ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
찬탈자 나쉬타
인간형
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [0]
Nashta, The Usurper
Spectre
Area약탈당한 야영지
Tags시전, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement
생명력
1950%
방어도
+25%
회피
+100%
Ailment Threshold
1050%
저항
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
Damage
135%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 16
Attack Time
1.995 Second
Damage Spread
±20%
경험치
300%
Model Size
135%
Type
HeistBossDanai
Metadata
Danai
레벨
81
생명력
34,449,969
방어도
99,146
회피
14,724
Damage
1,235
주문 피해
1,843
정확도
960
Attack Time
1.33665
경험치
212,240
Minion Life
6,678,454
Minion Damage
1,034
Ailment Threshold
8,718,492
Chill
27,568
Shock
27,568
Brittle
155,965
Scorch
27,568
Sap
76,165
Phys Convert Ele
300%
HeistDanaiMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1961—2941
치명타 확률: 5%
Attack Time: 1.995 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
EAADanaiLightningBlast
Attack
Base Damage: 1961—2941
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 18 초
cast time overrides attack duration [1]
GT2DanaiLightningSweep
Triggerable, Spell
시전 속도: 2 초
재사용 대기시간: 15 초
DanaiTeleportStrike
Spell, Movement
시전 속도: 2 초
재사용 대기시간: 6 초
teleport additional distance between self and target [16]
DanaiLightningElderBoltTriggered
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
3556~5333 물리 피해
스킬 범위 99% 감소
물리 피해의 40%를 번개 피해로 전환
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
DanaiLightningBlastStrikeTriggered
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
1659~2489 물리 피해
플레이어가 적중 시 항상 감전 유발
피격되어 감전된 적이 받는 피해가 항상 최소 30%만큼 증가
물리 피해의 50%를 번개 피해로 전환
물리 피해의 50%를 화염 피해로 전환
active skill shock duration +% final [200]
is area damage [1]
DanaiLightningBeamTriggered
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
2844~4267 물리 피해
플레이어가 적중 시 항상 점화 유발
물리 피해의 50%를 번개 피해로 전환
물리 피해의 50%를 화염 피해로 전환
점화 피해 200% 증폭
is area damage [1]
DanaiSweepCleave
Triggerable, Attack
Base Damage: 1961—2941
치명타 확률: 5%
공격 피해: 160%
Attack Time: 1.995 초
물리 피해의 40%를 번개 피해로 전환
주는 공격 피해 60% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
DanaiFlickerAttack
Triggerable, Attack
Base Damage: 1961—2941
치명타 확률: 5%
공격 피해: 130%
Attack Time: 1.995 초
물리 피해의 40%를 번개 피해로 전환
주는 공격 피해 30% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
EAADanaiLightningSweep
Attack
Base Damage: 1961—2941
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 15 초
cast time overrides attack duration [1]
DanaiSummonLightningVolatileStorm
Spell
시전 속도: 5 초
재사용 대기시간: 25 초
skill cannot be knocked back [1]
skill cannot be stunned [1]
DanaiLightningStormSlash
Triggerable, Attack
Base Damage: 1961—2941
치명타 확률: 5%
공격 피해: 200%
Attack Time: 1.995 초
플레이어가 적중 시 항상 점화 유발
플레이어가 적중 시 항상 감전 유발
물리 피해의 40%를 번개 피해로 전환
주는 공격 피해 100% 증폭
물리 피해의 40%를 화염 피해로 전환
active skill area of effect radius +% final [100]
is area damage [1]
HeistDanaiMeleeCharged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1961—2941
치명타 확률: 5%
Attack Time: 1.995 초
강력한 일격으로 적들을 쓰러트립니다.
물리 피해의 40%를 번개 피해로 전환
물리 피해의 40%를 화염 피해로 전환
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
DanaiTeleportStrikeCharged
Spell, Movement
시전 속도: 2 초
재사용 대기시간: 6 초
teleport additional distance between self and target [16]
DanaiFlickerAttackCharged
Triggerable, Attack
Base Damage: 1961—2941
치명타 확률: 5%
공격 피해: 160%
Attack Time: 1.995 초
물리 피해의 40%를 번개 피해로 전환
주는 공격 피해 60% 증폭
기본 지속시간 10초
물리 피해의 40%를 화염 피해로 전환
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"

StateMachine
{
	define_shared_state =
	"
		charged;
		perma_charged;
	"
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance3"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/Danai"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Nashta, The Usurper",
    life = 19.5,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "HeistDanaiMelee",
        "HeistDanaiMeleeCharged",
        "EAADanaiLightningBlast",
        "GT2DanaiLightningSweep",
        "EAADanaiLightningSweep",
        "DanaiTeleportStrike",
        "DanaiTeleportStrikeCharged",
        "DanaiLightningElderBoltTriggered",
        "DanaiLightningBlastStrikeTriggered",
        "DanaiLightningBeamTriggered",
        "DanaiSweepCleave",
        "DanaiFlickerAttack",
        "DanaiFlickerAttackCharged",
        "DanaiSummonLightningVolatileStorm",
        "DanaiLightningStormSlash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistDanaiMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {0, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {0, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistDanaiMeleeCharged"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {40, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADanaiLightningBlast"] = {
    name = "EAADanaiLightningBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GT2DanaiLightningSweep"] = {
    name = "GT2DanaiLightningSweep",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADanaiLightningSweep"] = {
    name = "EAADanaiLightningSweep",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiTeleportStrike"] = {
    name = "DanaiTeleportStrike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
    },
    levels = {
        [1] = {16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiTeleportStrikeCharged"] = {
    name = "DanaiTeleportStrikeCharged",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
    },
    levels = {
        [1] = {16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiLightningElderBoltTriggered"] = {
    name = "DanaiLightningElderBoltTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -99, 40, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiLightningBlastStrikeTriggered"] = {
    name = "DanaiLightningBlastStrikeTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "shock_minimum_damage_taken_increase_%",
        "active_skill_shock_duration_+%_final",
        "is_area_damage",
        "always_shock",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 50, 30, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiLightningBeamTriggered"] = {
    name = "DanaiLightningBeamTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_ignite_damage_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 50, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiSweepCleave"] = {
    name = "DanaiSweepCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiFlickerAttack"] = {
    name = "DanaiFlickerAttack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiFlickerAttackCharged"] = {
    name = "DanaiFlickerAttackCharged",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiSummonLightningVolatileStorm"] = {
    name = "DanaiSummonLightningVolatileStorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiLightningStormSlash"] = {
    name = "DanaiLightningStormSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_ignite",
        "always_shock",
    },
    levels = {
        [1] = {40, 40, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
FamilyMonsterMapBoss
Domains몬스터 (3)
GenerationType고유 (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 10000 — 10000 Global
  • unique monster guarantee one rare 1 — 1 Global
  • 동작 속도가 기본 수치 50% 밑으로 내려가지 않음
    FamilyCannotBeSlowedBelowValue
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 Global
  • Craft Tags속도
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — 변경이 불가능한 값
