Golem gardien
Fabrication
monster no drops or experience [1]
monster base type attack cast speed +% and damage -% final [22]
Les Ennemis que vous Provoquez ont 30% de Perte de
Dégâts au Toucher et avec les Altérations contre les autres cibles
Guardian Golem
SpectreN
Tagsbludgeoning_weapon, Lanceur de sorts, chaos_affinity, construct, extra_large_height, ghost_blood, is_unarmed, large_model, melee, not_dex, physical_affinity, slow_movement, stone_armour
Vie
640%
Energy Shield From Life
50%
Armure
+50%
Ailment Threshold
640%
Résistance
0 0 0 40
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
200%
Type
ChaosGolemEssence
Metadata
EssenceChaosElemental
Niveau
68
Vie
41,173
Armure
43,185
Évasion
4,739
Bouclier d'énergie
3,064
Damage
747
Dégâts des sorts
747
Précision
290
Attack Time
1.5
Expérience
20,510
Ailment Threshold
41,173
Chill
130
Shock
130
Brittle
737
Scorch
130
Sap
360
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 598–897
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
EssenceChaosCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Déferlement de glace
Efficacité des Dégâts supplémentaires: 60%
Temps d'incantation: 0.8 sec.
Crée une succession d'éruptions de glace qui jaillissent du sol, créant ainsi une ligne de zones d'effet qui infligent des Dégâts.
Inflige 240 à 360.1 Dégâts physiques
40% de Perte de Vitesse d'incantation
50% des Dégâts physiques sont Convertis en Dégâts de chaos
Génère +15 Éruptions
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
EssenceAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
Cri abyssal
Temps de recharge: 4 sec.
Un cri de guerre qui entrave les ennemis à proximité et les fait exploser lorsqu'ils sont tués. L'effet d'entrave est proportionnel au nombre d'ennemis aux alentours. Provoque tous les ennemis à proximité, qui attaquent l'utilisateur. Cri abyssal et les autres Cris de guerre ont un temps de recharge en commun.
100% d'Augmentation de la Durée de la Provocation
La Durée de base est de 4 secondes
21% de Réduction de la Vitesse de déplacement
Les Dégâts ne peuvent pas être Renvoyés
0.8% de Réduction de la Vitesse de déplacement par Ennemi à proximité
L'explosion inflige des Dégâts de chaos équivalents à 1% de la Vie maximale du Monstre
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]

Object Type

version 2
extends "Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"

Life
{
	initial_mana_percentage = 0
}

Stats
{
	base_maximum_mana = 10
	minion_dies_when_parent_deleted = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosElemental/EssenceChaosElemental"] = {
    name = "Guardian Golem",
    life = 6.4,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "EssenceChaosCascade",
        "EssenceAbyssalCry",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EssenceChaosCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "active_skill_cast_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, -40, 50, -25, -34, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EssenceAbyssalCry"] = {
    name = "Abyssal Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Chaos] = true,
        [SkillType.Damage] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
        "base_movement_velocity_+%",
        "taunt_duration_+%",
        "abyssal_cry_%_max_life_as_chaos_on_death",
        "base_skill_effect_duration",
        "damage_cannot_be_reflected",
        "base_skill_show_average_damage_instead_of_dps",
        "display_skill_deals_secondary_damage",
    },
    levels = {
        [1] = {-60, -12, 50, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {-62, -12, 50, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {-62, -13, 50, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {-64, -13, 50, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {-66, -14, 50, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {-68, -15, 50, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {-69, -16, 50, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {-70, -16, 50, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {-71, -17, 75, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {-72, -17, 75, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {-73, -18, 75, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {-74, -18, 75, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {-75, -19, 75, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {-76, -19, 75, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {-77, -20, 75, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {-78, -20, 75, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {-79, -21, 100, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {-80, -21, 100, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {-81, -22, 100, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {-82, -22, 100, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {-83, -23, 100, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {-84, -23, 100, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {-85, -24, 100, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {-86, -24, 100, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {-87, -25, 100, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {-88, -25, 100, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {-89, -26, 100, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {-90, -26, 100, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {-91, -27, 100, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {-92, -27, 100, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {-93, -28, 100, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {-94, -28, 100, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [22]
    IdMonsterSpeedAndDamageFixupLarge
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 Global
  • Craft Tagscaster_damage damage attack caster speed
    Les Ennemis que vous Provoquez ont 30% de Perte de
    Dégâts au Toucher et avec les Altérations contre les autres cibles
    IdMonsterModTauntDamageReduction
    FamilyMonsterTauntDamageReduction
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • taunted enemies damage +% final vs non taunt target Min: -30 Max: -30 Global
  • Edit

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