賈嫚拉大帝
人形
地區: 放逐之墓
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Jamanra, The Great
幽魂N
地區放逐之墓
標籤has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, physical_affinity, red_blood, slashing_weapon, very_fast_movement
生命
1950%
生命轉為護盾
50%
護甲
+100%
異常狀態臨界值
1950%
抗性
50 50 50 30
傷害
135%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
300%
Model Size
135%
類型
HeistBossJamanra
Metadata
Jamanra_
等級
80
生命
27,419,238
護甲
146,882
閃避
7,124
能量護盾
6,394
傷害
1,165
法術傷害
1,740
命中
462
攻擊間隔
1.33665
經驗值
209,748
異常狀態臨界值
13,161,234
冰緩
41,616
感電
41,616
易碎
235,441
焦灼
41,616
殘喘
114,977
MeleeAtAnimationSpeedUniqueWithDirectionalKnockback
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1851–2776
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAHeistJamanraCleave
可觸發, 攻擊
基本傷害: 1851–2776
暴擊率: 5%
攻擊間隔: 1.995 秒
is area damage [1]
GAHeistJamanraCleaveEnraged
可觸發, 攻擊
基本傷害: 1851–2776
暴擊率: 5%
攻擊間隔: 1.995 秒
is area damage [1]
GAHeistJamanraGroundSlam
可觸發, 攻擊
基本傷害: 1851–2776
暴擊率: 5%
攻擊間隔: 1.995 秒
is area damage [1]
JamanraEnrage
冷卻時間: 13 秒
JamanraCalmDown
冷卻時間: 13 秒
EAAHeistJamanraSwordThrow
攻擊
基本傷害: 1851–2776
暴擊率: 5%
攻擊間隔: 1.995 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"

Actor
{
	//basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/Jamanra_"] = {
    name = "Jamanra, The Great",
    life = 19.5,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUniqueWithDirectionalKnockback",
        "JamanraEnrage",
        "JamanraCalmDown",
        "GAHeistJamanraCleave",
        "GAHeistJamanraCleaveEnraged",
        "GAHeistJamanraGroundSlam",
        "EAAHeistJamanraSwordThrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueWithDirectionalKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["JamanraEnrage"] = {
    name = "JamanraEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["JamanraCalmDown"] = {
    name = "JamanraCalmDown",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistJamanraCleave"] = {
    name = "GAHeistJamanraCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistJamanraCleaveEnraged"] = {
    name = "GAHeistJamanraCleaveEnraged",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistJamanraGroundSlam"] = {
    name = "GAHeistJamanraGroundSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHeistJamanraSwordThrow"] = {
    name = "EAAHeistJamanraSwordThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 賈嫚拉大帝 Text Audio /9
    名字
    瓦斯提里之災將再次崛起。萬物都將臣服 — 或死亡!
    JamanraIntro
    一無所有之人什麼也不需要。
    JamanraPhaseOne
    一無所需之人卻擁有一切!
    JamanraPhaseTwo
    一切都將臣服!
    JamanraAllShallServe
    被遺忘吧!
    JamanraBeForgotten
    被消除吧!
    JamanraBeUndone
    屈服於賈嫚拉吧!
    JamanraCower
    我們選擇力量!
    JamanraWeChoose
    我們將……再次崛起……
    JamanraDeath