  • cannot be stunned for ms after stun finished 4000 — 4000 Global
  • monster dropped item rarity +% [0]
    FamilyMonsterDroppedItemRarity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • monster dropped item rarity +% 0 — 0 Global
  • Stats.item_drop_slots
    1
    Stats.energy_shield_recharge_rate_per_minute_%
    2000
    Stats.mana_regeneration_rate_per_minute_%
    100
    Stats.base_maximum_mana
    200
    Stats.maximum_physical_damage_reduction_%
    75
    Stats.max_viper_strike_orbs
    4
    Stats.base_maximum_all_resistances_%
    75
    Stats.max_fuse_arrow_orbs
    5
    Stats.max_fire_beam_stacks
    8
    Stats.max_charged_attack_stacks
    10
    Stats.base_critical_strike_multiplier
    130
    Stats.critical_ailment_dot_multiplier_+
    30
    Stats.max_endurance_charges
    3
    Stats.max_frenzy_charges
    3
    Stats.max_power_charges
    3
    Stats.base_attack_speed_+%_per_frenzy_charge
    4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.base_cast_speed_+%_per_frenzy_charge
    4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
    5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
    11
    Stats.resist_all_elements_%_per_endurance_charge
    4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
    11
    Stats.critical_strike_chance_+%_per_power_charge
    50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
    150
    Stats.maximum_block_%
    75
    Stats.base_maximum_spell_block_%
    75
    Stats.base_number_of_totems_allowed
    1
    Stats.base_number_of_traps_allowed
    3
    Stats.base_number_of_remote_mines_allowed
    5
    Stats.movement_velocity_cap
    128
    Stats.maximum_life_leech_rate_%_per_minute
    1200
    Stats.maximum_mana_leech_rate_%_per_minute
    1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute
    600
    Stats.monster_ignite_damage_+%_final
    -72
    Stats.monster_bleeding_damage_+%_final
    -86
    Stats.monster_poison_damage_+%_final
    -50
    Stats.bleeding_moving_damage_%_of_base_override
    500
    Stats.max_azurite_debuff_stacks
    10
    Stats.impaled_debuff_base_duration_ms
    8000
    Stats.impaled_debuff_number_of_reflected_hits
    5
    Stats.ignore_skill_weapon_restrictions
    1
    Stats.base_total_number_of_sigils_allowed
    3
    Stats.maximum_life_leech_amount_per_leech_%_max_life
    10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana
    10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
    10
    Stats.object_inherent_melee_hit_stun_duration_+%_final
    20
    Stats.scale_melee_range_to_actor_scale
    1
    Stats.use_melee_pattern_range
    1
    Stats.actor_scale_+%_limit
    100
    Stats.damage_taken_when_hit_+%_final_per_fortification
    -1
    Stats.base_max_fortification
    20
    Stats.soul_eater_maximum_stacks
    45
    Stats.monster_uses_map_boss_difficulty_scaling
    1
    ObjectMagicProperties.stat_description_list
    Metadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blocking
    true
    Positioned.team
    0
    Positioned.serialise_collidable
    true
    BaseEvents.server_only
    true
    Actor.basic_action
    Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1, ChangeToStance3
    Actor.slow_animations_go_to_idle
    true
    StateMachine."
    ,
    찬탈자 나쉬타 Text Audio /19
    이름
    그럴 수 없다는 거 알잖아, 아디야. 내 혼은 자유를 원해!
    AdiyahContractThreeNashtaReply — 찬탈자 나쉬타
    폭군 밑에선 살 수 없었어.
    AdiyahContractThreeNashtaReplyTwo — 찬탈자 나쉬타
    돌아가느니 차라리 죽겠어!
    AdiyahContractNashtaPhaseTransition — 찬탈자 나쉬타
    고마워, 아디야. 언니.
    AdiyahContractThreeNashtaReplyThree — 찬탈자 나쉬타
    조심해, 언니!
    NashtaBewareRandom — 찬탈자 나쉬타
    조심해, 언니!
    NashtaBeware2 — 찬탈자 나쉬타
    사막의 열기!
    NashtaDesertHeatRandom — 찬탈자 나쉬타
    사막의 열기!
    NashtaDesertHeat2 — 찬탈자 나쉬타
    자유를 위해!
    NashtaForFreedomRandom — 찬탈자 나쉬타
    자유를 위해!
    NashtaForFreedom2 — 찬탈자 나쉬타
    심장의 불꽃!
    NashtaHeartsFlameRandom — 찬탈자 나쉬타
    심장의 불꽃!
    NashtaHeartsFlame2 — 찬탈자 나쉬타
    거절한다!
    NashtaRefuseRandom — 찬탈자 나쉬타
    거절한다!
    NashtaRefuse2 — 찬탈자 나쉬타
    태양의 분노!
    NashtaSunsFuryRandom — 찬탈자 나쉬타
    태양의 분노!
    NashtaSunsFury2 — 찬탈자 나쉬타
    태양의 분노!
    NashtaSunsFury3 — 찬탈자 나쉬타
    태양의 분노!
    NashtaSunsFury4 — 찬탈자 나쉬타
    태양의 분노!
    NashtaSunsFury5 — 찬탈자 나쉬타
    Edit

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