守護魔像
創造物
monster no drops or experience [1]
monster base type attack cast speed +% and damage -% final [22]
被你嘲諷的敵人對其他目標造成 30% 更少擊中和異常狀態傷害
monster base type attack cast speed +% and damage -% final [22]
被你嘲諷的敵人對其他目標造成 30% 更少擊中和異常狀態傷害
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Guardian Golem
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, chaos_affinity, construct, extra_large_height, ghost_blood, is_unarmed, large_model, melee, not_dex, physical_affinity, slow_movement, stone_armour |
生命
640%
生命轉為護盾
50%
護甲
+50%
異常狀態臨界值
640%
抗性
0 0 0 40
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
200%
類型
ChaosGolemEssence
Metadata
EssenceChaosElemental
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
41,173
護甲
43,185
閃避
4,739
能量護盾
3,064
傷害
747
法術傷害
747
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
41,173
冰緩
130
感電
130
易碎
737
焦灼
130
殘喘
360
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EssenceChaosCascade
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
冰川之刺
附加傷害效用: 60%
施放時間: 0.8 秒
冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
造成 240 至 360.1 物理傷害
40% 更少施放速度
50% 物理傷害轉化至混沌傷害
爆發 +15
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
40% 更少施放速度
50% 物理傷害轉化至混沌傷害
爆發 +15
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
EssenceAbyssalCry
範圍, 持續時間, 混沌, 傷害, 戰吼, 冷卻
深淵戰吼
冷卻時間: 4 秒
施展戰吼,使周圍敵人受阻礙,並在遭殺害時爆裂。 阻礙效果隨著周圍敵人數量提升。 嘲諷周圍所有敵人,使他們攻擊施放者。 與其他戰吼技能共用技能冷卻。
增加 100% 嘲諷持續時間
+4 秒基礎持續時間
減少 21% 移動速度
傷害不能被反射
每個附近敵人使你減少 0.8% 移動速度
爆炸造成等同該怪物最大生命 1% 的混沌傷害
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
+4 秒基礎持續時間
減少 21% 移動速度
傷害不能被反射
每個附近敵人使你減少 0.8% 移動速度
爆炸造成等同該怪物最大生命 1% 的混沌傷害
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
Object Type
version 2 extends "Metadata/Monsters/ChaosElemental/ChaosElementalSummoned" Life { initial_mana_percentage = 0 } Stats { base_maximum_mana = 10 minion_dies_when_parent_deleted = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/EssenceChaosElemental"] = { name = "Guardian Golem", life = 6.4, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "Melee", "EssenceChaosCascade", "EssenceAbyssalCry", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EssenceChaosCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "active_skill_cast_speed_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -40, 50, -25, -34, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EssenceAbyssalCry"] = { name = "Abyssal Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.", skillTypes = { [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies", "base_movement_velocity_+%", "taunt_duration_+%", "abyssal_cry_%_max_life_as_chaos_on_death", "base_skill_effect_duration", "damage_cannot_be_reflected", "base_skill_show_average_damage_instead_of_dps", "display_skill_deals_secondary_damage", }, levels = { [1] = {-60, -12, 50, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-62, -12, 50, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {-62, -13, 50, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-64, -13, 50, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {-66, -14, 50, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {-68, -15, 50, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {-69, -16, 50, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {-70, -16, 50, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {-71, -17, 75, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {-72, -17, 75, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {-73, -18, 75, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {-74, -18, 75, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {-75, -19, 75, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {-76, -19, 75, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {-77, -20, 75, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {-78, -20, 75, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {-79, -21, 100, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {-80, -21, 100, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {-81, -22, 100, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {-82, -22, 100, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {-83, -23, 100, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {-84, -23, 100, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {-85, -24, 100, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {-86, -24, 100, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {-87, -25, 100, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {-88, -25, 100, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {-89, -26, 100, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {-90, -26, 100, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {-91, -27, 100, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {-92, -27, 100, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {-93, -28, 100, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {-94, -28, 100, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [22]
Id | MonsterSpeedAndDamageFixupLarge |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
被你嘲諷的敵人對其他目標造成 30% 更少擊中和異常狀態傷害
Id | MonsterModTauntDamageReduction |
---|---|
Family | MonsterTauntDamageReduction |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |