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Danai, o Usurpador
Humanóide
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [0]
Nashta, The Usurper
Spectre
AreaCampo de Pilhagem
TagsConjurador, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement
Vida
1950%
Armadura
+25%
Evasão
+100%
Ailment Threshold
1050%
Resistência
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
Damage
135%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 16
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
300%
Model Size
135%
Type
HeistBossDanai
Metadata
Danai
Nível
81
Vida
34,449,969
Armadura
99,146
Evasão
14,724
Damage
1,235
Dano Mágico
1,843
Precisão
960
Attack Time
1.33665
Experiência
212,240
Minion Life
6,678,454
Minion Damage
1,034
Ailment Threshold
8,718,492
Chill
27,568
Shock
27,568
Brittle
155,965
Scorch
27,568
Sap
76,165
Phys Convert Ele
300%
HeistDanaiMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1961—2941
Chance de Crítico: 5%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
EAADanaiLightningBlast
Attack
Base Damage: 1961—2941
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 18 seg
cast time overrides attack duration [1]
GT2DanaiLightningSweep
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 15 seg
DanaiTeleportStrike
Spell, Movement
Tempo de Conjuração: 2 seg
Recarga: 6 seg
teleport additional distance between self and target [16]
DanaiLightningElderBoltTriggered
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 3556 a 5333 de Dano Físico
Alcance da habilidade reduzido em 99%
40% do Dano Físico Convertido em Dano de Raio
40% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
DanaiLightningBlastStrikeTriggered
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 1659 a 2489 de Dano Físico
Seus Acertos empre Eletrizam
Esfriamentos de seus ataques sempre aumentam o dano sofrido em, no mínimo, 30%
50% do Dano Físico Convertido em Dano de Raio
50% do Dano Físico Convertido para Dano de Fogo
active skill shock duration +% final [200]
is area damage [1]
DanaiLightningBeamTriggered
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 2844 a 4267 de Dano Físico
Seus Acertos empre Incendeiam
50% do Dano Físico Convertido em Dano de Raio
50% do Dano Físico Convertido para Dano de Fogo
200% mais Dano com Incêndio
is area damage [1]
DanaiSweepCleave
Triggerable, Attack
Base Damage: 1961—2941
Chance de Crítico: 5%
Dano de Ataque: 160%
Attack Time: 1.995 seg
40% do Dano Físico Convertido em Dano de Raio
Causa 60% mais Dano de Ataque
40% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
DanaiFlickerAttack
Triggerable, Attack
Base Damage: 1961—2941
Chance de Crítico: 5%
Dano de Ataque: 130%
Attack Time: 1.995 seg
40% do Dano Físico Convertido em Dano de Raio
Causa 30% mais Dano de Ataque
40% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
EAADanaiLightningSweep
Attack
Base Damage: 1961—2941
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 15 seg
cast time overrides attack duration [1]
DanaiSummonLightningVolatileStorm
Spell
Tempo de Conjuração: 5 seg
Recarga: 25 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
DanaiLightningStormSlash
Triggerable, Attack
Base Damage: 1961—2941
Chance de Crítico: 5%
Dano de Ataque: 200%
Attack Time: 1.995 seg
Seus Acertos empre Incendeiam
Seus Acertos empre Eletrizam
40% do Dano Físico Convertido em Dano de Raio
Causa 100% mais Dano de Ataque
40% do Dano Físico Convertido para Dano de Fogo
active skill area of effect radius +% final [100]
is area damage [1]
HeistDanaiMeleeCharged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1961—2941
Chance de Crítico: 5%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
40% do Dano Físico Convertido em Dano de Raio
40% do Dano Físico Convertido para Dano de Fogo
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
DanaiTeleportStrikeCharged
Spell, Movement
Tempo de Conjuração: 2 seg
Recarga: 6 seg
teleport additional distance between self and target [16]
DanaiFlickerAttackCharged
Triggerable, Attack
Base Damage: 1961—2941
Chance de Crítico: 5%
Dano de Ataque: 160%
Attack Time: 1.995 seg
40% do Dano Físico Convertido em Dano de Raio
Causa 60% mais Dano de Ataque
Duração base é de 10 segundos
40% do Dano Físico Convertido para Dano de Fogo
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"

StateMachine
{
	define_shared_state =
	"
		charged;
		perma_charged;
	"
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance3"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/Danai"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Nashta, The Usurper",
    life = 19.5,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "HeistDanaiMelee",
        "HeistDanaiMeleeCharged",
        "EAADanaiLightningBlast",
        "GT2DanaiLightningSweep",
        "EAADanaiLightningSweep",
        "DanaiTeleportStrike",
        "DanaiTeleportStrikeCharged",
        "DanaiLightningElderBoltTriggered",
        "DanaiLightningBlastStrikeTriggered",
        "DanaiLightningBeamTriggered",
        "DanaiSweepCleave",
        "DanaiFlickerAttack",
        "DanaiFlickerAttackCharged",
        "DanaiSummonLightningVolatileStorm",
        "DanaiLightningStormSlash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistDanaiMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {0, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {0, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistDanaiMeleeCharged"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {40, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADanaiLightningBlast"] = {
    name = "EAADanaiLightningBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GT2DanaiLightningSweep"] = {
    name = "GT2DanaiLightningSweep",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADanaiLightningSweep"] = {
    name = "EAADanaiLightningSweep",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiTeleportStrike"] = {
    name = "DanaiTeleportStrike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
    },
    levels = {
        [1] = {16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiTeleportStrikeCharged"] = {
    name = "DanaiTeleportStrikeCharged",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
    },
    levels = {
        [1] = {16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiLightningElderBoltTriggered"] = {
    name = "DanaiLightningElderBoltTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -99, 40, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiLightningBlastStrikeTriggered"] = {
    name = "DanaiLightningBlastStrikeTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "shock_minimum_damage_taken_increase_%",
        "active_skill_shock_duration_+%_final",
        "is_area_damage",
        "always_shock",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 50, 30, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiLightningBeamTriggered"] = {
    name = "DanaiLightningBeamTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_ignite_damage_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 50, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiSweepCleave"] = {
    name = "DanaiSweepCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiFlickerAttack"] = {
    name = "DanaiFlickerAttack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiFlickerAttackCharged"] = {
    name = "DanaiFlickerAttackCharged",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiSummonLightningVolatileStorm"] = {
    name = "DanaiSummonLightningVolatileStorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiLightningStormSlash"] = {
    name = "DanaiLightningStormSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_ignite",
        "always_shock",
    },
    levels = {
        [1] = {40, 40, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnicos (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 10000 — 10000 Global
  • unique monster guarantee one rare 1 — 1 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 Global
  • Craft TagsVelocidade
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 4000 — 4000 Global
  • monster dropped item rarity +% [0]
    FamilyMonsterDroppedItemRarity
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster dropped item rarity +% 0 — 0 Global
  • Stats.item_drop_slots
    1
    Stats.energy_shield_recharge_rate_per_minute_%
    2000
    Stats.mana_regeneration_rate_per_minute_%
    100
    Stats.base_maximum_mana
    200
    Stats.maximum_physical_damage_reduction_%
    75
    Stats.max_viper_strike_orbs
    4
    Stats.base_maximum_all_resistances_%
    75
    Stats.max_fuse_arrow_orbs
    5
    Stats.max_fire_beam_stacks
    8
    Stats.max_charged_attack_stacks
    10
    Stats.base_critical_strike_multiplier
    130
    Stats.critical_ailment_dot_multiplier_+
    30
    Stats.max_endurance_charges
    3
    Stats.max_frenzy_charges
    3
    Stats.max_power_charges
    3
    Stats.base_attack_speed_+%_per_frenzy_charge
    4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.base_cast_speed_+%_per_frenzy_charge
    4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
    5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
    11
    Stats.resist_all_elements_%_per_endurance_charge
    4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
    11
    Stats.critical_strike_chance_+%_per_power_charge
    50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
    150
    Stats.maximum_block_%
    75
    Stats.base_maximum_spell_block_%
    75
    Stats.base_number_of_totems_allowed
    1
    Stats.base_number_of_traps_allowed
    3
    Stats.base_number_of_remote_mines_allowed
    5
    Stats.movement_velocity_cap
    128
    Stats.maximum_life_leech_rate_%_per_minute
    1200
    Stats.maximum_mana_leech_rate_%_per_minute
    1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute
    600
    Stats.monster_ignite_damage_+%_final
    -72
    Stats.monster_bleeding_damage_+%_final
    -86
    Stats.monster_poison_damage_+%_final
    -50
    Stats.bleeding_moving_damage_%_of_base_override
    500
    Stats.max_azurite_debuff_stacks
    10
    Stats.impaled_debuff_base_duration_ms
    8000
    Stats.impaled_debuff_number_of_reflected_hits
    5
    Stats.ignore_skill_weapon_restrictions
    1
    Stats.base_total_number_of_sigils_allowed
    3
    Stats.maximum_life_leech_amount_per_leech_%_max_life
    10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana
    10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
    10
    Stats.object_inherent_melee_hit_stun_duration_+%_final
    20
    Stats.scale_melee_range_to_actor_scale
    1
    Stats.use_melee_pattern_range
    1
    Stats.actor_scale_+%_limit
    100
    Stats.damage_taken_when_hit_+%_final_per_fortification
    -1
    Stats.base_max_fortification
    20
    Stats.soul_eater_maximum_stacks
    45
    Stats.monster_uses_map_boss_difficulty_scaling
    1
    ObjectMagicProperties.stat_description_list
    Metadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blocking
    true
    Positioned.team
    0
    Positioned.serialise_collidable
    true
    BaseEvents.server_only
    true
    Actor.basic_action
    Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1, ChangeToStance3
    Actor.slow_animations_go_to_idle
    true
    StateMachine."
    ,
    Nashta, a Usurpadora Text Audio /19
    Nome
    Você sabe que não posso, irmã. Minha alma anseia por liberdade!
    AdiyahContractThreeNashtaReply — Nashta, a Usurpadora
    Eu não posso viver sob aqueles tiranos.
    AdiyahContractThreeNashtaReplyTwo — Nashta, a Usurpadora
    Prefiro morrer a voltar!
    AdiyahContractNashtaPhaseTransition — Nashta, a Usurpadora
    Obrigada, Adiyah. Irmã.
    AdiyahContractThreeNashtaReplyThree — Nashta, a Usurpadora
    Cuidado, irmã!
    NashtaBewareRandom — Nashta, a Usurpadora
    Cuidado, irmã!
    NashtaBeware2 — Nashta, a Usurpadora
    Calor do deserto!
    NashtaDesertHeatRandom — Nashta, a Usurpadora
    Calor do deserto!
    NashtaDesertHeat2 — Nashta, a Usurpadora
    Pela liberdade!
    NashtaForFreedomRandom — Nashta, a Usurpadora
    Pela liberdade!
    NashtaForFreedom2 — Nashta, a Usurpadora
    Chama do coração!
    NashtaHeartsFlameRandom — Nashta, a Usurpadora
    Chama do coração!
    NashtaHeartsFlame2 — Nashta, a Usurpadora
    Eu me recuso!
    NashtaRefuseRandom — Nashta, a Usurpadora
    Eu me recuso!
    NashtaRefuse2 — Nashta, a Usurpadora
    Fúria do Sol!
    NashtaSunsFuryRandom — Nashta, a Usurpadora
    Fúria do Sol!
    NashtaSunsFury2 — Nashta, a Usurpadora
    Fúria do Sol!
    NashtaSunsFury3 — Nashta, a Usurpadora
    Fúria do Sol!
    NashtaSunsFury4 — Nashta, a Usurpadora
    Fúria do Sol!
    NashtaSunsFury5 — Nashta, a Usurpadora
    Edit

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