찬탈자 나쉬타
인간형
지역: 약탈당한 야영지
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Nashta, The Usurper
Spectre | N |
---|---|
Area | 약탈당한 야영지 |
Tags | 시전, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
생명력
1950%
방어도
+25%
회피
+100%
Ailment Threshold
1950%
저항
50 50 50 30
Damage
135%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 16
Attack Time
1.995 Second
Damage Spread
±20%
경험치
300%
Model Size
135%
Type
HeistBossDanai
Metadata
Danai
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
81
생명력
34,449,969
방어도
99,146
회피
14,724
에너지 보호막
0
Damage
1,235
주문 피해
1,843
정확도
480
Attack Time
1.33665
경험치
212,240
Ailment Threshold
16,191,485
Chill
51,197
Shock
51,197
Brittle
289,649
Scorch
51,197
Sap
141,449
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistDanaiMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1961–2941
치명타 확률: 5%
Attack Time: 1.995 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EAADanaiLightningBlast
Attack
Base Damage: 1961–2941
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 18 초
GT2DanaiLightningSweep
Triggerable, Spell
시전 속도: 2 초
재사용 대기시간: 15 초
DanaiTeleportStrike
Spell, Movement
시전 속도: 2 초
재사용 대기시간: 6 초
teleport additional distance between self and target [16]
DanaiLightningElderBoltTriggered
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
5689~8533 물리 피해
스킬 범위 99% 감소
물리 피해의 40%를 번개 피해로 전환
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
스킬 범위 99% 감소
물리 피해의 40%를 번개 피해로 전환
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
DanaiLightningBlastStrikeTriggered
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
6637~9955 물리 피해
플레이어가 적중 시 항상 감전 유발
피격되어 감전된 적이 받는 피해가 항상 최소 30%만큼 증가
물리 피해의 50%를 번개 피해로 전환
물리 피해의 50%를 화염 피해로 전환
active skill shock duration +% final [200]
is area damage [1]
플레이어가 적중 시 항상 감전 유발
피격되어 감전된 적이 받는 피해가 항상 최소 30%만큼 증가
물리 피해의 50%를 번개 피해로 전환
물리 피해의 50%를 화염 피해로 전환
active skill shock duration +% final [200]
is area damage [1]
DanaiLightningBeamTriggered
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
11378~17066 물리 피해
플레이어가 적중 시 항상 점화 유발
물리 피해의 50%를 번개 피해로 전환
물리 피해의 50%를 화염 피해로 전환
점화 피해 400% 증폭
is area damage [1]
플레이어가 적중 시 항상 점화 유발
물리 피해의 50%를 번개 피해로 전환
물리 피해의 50%를 화염 피해로 전환
점화 피해 400% 증폭
is area damage [1]
DanaiSweepCleave
Triggerable, Attack
Base Damage: 1961–2941
치명타 확률: 5%
공격 피해: 160%
Attack Time: 1.995 초
물리 피해의 40%를 번개 피해로 전환
주는 공격 피해 60% 증폭
주는 피해 238.3% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
주는 공격 피해 60% 증폭
주는 피해 238.3% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
DanaiFlickerAttack
Triggerable, Attack
Base Damage: 1961–2941
치명타 확률: 5%
공격 피해: 130%
Attack Time: 1.995 초
물리 피해의 40%를 번개 피해로 전환
주는 공격 피해 30% 증폭
주는 피해 238.3% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
주는 공격 피해 30% 증폭
주는 피해 238.3% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
EAADanaiLightningSweep
Attack
Base Damage: 1961–2941
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 15 초
DanaiSummonLightningVolatileStorm
Spell
시전 속도: 5 초
재사용 대기시간: 25 초
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
DanaiLightningStormSlash
Triggerable, Attack
Base Damage: 1961–2941
치명타 확률: 5%
공격 피해: 200%
Attack Time: 1.995 초
플레이어가 적중 시 항상 점화 유발
플레이어가 적중 시 항상 감전 유발
물리 피해의 40%를 번개 피해로 전환
주는 공격 피해 100% 증폭
주는 피해 238.3% 증폭
물리 피해의 40%를 화염 피해로 전환
active skill area of effect radius +% final [100]
is area damage [1]
플레이어가 적중 시 항상 감전 유발
물리 피해의 40%를 번개 피해로 전환
주는 공격 피해 100% 증폭
주는 피해 238.3% 증폭
물리 피해의 40%를 화염 피해로 전환
active skill area of effect radius +% final [100]
is area damage [1]
HeistDanaiMeleeCharged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1961–2941
치명타 확률: 5%
Attack Time: 1.995 초
강력한 일격으로 적들을 쓰러트립니다.
