Grandmasters: Steve_Mfingher /164
| 統計數據 | Value |
|---|---|
| IsDisabled | 0 |
| level | 91 |
| main hand weapon type | 9 |
| off hand weapon type | 14 |
| shield block % | 1 |
| block while dual wielding % | 15 |
| spell damage +% | 12 |
| physical damage +% | 12 |
| physical bow damage +% | 36 |
| attack minimum added cold damage | 2 |
| attack maximum added cold damage | 3 |
| local minimum added cold damage | 36 |
| local maximum added cold damage | 53 |
| lightning damage +% | 14 |
| attack minimum added lightning damage | 3 |
| attack maximum added lightning damage | 38 |
| local minimum added lightning damage | 1 |
| local maximum added lightning damage | 90 |
| attack speed +% | 69 |
| local attack speed +% | 12 |
| bow attack speed +% | 3 |
| accuracy rating +% | 130 |
| base critical strike multiplier + | 65 |
| base life gained on enemy death | 19 |
| base stun threshold reduction +% | 12 |
| maximum physical damage reduction % | 90 |
| base evasion rating | 2976 |
| evasion rating +% | 210 |
| local evasion rating +% | 331 |
| evasion rating +% per frenzy charge | 4 |
| base maximum life | 592 |
| maximum life +% | 141 |
| base life regeneration rate per minute | 200 |
| base maximum mana | 49 |
| maximum mana +% | 47 |
| mana regeneration rate per minute % | 105 |
| mana regeneration rate +% | 40 |
| base maximum energy shield | 12 |
| energy shield recharge rate per minute % | 1200 |
| base resist all elements % | -50 |
| resist all elements % per endurance charge | 4 |
| base fire damage resistance % | 160 |
| base cold damage resistance % | 136 |
| base lightning damage resistance % | 137 |
| base chaos damage resistance % | -60 |
| base item found quantity +% | 7 |
| base item found rarity +% | 123 |
| base projectile speed +% | 27 |
| base movement velocity +% | 49 |
| movement velocity +% per frenzy charge | 2 |
| max endurance charges | 3 |
| max frenzy charges | 7 |
| max power charges | 3 |
| base cast speed +% | 6 |
| base stun recovery +% | 46 |
| imp variation | 1 |
| main hand base weapon attack duration ms | 690 |
| main hand base maximum attack distance | 120 |
| main hand quality | 20 |
| base stun duration +% | 30 |
| base life gain per target | 2 |
| local base evasion rating | 49 |
| base attack speed +% per frenzy charge | 7 |
| is player | 1 |
| life per level | 12 |
| mana per level | 6 |
| base frenzy charge duration +% | 72 |
| physical damage reduction % per endurance charge | 4 |
| life regeneration rate per minute % | 156 |
| charges gained +% | 20 |
| knockback on crit with bow | 1 |
| elemental damage +% | 60 |
| maximum block % | 75 |
| projectile damage +% | 65 |
| base cast speed +% per frenzy charge | 4 |
| max viper strike orbs | 4 |
| max fuse arrow orbs | 5 |
| critical strike chance +% | 204 |
| critical strike chance +% per power charge | 40 |
| local critical strike chance +% | 61 |
| bow critical strike chance +% | 202 |
| accuracy rating per level | 2 |
| evasion rating per level | 300 |
| base strength | 94 |
| base intelligence | 124 |
| base dexterity | 372 |
| base critical strike multiplier | 150 |
| bow critical strike multiplier + | 54 |
| ignore armour movement penalties | 20 |
| base actor scale +% | -10 |
| keystone acrobatics | 1 |
| main hand local minimum added physical damage | 19 |
| main hand local maximum added physical damage | 78 |
| main hand local minimum added cold damage | 36 |
| main hand local maximum added cold damage | 53 |
| main hand local minimum added lightning damage | 1 |
| main hand local maximum added lightning damage | 90 |
| main hand local attack speed +% | 12 |
| main hand local critical strike chance | 500 |
| main hand local critical strike chance +% | 61 |
| base number of totems allowed | 1 |
| base number of traps allowed | 3 |
| base number of remote mines allowed | 5 |
| base maximum fire damage resistance % | 75 |
| base maximum cold damage resistance % | 75 |
| base maximum lightning damage resistance % | 75 |
| base maximum chaos damage resistance % | 75 |
| dual wield inherent attack speed +% final | 10 |
| evasion and physical damage reduction rating +% | 48 |
| keystone vampirism | 1 |
| add frenzy charge on kill % chance | 20 |
| footstep effect variation | 28 |
| number of equipped uniques | 4 |
| killed monster dropped item quantity +% when frozen | 15 |
| killed monster dropped item rarity +% when shocked | 30 |
| elemental reflect damage taken +% | -10 |
| map spawn two bosses | 20 |
| chance to evade attacks % | 1 |
| dual wield inherent physical attack damage +% final | 20 |
| max rampage stacks | 1000 |
| damage +% per 10 rampage stacks | 2 |
| movement velocity +% per 10 rampage stacks | 1 |
| attack damage +% | 12 |
| base life leech from attack damage permyriad | 40 |
| base mana leech from attack damage permyriad | 40 |
| movement velocity +% while phasing | 20 |
| pvp shield damage +% final | -15 |
| gain X random rare monster mods on kill | 1 |
| bow damage +% | 26 |
| number of assigned keystones | 2 |
| base strength and intelligence | 20 |
| base dexterity and intelligence | 20 |
| maximum life leech rate % per minute | 1200 |
| maximum mana leech rate % per minute | 1200 |
| enchantment boots status ailment chance +% when havent crit for 4 seconds | 6 |
| attack damage +% per frenzy charge | 3 |
| phasing for 4 seconds on kill % | 100 |
| immune to status ailments while phased | 1 |
| avoid elemental ailments % while phasing | 10 |
| minion damage taken +% from spike traps final | -90 |
| minions have labyrinth trap degen effect +% | -90 |
| minion damage taken +% from guillotine traps final | -90 |
| max talisman degen stacks | 20 |
| reduce enemy elemental resistance with weapons % | 11 |
| max frost nova stacks | 20 |
| max charged attack stacks | 6 |
| tornado shot damage +% | 25 |
| current difficulty | 2 |
| number of equipped items | 10 |
| gain phasing while at maximum frenzy charges | 1 |
| gain phasing while you have onslaught | 1 |
| damage +% final vs non taunt target from ot | -10 |
| max fire beam stacks | 8 |
| magic monster dropped item rarity +% | 146 |
| normal monster dropped item quantity +% | 82 |
| gain frenzy charge on hitting rare or unique enemy % | 20 |
| elemental damage with attack skills +% | 166 |
| critical ailment dot multiplier + | 50 |
| base avoid stun % | 36 |
| non aura vaal skills soul requirement +% | 100 |
| attack ailment damage +% while wielding bow | 62 |
| object inherent damage +% final per frenzy charge | 4 |
| damage taken when hit +% final per fortification | -1 |
| base max fortification | 20 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.