Wächtergolem
Konstrukt
monster no drops or experience [1]
monster base type attack cast speed +% and damage -% final [22]
Gegner, die Ihr verspottet, verursachen 30% weniger Schaden gegen andere Ziele
Guardian Golem
SpectreN
Tagsbludgeoning_weapon, Zauberer, chaos_affinity, construct, extra_large_height, ghost_blood, is_unarmed, large_model, melee, not_dex, physical_affinity, slow_movement, stone_armour
Leben
640%
Energy Shield From Life
50%
Rüstung
+50%
Ailment Threshold
640%
Widerstand
0 0 0 40
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
200%
Type
ChaosGolemEssence
Metadata
EssenceChaosElemental
Stufe
68
Leben
41,173
Rüstung
43,185
Ausweichen
4,739
Energieschild
3,064
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
1.5
Erfahrung
20,510
Ailment Threshold
41,173
Chill
130
Shock
130
Brittle
737
Scorch
130
Sap
360
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
EssenceChaosCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Frostwelle
Effektivität zusätzlichen Schadens: 60%
Zauberzeit: 0.8 Sek.
Eiszapfen schießen in kleinen Wellen aus dem Boden. Jede Welle verursacht Schaden bei getroffenen Gegnern.
Verursacht 240 bis 360.1 physischen Schaden
40% weniger Zaubergeschwindigkeit
50% des physischen Schadens werden in Chaosschaden umgewandelt
Erzeugt +15 Explosionen
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
EssenceAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
Abyssischer Schrei
Abklingzeit: 4 Sek.
Entfesselt einen Kriegsschrei, der Gegner im Umkreis lähmt und sie zum Explodieren bringt, wenn sie sterben. Der Lähmungseffekt wird proportional zur Anzahl an Gegnern im Umkreis erhöht. Umstehende Gegner werden verspottet und greifen Euch an. Teilt seine Abklingzeit mit anderen Kriegsschrei-Fertigkeiten.
100% verlängerte Spottdauer
Basisdauer beträgt 4 Sekunden
21% verringerte Bewegungsgeschwindigkeit
Schaden kann nicht reflektiert werden
0.8% verringerte Bewegungsgeschwindigkeit pro Gegner im Umkreis
Explosion verursacht Chaosschaden in Höhe von 1% des maximalen Kreaturenlebens
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]

Object Type

version 2
extends "Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"

Life
{
	initial_mana_percentage = 0
}

Stats
{
	base_maximum_mana = 10
	minion_dies_when_parent_deleted = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosElemental/EssenceChaosElemental"] = {
    name = "Guardian Golem",
    life = 6.4,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "EssenceChaosCascade",
        "EssenceAbyssalCry",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EssenceChaosCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "active_skill_cast_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, -40, 50, -25, -34, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EssenceAbyssalCry"] = {
    name = "Abyssal Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Chaos] = true,
        [SkillType.Damage] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
        "base_movement_velocity_+%",
        "taunt_duration_+%",
        "abyssal_cry_%_max_life_as_chaos_on_death",
        "base_skill_effect_duration",
        "damage_cannot_be_reflected",
        "base_skill_show_average_damage_instead_of_dps",
        "display_skill_deals_secondary_damage",
    },
    levels = {
        [1] = {-60, -12, 50, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {-62, -12, 50, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {-62, -13, 50, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {-64, -13, 50, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {-66, -14, 50, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {-68, -15, 50, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {-69, -16, 50, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {-70, -16, 50, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {-71, -17, 75, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {-72, -17, 75, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {-73, -18, 75, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {-74, -18, 75, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {-75, -19, 75, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {-76, -19, 75, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {-77, -20, 75, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {-78, -20, 75, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {-79, -21, 100, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {-80, -21, 100, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {-81, -22, 100, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {-82, -22, 100, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {-83, -23, 100, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {-84, -23, 100, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {-85, -24, 100, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {-86, -24, 100, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {-87, -25, 100, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {-88, -25, 100, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {-89, -26, 100, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {-90, -26, 100, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {-91, -27, 100, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {-92, -27, 100, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {-93, -28, 100, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {-94, -28, 100, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [22]
    IdMonsterSpeedAndDamageFixupLarge
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 Global
  • Craft Tagscaster_damage damage attack caster speed
    Gegner, die Ihr verspottet, verursachen 30% weniger Schaden gegen andere Ziele
    IdMonsterModTauntDamageReduction
    FamilyMonsterTauntDamageReduction
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • taunted enemies damage +% final vs non taunt target Min: -30 Max: -30 Global
  • Edit

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