수호자 골렘
구조물
monster no drops or experience [1]
monster base type attack cast speed +% and damage -% final [22]
플레이어가 도발한 적이 다른 대상에게 주는
적중 및 상태 이상 피해 30% 감폭
monster base type attack cast speed +% and damage -% final [22]
플레이어가 도발한 적이 다른 대상에게 주는
적중 및 상태 이상 피해 30% 감폭
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Guardian Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 시전, chaos_affinity, construct, extra_large_height, ghost_blood, is_unarmed, large_model, melee, not_dex, physical_affinity, slow_movement, stone_armour |
생명력
640%
Energy Shield From Life
50%
방어도
+50%
Ailment Threshold
640%
저항
0 0 0 40
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
200%
Type
ChaosGolemEssence
Metadata
EssenceChaosElemental
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
41,173
방어도
43,185
회피
4,739
에너지 보호막
3,064
Damage
747
주문 피해
747
정확도
290
Attack Time
1.5
경험치
20,510
Ailment Threshold
41,173
Chill
130
Shock
130
Brittle
737
Scorch
130
Sap
360
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 598–897
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EssenceChaosCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
빙하 폭포
추가 피해 효율: 60%
시전 속도: 0.8 초
땅에서 고드름이 솟아오르면서 잇달아 작은 폭발을 일으켜 범위 내의 적들에게 피해를 줍니다.
240~360.1 물리 피해
시전 속도 40% 감폭
물리 피해의 50%를 카오스 피해로 전환
폭발 +15회 유발
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
시전 속도 40% 감폭
물리 피해의 50%를 카오스 피해로 전환
폭발 +15회 유발
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
EssenceAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
심연의 함성
재사용 대기시간: 4 초
함성을 질러 주변의 적의 이동을 방해하고 적이 사망할 경우 폭발시킵니다. 이동 방해 효과는 포위한 적의 숫자에 비례합니다. 주변의 모든 적이 사용자를 공격하도록 도발하는 효과가 있습니다. 다른 함성 스킬과 재사용 대기시간을 공유합니다.
도발 지속시간 100% 증가
기본 지속시간 4초
이동 속도 21% 감소
피해가 반사되지 않음
주변의 적 하나당 이동 속도 0.8% 감소
폭발로 몬스터 최대 생명력의 1%와 동일한 카오스 피해를 줌
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
기본 지속시간 4초
이동 속도 21% 감소
피해가 반사되지 않음
주변의 적 하나당 이동 속도 0.8% 감소
폭발로 몬스터 최대 생명력의 1%와 동일한 카오스 피해를 줌
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
Object Type
version 2 extends "Metadata/Monsters/ChaosElemental/ChaosElementalSummoned" Life { initial_mana_percentage = 0 } Stats { base_maximum_mana = 10 minion_dies_when_parent_deleted = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/EssenceChaosElemental"] = { name = "Guardian Golem", life = 6.4, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "Melee", "EssenceChaosCascade", "EssenceAbyssalCry", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EssenceChaosCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "active_skill_cast_speed_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -40, 50, -25, -34, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EssenceAbyssalCry"] = { name = "Abyssal Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.", skillTypes = { [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies", "base_movement_velocity_+%", "taunt_duration_+%", "abyssal_cry_%_max_life_as_chaos_on_death", "base_skill_effect_duration", "damage_cannot_be_reflected", "base_skill_show_average_damage_instead_of_dps", "display_skill_deals_secondary_damage", }, levels = { [1] = {-60, -12, 50, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-62, -12, 50, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {-62, -13, 50, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-64, -13, 50, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {-66, -14, 50, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {-68, -15, 50, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {-69, -16, 50, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {-70, -16, 50, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {-71, -17, 75, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {-72, -17, 75, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {-73, -18, 75, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {-74, -18, 75, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {-75, -19, 75, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {-76, -19, 75, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {-77, -20, 75, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {-78, -20, 75, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {-79, -21, 100, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {-80, -21, 100, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {-81, -22, 100, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {-82, -22, 100, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {-83, -23, 100, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {-84, -23, 100, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {-85, -24, 100, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {-86, -24, 100, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {-87, -25, 100, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {-88, -25, 100, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {-89, -26, 100, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {-90, -26, 100, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {-91, -27, 100, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {-92, -27, 100, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {-93, -28, 100, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {-94, -28, 100, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [22]
Id | MonsterSpeedAndDamageFixupLarge |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
플레이어가 도발한 적이 다른 대상에게 주는
적중 및 상태 이상 피해 30% 감폭
Id | MonsterModTauntDamageReduction |
---|---|
Family | MonsterTauntDamageReduction |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |