篡位者.納什塔
人形
地區: 掠奪之營
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Nashta, The Usurper
幽魂N
地區掠奪之營
標籤法術, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement
生命
1950%
護甲值
+25%
閃避
+100%
異常狀態臨界值
1950%
抗性
50 50 50 30
傷害
135%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 16
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
300%
Model Size
135%
類型
HeistBossDanai
Metadata
Danai
等級
81
生命
34,449,969
護甲值
99,146
閃避值
14,724
傷害
1,235
法術傷害
1,843
命中
960
攻擊間隔
1.33665
經驗值
212,240
召喚物生命
6,678,454
召喚物傷害
1,034
異常狀態臨界值
16,191,485
冰緩
51,197
感電
51,197
易碎
289,649
焦灼
51,197
殘喘
141,449
HeistDanaiMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1961–2941
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
EAADanaiLightningBlast
攻擊
基本傷害: 1961–2941
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 18 秒
GT2DanaiLightningSweep
可觸發, 法術
施放時間: 2 秒
冷卻時間: 15 秒
DanaiTeleportStrike
法術, 位移
施放時間: 2 秒
冷卻時間: 6 秒
teleport additional distance between self and target [16]
DanaiLightningElderBoltTriggered
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 35565333 物理傷害
減少 99% 範圍效果半徑
40% 物理傷害轉換為閃電傷害
40% 物理傷害轉化至火焰傷害
is area damage [1]
DanaiLightningBlastStrikeTriggered
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 16592489 物理傷害
你的擊中必定感電
你造成的感電一定會增加至少 30% 的承受傷害
50% 物理傷害轉換為閃電傷害
50% 物理傷害轉化至火焰傷害
active skill shock duration +% final [200]
is area damage [1]
DanaiLightningBeamTriggered
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 28444267 物理傷害
你的擊中必定點燃
50% 物理傷害轉換為閃電傷害
50% 物理傷害轉化至火焰傷害
400% 更多點燃傷害
is area damage [1]
DanaiSweepCleave
可觸發, 攻擊
基本傷害: 1961–2941
暴擊率: 5%
攻擊間隔: 1.995 秒
DanaiFlickerAttack
可觸發, 攻擊
基本傷害: 1961–2941
暴擊率: 5%
攻擊間隔: 1.995 秒
EAADanaiLightningSweep
攻擊
基本傷害: 1961–2941
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 15 秒
DanaiSummonLightningVolatileStorm
法術
施放時間: 5 秒
冷卻時間: 25 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
DanaiLightningStormSlash
可觸發, 攻擊
基本傷害: 1961–2941
暴擊率: 5%
攻擊間隔: 1.995 秒
HeistDanaiMeleeCharged
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1961–2941
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
DanaiTeleportStrikeCharged
法術, 位移
施放時間: 2 秒
冷卻時間: 6 秒
teleport additional distance between self and target [16]
DanaiFlickerAttackCharged
可觸發, 攻擊
基本傷害: 1961–2941
暴擊率: 5%
攻擊間隔: 1.995 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"

StateMachine
{
	define_shared_state =
	"
		charged;
		perma_charged;
	"
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"

Animated
{
	on_event_teleport_out_for_flickerstrike_01 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon );
		DisableTargetable();
	"

	on_event_teleport_in_for_flickerstrike_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk );
		IfState( charged, 1, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); } );
		EnableTargetable();
	"

	on_event_geotrigger_for_flickerstrike_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk );"
}

StateMachine
{
	on_state_charged_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon );"
	create_state_charged_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon );"

	on_state_charged_0 =
	"
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon );
	"

	on_state_perma_charged_1 =
	"
		AddEffectPack( DanaiAngerStart );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon );
	"

	create_state_perma_charged_1 =
	"
		AddEffectPack( DanaiAngerIdle );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon );
	"
}

Life
{
	on_death =
	"
		RemoveEffectPack( DanaiAngerStart, true );
		RemoveEffectPack( DanaiAngerIdle, true );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/boss_light.ao, light_off );
	"

	on_spawned_dead =
	"
		RemoveEffectPack( DanaiAngerStart, true );
		RemoveEffectPack( DanaiAngerIdle, true );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon );
	"

	on_spawned_alive =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/boss_light.ao, light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/boss_light.ao, light_idle );
	"
}

Actor
{
	on_end_Teleport = "EnableTargetable();"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasExiles/Orion/EnvironmentEmbers4.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/Danai"] = {
    name = "Nashta, The Usurper",
    life = 19.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "HeistDanaiMelee",
        "HeistDanaiMeleeCharged",
        "EAADanaiLightningBlast",
        "GT2DanaiLightningSweep",
        "EAADanaiLightningSweep",
        "DanaiTeleportStrike",
        "DanaiTeleportStrikeCharged",
        "DanaiLightningElderBoltTriggered",
        "DanaiLightningBlastStrikeTriggered",
        "DanaiLightningBeamTriggered",
        "DanaiSweepCleave",
        "DanaiFlickerAttack",
        "DanaiFlickerAttackCharged",
        "DanaiSummonLightningVolatileStorm",
        "DanaiLightningStormSlash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistDanaiMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {0, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {0, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistDanaiMeleeCharged"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {40, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADanaiLightningBlast"] = {
    name = "EAADanaiLightningBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GT2DanaiLightningSweep"] = {
    name = "GT2DanaiLightningSweep",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADanaiLightningSweep"] = {
    name = "EAADanaiLightningSweep",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiTeleportStrike"] = {
    name = "DanaiTeleportStrike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
    },
    levels = {
        [1] = {16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiTeleportStrikeCharged"] = {
    name = "DanaiTeleportStrikeCharged",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
    },
    levels = {
        [1] = {16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiLightningElderBoltTriggered"] = {
    name = "DanaiLightningElderBoltTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -99, 40, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiLightningBlastStrikeTriggered"] = {
    name = "DanaiLightningBlastStrikeTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "shock_minimum_damage_taken_increase_%",
        "active_skill_shock_duration_+%_final",
        "is_area_damage",
        "always_shock",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 50, 30, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiLightningBeamTriggered"] = {
    name = "DanaiLightningBeamTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_ignite_damage_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 50, 400, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiSweepCleave"] = {
    name = "DanaiSweepCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiFlickerAttack"] = {
    name = "DanaiFlickerAttack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiFlickerAttackCharged"] = {
    name = "DanaiFlickerAttackCharged",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiSummonLightningVolatileStorm"] = {
    name = "DanaiSummonLightningVolatileStorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiLightningStormSlash"] = {
    name = "DanaiLightningStormSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_ignite",
        "always_shock",
    },
    levels = {
        [1] = {40, 40, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.monster_uses_map_boss_difficulty_scaling1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1, ChangeToStance3
    Actor.slow_animations_go_to_idletrue
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.charged;
    StateMachine.perma_charged;
    篡位者.納什塔 Text Audio /19
    名字
    你知道我辦不到,姊姊。我的靈魂渴望自由!
    AdiyahContractThreeNashtaReply
    我不願在暴君腳下苟活。
    AdiyahContractThreeNashtaReplyTwo
    我寧死也不要回去!
    AdiyahContractNashtaPhaseTransition
    謝謝你,阿迪雅。姊姊。
    AdiyahContractThreeNashtaReplyThree
    當心,姐姐!
    NashtaBewareRandom
    當心,姐姐!
    NashtaBeware2
    熾熱狂砂!
    NashtaDesertHeatRandom
    熾熱狂砂!
    NashtaDesertHeat2
    為了自由!
    NashtaForFreedomRandom
    為了自由!
    NashtaForFreedom2
    心火炙焰!
    NashtaHeartsFlameRandom
    心火炙焰!
    NashtaHeartsFlame2
    我拒絕!
    NashtaRefuseRandom
    我拒絕!
    NashtaRefuse2
    太陽之怒!
    NashtaSunsFuryRandom
    太陽之怒!
    NashtaSunsFury2
    太陽之怒!
    NashtaSunsFury3
    太陽之怒!
    NashtaSunsFury4
    太陽之怒!
    NashtaSunsFury5
    Edit

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