Danai, o Usurpador
Humanóide
Área: Campo de Pilhagem
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Nashta, The Usurper
Spectre | N |
---|---|
Area | Campo de Pilhagem |
Tags | Conjurador, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
Vida
1950%
Armadura
+25%
Evasão
+100%
Ailment Threshold
1950%
Resistência
50 50 50 30
Damage
135%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 16
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
300%
Model Size
135%
Type
HeistBossDanai
Metadata
Danai
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
81
Vida
34,449,969
Armadura
99,146
Evasão
14,724
Escudo de Energia
0
Damage
1,235
Dano Mágico
1,843
Precisão
480
Attack Time
1.33665
Experiência
212,240
Ailment Threshold
16,191,485
Chill
51,197
Shock
51,197
Brittle
289,649
Scorch
51,197
Sap
141,449
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistDanaiMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1961–2941
Chance de Crítico: 5%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EAADanaiLightningBlast
Attack
Base Damage: 1961–2941
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 18 seg
GT2DanaiLightningSweep
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 15 seg
DanaiTeleportStrike
Spell, Movement
Tempo de Conjuração: 2 seg
Recarga: 6 seg
teleport additional distance between self and target [16]
DanaiLightningElderBoltTriggered
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 5689 a 8533 de Dano Físico
Alcance da Habilidade reduzido em 99%
40% do Dano Físico Convertido em Dano de Raio
40% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Alcance da Habilidade reduzido em 99%
40% do Dano Físico Convertido em Dano de Raio
40% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
DanaiLightningBlastStrikeTriggered
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 6637 a 9955 de Dano Físico
Seus Acertos empre Eletrizam
Eletrizações dos seus Acertos sempre aumentam o Dano recebido em ao menos 30%
50% do Dano Físico Convertido em Dano de Raio
50% do Dano Físico Convertido para Dano de Fogo
active skill shock duration +% final [200]
is area damage [1]
Seus Acertos empre Eletrizam
Eletrizações dos seus Acertos sempre aumentam o Dano recebido em ao menos 30%
50% do Dano Físico Convertido em Dano de Raio
50% do Dano Físico Convertido para Dano de Fogo
active skill shock duration +% final [200]
is area damage [1]
DanaiLightningBeamTriggered
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 11378 a 17066 de Dano Físico
Seus Acertos empre Incendeiam
50% do Dano Físico Convertido em Dano de Raio
50% do Dano Físico Convertido para Dano de Fogo
400% mais Dano com Incêndio
is area damage [1]
Seus Acertos empre Incendeiam
50% do Dano Físico Convertido em Dano de Raio
50% do Dano Físico Convertido para Dano de Fogo
400% mais Dano com Incêndio
is area damage [1]
DanaiSweepCleave
Triggerable, Attack
Base Damage: 1961–2941
Chance de Crítico: 5%
Dano de Ataque: 160%
Attack Time: 1.995 seg
40% do Dano Físico Convertido em Dano de Raio
Causa 60% mais Dano de Ataque
Causa 238.3% mais Dano
40% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Causa 60% mais Dano de Ataque
Causa 238.3% mais Dano
40% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
DanaiFlickerAttack
Triggerable, Attack
Base Damage: 1961–2941
Chance de Crítico: 5%
Dano de Ataque: 130%
Attack Time: 1.995 seg
40% do Dano Físico Convertido em Dano de Raio
Causa 30% mais Dano de Ataque
Causa 238.3% mais Dano
40% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Causa 30% mais Dano de Ataque
Causa 238.3% mais Dano
40% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
EAADanaiLightningSweep
Attack
Base Damage: 1961–2941
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 15 seg
DanaiSummonLightningVolatileStorm
Spell
Tempo de Conjuração: 5 seg
Recarga: 25 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
DanaiLightningStormSlash
Triggerable, Attack
Base Damage: 1961–2941
Chance de Crítico: 5%
Dano de Ataque: 200%
Attack Time: 1.995 seg
Seus Acertos empre Incendeiam
Seus Acertos empre Eletrizam
40% do Dano Físico Convertido em Dano de Raio
Causa 100% mais Dano de Ataque
Causa 238.3% mais Dano
40% do Dano Físico Convertido para Dano de Fogo
active skill area of effect radius +% final [100]
is area damage [1]
Seus Acertos empre Eletrizam
40% do Dano Físico Convertido em Dano de Raio
Causa 100% mais Dano de Ataque
Causa 238.3% mais Dano
40% do Dano Físico Convertido para Dano de Fogo
active skill area of effect radius +% final [100]
is area damage [1]
HeistDanaiMeleeCharged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1961–2941
Chance de Crítico: 5%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
40% do Dano Físico Convertido em Dano de Raio
Causa 238.3% mais Dano
40% do Dano Físico Convertido para Dano de Fogo
skill can fire arrows [1]
skill can fire wand projectiles [1]
Causa 238.3% mais Dano
40% do Dano Físico Convertido para Dano de Fogo
skill can fire arrows [1]
skill can fire wand projectiles [1]
DanaiTeleportStrikeCharged
Spell, Movement
Tempo de Conjuração: 2 seg
Recarga: 6 seg
teleport additional distance between self and target [16]
DanaiFlickerAttackCharged
Triggerable, Attack
Base Damage: 1961–2941
Chance de Crítico: 5%
Dano de Ataque: 160%
Attack Time: 1.995 seg
40% do Dano Físico Convertido em Dano de Raio
Causa 60% mais Dano de Ataque
Causa 238.3% mais Dano
Duração base é de 10 segundos
40% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Causa 60% mais Dano de Ataque
Causa 238.3% mais Dano
Duração base é de 10 segundos
40% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistBossBase" StateMachine { define_shared_state = " charged; perma_charged; " } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistBossBase" Animated { on_event_teleport_out_for_flickerstrike_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); DisableTargetable(); " on_event_teleport_in_for_flickerstrike_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk ); IfState( charged, 1, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); } ); EnableTargetable(); " on_event_geotrigger_for_flickerstrike_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk );" } StateMachine { on_state_charged_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon );" create_state_charged_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon );" on_state_charged_0 = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); " on_state_perma_charged_1 = " AddEffectPack( DanaiAngerStart ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon ); " create_state_perma_charged_1 = " AddEffectPack( DanaiAngerIdle ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); " } Life { on_death = " RemoveEffectPack( DanaiAngerStart, true ); RemoveEffectPack( DanaiAngerIdle, true ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/boss_light.ao, light_off ); " on_spawned_dead = " RemoveEffectPack( DanaiAngerStart, true ); RemoveEffectPack( DanaiAngerIdle, true ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); " on_spawned_alive = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/boss_light.ao, light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/boss_light.ao, light_idle ); " } Actor { on_end_Teleport = "EnableTargetable();" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasExiles/Orion/EnvironmentEmbers4.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Boss/Danai"] = { name = "Nashta, The Usurper", life = 19.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.35, damageSpread = 0.2, attackTime = 1.995, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "HeistDanaiMelee", "HeistDanaiMeleeCharged", "EAADanaiLightningBlast", "GT2DanaiLightningSweep", "EAADanaiLightningSweep", "DanaiTeleportStrike", "DanaiTeleportStrikeCharged", "DanaiLightningElderBoltTriggered", "DanaiLightningBlastStrikeTriggered", "DanaiLightningBeamTriggered", "DanaiSweepCleave", "DanaiFlickerAttack", "DanaiFlickerAttackCharged", "DanaiSummonLightningVolatileStorm", "DanaiLightningStormSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistDanaiMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {0, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {0, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistDanaiMeleeCharged"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 40, 40, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, 40, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, 40, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {250, 40, 40, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADanaiLightningBlast"] = { name = "EAADanaiLightningBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GT2DanaiLightningSweep"] = { name = "GT2DanaiLightningSweep", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADanaiLightningSweep"] = { name = "EAADanaiLightningSweep", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiTeleportStrike"] = { name = "DanaiTeleportStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiTeleportStrikeCharged"] = { name = "DanaiTeleportStrikeCharged", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiLightningElderBoltTriggered"] = { name = "DanaiLightningElderBoltTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -99, 40, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiLightningBlastStrikeTriggered"] = { name = "DanaiLightningBlastStrikeTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "shock_minimum_damage_taken_increase_%", "active_skill_shock_duration_+%_final", "is_area_damage", "always_shock", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 50, 30, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiLightningBeamTriggered"] = { name = "DanaiLightningBeamTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 50, 400, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiSweepCleave"] = { name = "DanaiSweepCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 40, 40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, 40, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, 40, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {250, 40, 40, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiFlickerAttack"] = { name = "DanaiFlickerAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 40, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, 40, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, 40, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {250, 40, 40, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiFlickerAttackCharged"] = { name = "DanaiFlickerAttackCharged", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0, 40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {250, 40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiSummonLightningVolatileStorm"] = { name = "DanaiSummonLightningVolatileStorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiLightningStormSlash"] = { name = "DanaiLightningStormSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", "always_shock", }, levels = { [1] = {0, 40, 40, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, 40, 100, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, 40, 100, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {250, 40, 40, 100, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Nashta, a Usurpadora Text Audio /19
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.