Нашта, Самозванка
Гуманоид
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Nashta, The Usurper
SpectreN
AreaРазорённый лагерь
TagsЧародейский, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement
Здоровье
1950%
Броня
+25%
Уклонение
+100%
Ailment Threshold
1950%
Сопротивление
50 50 50 30
Damage
135%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 16
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
300%
Model Size
135%
Type
HeistBossDanai
Metadata
Danai
Уровень
81
Здоровье
34,449,969
Броня
99,146
Уклонение
14,724
Энергетический щит
0
Damage
1,235
Урон от чар
1,843
Точность
480
Attack Time
1.33665
Опыт
212,240
Ailment Threshold
16,191,485
Chill
51,197
Shock
51,197
Brittle
289,649
Scorch
51,197
Sap
141,449
HeistDanaiMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1961–2941
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
EAADanaiLightningBlast
Attack
Base Damage: 1961–2941
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 18 сек.
GT2DanaiLightningSweep
Triggerable, Spell
Время применения: 2 сек.
Перезарядка: 15 сек.
DanaiTeleportStrike
Spell, Movement
Время применения: 2 сек.
Перезарядка: 6 сек.
teleport additional distance between self and target [16]
DanaiLightningElderBoltTriggered
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 5689 до 8533 физического урона
99% уменьшение радиуса действия умения
40% физического урона становится уроном от молнии
40% физического урона становится уроном от огня
is area damage [1]
DanaiLightningBlastStrikeTriggered
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 6637 до 9955 физического урона
Ваши удары всегда накладывают шок
Шок, наложенный вашими ударами, всегда увеличивает получаемый урон минимум на 30%
50% физического урона становится уроном от молнии
50% физического урона становится уроном от огня
active skill shock duration +% final [200]
is area damage [1]
DanaiLightningBeamTriggered
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 11378 до 17066 физического урона
Ваши удары всегда накладывают поджог
50% физического урона становится уроном от молнии
50% физического урона становится уроном от огня
На 400% больше урона от поджога
is area damage [1]
DanaiSweepCleave
Triggerable, Attack
Base Damage: 1961–2941
Шанс критического удара: 5%
Урон от атаки: 160%
Attack Time: 1.995 сек.
40% физического урона становится уроном от молнии
Наносит на 60% больше урона атаками
Наносит на 238.3% больше урона
40% физического урона становится уроном от огня
is area damage [1]
DanaiFlickerAttack
Triggerable, Attack
Base Damage: 1961–2941
Шанс критического удара: 5%
Урон от атаки: 130%
Attack Time: 1.995 сек.
40% физического урона становится уроном от молнии
Наносит на 30% больше урона атаками
Наносит на 238.3% больше урона
40% физического урона становится уроном от огня
is area damage [1]
EAADanaiLightningSweep
Attack
Base Damage: 1961–2941
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 15 сек.
DanaiSummonLightningVolatileStorm
Spell
Время применения: 5 сек.
Перезарядка: 25 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
DanaiLightningStormSlash
Triggerable, Attack
Base Damage: 1961–2941
Шанс критического удара: 5%
Урон от атаки: 200%
Attack Time: 1.995 сек.
Ваши удары всегда накладывают поджог
Ваши удары всегда накладывают шок
40% физического урона становится уроном от молнии
Наносит на 100% больше урона атаками
Наносит на 238.3% больше урона
40% физического урона становится уроном от огня
active skill area of effect radius +% final [100]
is area damage [1]
HeistDanaiMeleeCharged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1961–2941
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
40% физического урона становится уроном от молнии
Наносит на 238.3% больше урона
40% физического урона становится уроном от огня
skill can fire arrows [1]
skill can fire wand projectiles [1]
DanaiTeleportStrikeCharged
Spell, Movement
Время применения: 2 сек.
Перезарядка: 6 сек.
teleport additional distance between self and target [16]
DanaiFlickerAttackCharged
Triggerable, Attack
Base Damage: 1961–2941
Шанс критического удара: 5%
Урон от атаки: 160%
Attack Time: 1.995 сек.
40% физического урона становится уроном от молнии
Наносит на 60% больше урона атаками
Наносит на 238.3% больше урона
Базовая длительность - 10 секунд(-ы)
40% физического урона становится уроном от огня
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"

StateMachine
{
	define_shared_state =
	"
		charged;
		perma_charged;
	"
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"

Animated
{
	on_event_teleport_out_for_flickerstrike_01 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon );
		DisableTargetable();
	"

	on_event_teleport_in_for_flickerstrike_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk );
		IfState( charged, 1, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); } );
		EnableTargetable();
	"

	on_event_geotrigger_for_flickerstrike_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk );"
}

StateMachine
{
	on_state_charged_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon );"
	create_state_charged_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon );"

	on_state_charged_0 =
	"
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon );
	"

	on_state_perma_charged_1 =
	"
		AddEffectPack( DanaiAngerStart );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon );
	"

	create_state_perma_charged_1 =
	"
		AddEffectPack( DanaiAngerIdle );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon );
	"
}

Life
{
	on_death =
	"
		RemoveEffectPack( DanaiAngerStart, true );
		RemoveEffectPack( DanaiAngerIdle, true );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/boss_light.ao, light_off );
	"

	on_spawned_dead =
	"
		RemoveEffectPack( DanaiAngerStart, true );
		RemoveEffectPack( DanaiAngerIdle, true );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon );
	"

	on_spawned_alive =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/boss_light.ao, light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/boss_light.ao, light_idle );
	"
}

Actor
{
	on_end_Teleport = "EnableTargetable();"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasExiles/Orion/EnvironmentEmbers4.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/Danai"] = {
    name = "Nashta, The Usurper",
    life = 19.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "HeistDanaiMelee",
        "HeistDanaiMeleeCharged",
        "EAADanaiLightningBlast",
        "GT2DanaiLightningSweep",
        "EAADanaiLightningSweep",
        "DanaiTeleportStrike",
        "DanaiTeleportStrikeCharged",
        "DanaiLightningElderBoltTriggered",
        "DanaiLightningBlastStrikeTriggered",
        "DanaiLightningBeamTriggered",
        "DanaiSweepCleave",
        "DanaiFlickerAttack",
        "DanaiFlickerAttackCharged",
        "DanaiSummonLightningVolatileStorm",
        "DanaiLightningStormSlash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistDanaiMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {0, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {0, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistDanaiMeleeCharged"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, 40, 40, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 40, 40, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 40, 40, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {250, 40, 40, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADanaiLightningBlast"] = {
    name = "EAADanaiLightningBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GT2DanaiLightningSweep"] = {
    name = "GT2DanaiLightningSweep",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADanaiLightningSweep"] = {
    name = "EAADanaiLightningSweep",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiTeleportStrike"] = {
    name = "DanaiTeleportStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
    },
    levels = {
        [1] = {16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiTeleportStrikeCharged"] = {
    name = "DanaiTeleportStrikeCharged",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
    },
    levels = {
        [1] = {16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiLightningElderBoltTriggered"] = {
    name = "DanaiLightningElderBoltTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -99, 40, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiLightningBlastStrikeTriggered"] = {
    name = "DanaiLightningBlastStrikeTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "shock_minimum_damage_taken_increase_%",
        "active_skill_shock_duration_+%_final",
        "is_area_damage",
        "always_shock",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 50, 30, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiLightningBeamTriggered"] = {
    name = "DanaiLightningBeamTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_ignite_damage_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 50, 400, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiSweepCleave"] = {
    name = "DanaiSweepCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 40, 40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 40, 40, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 40, 40, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {250, 40, 40, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiFlickerAttack"] = {
    name = "DanaiFlickerAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 40, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 40, 40, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 40, 40, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {250, 40, 40, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiFlickerAttackCharged"] = {
    name = "DanaiFlickerAttackCharged",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {250, 40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiSummonLightningVolatileStorm"] = {
    name = "DanaiSummonLightningVolatileStorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanaiLightningStormSlash"] = {
    name = "DanaiLightningStormSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_ignite",
        "always_shock",
    },
    levels = {
        [1] = {0, 40, 40, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 40, 40, 100, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 40, 40, 100, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {250, 40, 40, 100, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Скорость действий не может быть уменьшена ниже базового значения в 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Нашта Самозванка Text Audio /19
    Имя
    Сестра, ты же понимаешь. Я не пойду. Моё сердце отдано свободе!
    AdiyahContractThreeNashtaReply
    Я не стану жить под властью тиранов.
    AdiyahContractThreeNashtaReplyTwo
    Я скорее умру, чем вернусь!
    AdiyahContractNashtaPhaseTransition
    Спасибо, Адия. Сестра.
    AdiyahContractThreeNashtaReplyThree
    Берегись, сестра!
    NashtaBewareRandom
    Берегись, сестра!
    NashtaBeware2
    Жар пустыни!
    NashtaDesertHeatRandom
    Жар пустыни!
    NashtaDesertHeat2
    За свободу!
    NashtaForFreedomRandom
    За свободу!
    NashtaForFreedom2
    Пламя сердца!
    NashtaHeartsFlameRandom
    Пламя сердца!
    NashtaHeartsFlame2
    Я отказываюсь!
    NashtaRefuseRandom
    Я отказываюсь!
    NashtaRefuse2
    Ярость солнца!
    NashtaSunsFuryRandom
    Ярость солнца!
    NashtaSunsFury2
    Ярость солнца!
    NashtaSunsFury3
    Ярость солнца!
    NashtaSunsFury4
    Ярость солнца!
    NashtaSunsFury5
    Edit

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