled0
level84
main hand weapon type5
off hand weapon type13
shield block %24
block while dual wielding %15
spell damage +%98
fire damage +%36
melee attack speed +%4
accuracy rating374
base critical strike multiplier +47
maximum physical damage reduction %90
physical damage reduction rating +%74
base evasion rating315
base maximum life739
maximum life +%208
base life regeneration rate per minute648
base maximum mana581
maximum mana +%173
mana regeneration rate per minute %105
mana regeneration rate +%215
base mana regeneration rate per minute300
base maximum energy shield345
maximum energy shield +%10
local energy shield +%26
energy shield recharge rate per minute %1200
base resist all elements %-11
resist all elements % per endurance charge4
base fire damage resistance %130
base cold damage resistance %124
base lightning damage resistance %186
base chaos damage resistance %-40
base item found rarity +%18
base movement velocity +%25
max endurance charges3
max frenzy charges3
max power charges3
skill effect duration +%45
base cast speed +%17
base stun recovery +%50
main hand base weapon attack duration ms800
main hand base maximum attack distance9
base life gain per target2
base attack speed +% per frenzy charge4
is player1
life per level12
mana per level6
physical damage reduction % per endurance charge4
life regeneration rate per minute %516
elemental damage +%112
melee physical damage +%26
maximum block %75
base shield physical damage reduction rating293
base shield maximum energy shield56
base cast speed +% per frenzy charge4
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +% per power charge40
accuracy rating per level2
evasion rating per level300
base strength223
additional strength30
base intelligence228
additional intelligence83
base dexterity24
additional dexterity31
base critical strike multiplier150
from armour movement speed +%-6
local armour and energy shield +%99
keystone elemental equilibrium1
movement velocity +% when on low life10
lightning arrow maximum number of extra targets1
main hand local minimum added physical damage49
main hand local maximum added physical damage73
main hand local critical strike chance650
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %84
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
avoid ignite % when on low life100
fire damage resistance % when on low life25
melee damage +%14
footstep effect variation1
number of equipped uniques1
additional strength and dexterity24
chance to freeze shock ignite %5
attack and cast speed +%5
map spawn two bosses20
keystone mana shield1
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
pvp shield damage +% final-15
number of assigned keystones3
base strength and intelligence20
maximum life leech rate % per minute1200
maximum mana leech rate % per minute1200
enchantment boots attack and cast speed +% for 4 seconds on kill12
stun threshold +%20
consecrate ground on kill % for 3 seconds30
minion damage taken +% from spike traps final-90
minions have labyrinth trap degen effect +%-90
consecrate ground for 3 seconds when hit %30
avoid ailments % on consecrated ground100
minion damage taken +% from guillotine traps final-90
non curse aura effect +%3
max talisman degen stacks20
keystone elemental overload1
max frost nova stacks20
max charged attack stacks6
number of stackable unique jewels3
X mana per stackable unique jewel90
number of equipped items10
es and mana regeneration rate per minute % while on consecrated ground360
attack and cast speed +% while on consecrated ground25
your consecrated ground grants damage +%40
damage +% final vs non taunt target from ot-10
max fire beam stacks8
elemental damage with attack skills +%24
critical ailment dot multiplier +50
non aura vaal skills soul requirement +%100
object inherent damage +% final per frenzy charge4
damage taken when hit +% final per fortification-1
base max fortification20
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