Gólem Guardián
Constructo
monster no drops or experience [1]
monster base type attack cast speed +% and damage -% final [22]
Los enemigos que tú provocas infligen un 30% menos de daño con golpes y estados alterados contra otros objetivos
Guardian Golem
SpectreN
Tagsbludgeoning_weapon, Lanzador de hechizos, chaos_affinity, construct, extra_large_height, ghost_blood, is_unarmed, large_model, melee, not_dex, physical_affinity, slow_movement, stone_armour
Vida
640%
Energy Shield From Life
50%
Armaduras
+50%
Ailment Threshold
640%
Resistencia
0 0 0 40
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
200%
Type
ChaosGolemEssence
Metadata
EssenceChaosElemental
Nivel
68
Vida
41,173
Armaduras
43,185
Evasión
4,739
Escudo de energía
3,064
Damage
747
Daño de hechizos
747
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
41,173
Chill
130
Shock
130
Brittle
737
Scorch
130
Sap
360
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
EssenceChaosCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascada glacial
Efectividad del daño agregado: 60%
Tiempo de lanzamiento: 0.8 seg
Unos carámbanos emergen del suelo en una serie de pequeños estallidos. Cada estallido daña a los enemigos atrapados en el área.
Inflige de 240 a 360.1 de daño físico
40% menos de velocidad de lanzamiento de hechizos
El 50% del daño físico se convierte en daño de caos
Provoca +15 estallidos
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
EssenceAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
Grito abisal
Tiempo de recarga: 4 seg
Ejecuta un grito de guerra que entumece a los enemigos cercanos y hace que exploten al morir. El efecto del entumecimiento es proporcional a la cantidad de enemigos circundantes. Provoca a todos los enemigos cercanos para que ataquen al personaje. Comparte su tiempo de recarga con otras habilidades de gritos de guerra.
Duración de Provocar aumentada un 100%
La duración base es de 4 segundos
Velocidad de movimiento reducida un 21%
El daño no se puede reflejar
Velocidad de Movimiento reducida un 0.8% por cada Enemigo Cercano
La explosión inflige daño de caos igual al 1% de la vida máxima del monstruo
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]

Object Type

version 2
extends "Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"

Life
{
	initial_mana_percentage = 0
}

Stats
{
	base_maximum_mana = 10
	minion_dies_when_parent_deleted = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosElemental/EssenceChaosElemental"] = {
    name = "Guardian Golem",
    life = 6.4,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "EssenceChaosCascade",
        "EssenceAbyssalCry",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EssenceChaosCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "active_skill_cast_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, -40, 50, -25, -34, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EssenceAbyssalCry"] = {
    name = "Abyssal Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Chaos] = true,
        [SkillType.Damage] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
        "base_movement_velocity_+%",
        "taunt_duration_+%",
        "abyssal_cry_%_max_life_as_chaos_on_death",
        "base_skill_effect_duration",
        "damage_cannot_be_reflected",
        "base_skill_show_average_damage_instead_of_dps",
        "display_skill_deals_secondary_damage",
    },
    levels = {
        [1] = {-60, -12, 50, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {-62, -12, 50, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {-62, -13, 50, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {-64, -13, 50, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {-66, -14, 50, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {-68, -15, 50, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {-69, -16, 50, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {-70, -16, 50, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {-71, -17, 75, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {-72, -17, 75, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {-73, -18, 75, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {-74, -18, 75, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {-75, -19, 75, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {-76, -19, 75, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {-77, -20, 75, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {-78, -20, 75, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {-79, -21, 100, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {-80, -21, 100, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {-81, -22, 100, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {-82, -22, 100, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {-83, -23, 100, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {-84, -23, 100, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {-85, -24, 100, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {-86, -24, 100, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {-87, -25, 100, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {-88, -25, 100, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {-89, -26, 100, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {-90, -26, 100, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {-91, -27, 100, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {-92, -27, 100, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {-93, -28, 100, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {-94, -28, 100, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [22]
    IdMonsterSpeedAndDamageFixupLarge
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 Global
  • Craft Tagscaster_damage damage attack caster speed
    Los enemigos que tú provocas infligen un 30% menos de daño con golpes y estados alterados contra otros objetivos
    IdMonsterModTauntDamageReduction
    FamilyMonsterTauntDamageReduction
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • taunted enemies damage +% final vs non taunt target Min: -30 Max: -30 Global
  • Edit

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