물리 피해의 40%를 번개 피해로 전환
주는 피해 238.3% 증폭
물리 피해의 40%를 화염 피해로 전환
skill can fire arrows [1]
skill can fire wand projectiles [1]
주는 피해 238.3% 증폭
물리 피해의 40%를 화염 피해로 전환
skill can fire arrows [1]
skill can fire wand projectiles [1]
DanaiTeleportStrikeCharged
Spell, Movement
시전 속도: 2 초
재사용 대기시간: 6 초
teleport additional distance between self and target [16]
DanaiFlickerAttackCharged
Triggerable, Attack
Base Damage: 1961–2941
치명타 확률: 5%
공격 피해: 160%
Attack Time: 1.995 초
물리 피해의 40%를 번개 피해로 전환
주는 공격 피해 60% 증폭
주는 피해 238.3% 증폭
기본 지속시간 10초
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
주는 공격 피해 60% 증폭
주는 피해 238.3% 증폭
기본 지속시간 10초
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistBossBase" StateMachine { define_shared_state = " charged; perma_charged; " } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistBossBase" Animated { on_event_teleport_out_for_flickerstrike_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); DisableTargetable(); " on_event_teleport_in_for_flickerstrike_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk ); IfState( charged, 1, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); } ); EnableTargetable(); " on_event_geotrigger_for_flickerstrike_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk );" } StateMachine { on_state_charged_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon );" create_state_charged_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon );" on_state_charged_0 = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); " on_state_perma_charged_1 = " AddEffectPack( DanaiAngerStart ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon ); " create_state_perma_charged_1 = " AddEffectPack( DanaiAngerIdle ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); " } Life { on_death = " RemoveEffectPack( DanaiAngerStart, true ); RemoveEffectPack( DanaiAngerIdle, true ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/boss_light.ao, light_off ); " on_spawned_dead = " RemoveEffectPack( DanaiAngerStart, true ); RemoveEffectPack( DanaiAngerIdle, true ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); " on_spawned_alive = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/boss_light.ao, light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/boss_light.ao, light_idle ); " } Actor { on_end_Teleport = "EnableTargetable();" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasExiles/Orion/EnvironmentEmbers4.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Boss/Danai"] = { name = "Nashta, The Usurper", life = 19.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.35, damageSpread = 0.2, attackTime = 1.995, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "HeistDanaiMelee", "HeistDanaiMeleeCharged", "EAADanaiLightningBlast", "GT2DanaiLightningSweep", "EAADanaiLightningSweep", "DanaiTeleportStrike", "DanaiTeleportStrikeCharged", "DanaiLightningElderBoltTriggered", "DanaiLightningBlastStrikeTriggered", "DanaiLightningBeamTriggered", "DanaiSweepCleave", "DanaiFlickerAttack", "DanaiFlickerAttackCharged", "DanaiSummonLightningVolatileStorm", "DanaiLightningStormSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistDanaiMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {0, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {0, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistDanaiMeleeCharged"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 40, 40, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, 40, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, 40, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {250, 40, 40, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADanaiLightningBlast"] = { name = "EAADanaiLightningBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GT2DanaiLightningSweep"] = { name = "GT2DanaiLightningSweep", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADanaiLightningSweep"] = { name = "EAADanaiLightningSweep", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiTeleportStrike"] = { name = "DanaiTeleportStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiTeleportStrikeCharged"] = { name = "DanaiTeleportStrikeCharged", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiLightningElderBoltTriggered"] = { name = "DanaiLightningElderBoltTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -99, 40, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiLightningBlastStrikeTriggered"] = { name = "DanaiLightningBlastStrikeTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "shock_minimum_damage_taken_increase_%", "active_skill_shock_duration_+%_final", "is_area_damage", "always_shock", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 50, 30, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiLightningBeamTriggered"] = { name = "DanaiLightningBeamTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 50, 400, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiSweepCleave"] = { name = "DanaiSweepCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 40, 40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, 40, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, 40, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {250, 40, 40, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiFlickerAttack"] = { name = "DanaiFlickerAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 40, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, 40, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, 40, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {250, 40, 40, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiFlickerAttackCharged"] = { name = "DanaiFlickerAttackCharged", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0, 40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {250, 40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiSummonLightningVolatileStorm"] = { name = "DanaiSummonLightningVolatileStorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiLightningStormSlash"] = { name = "DanaiLightningStormSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", "always_shock", }, levels = { [1] = {0, 40, 40, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, 40, 100, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, 40, 100, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {250, 40, 40, 100, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |