Nashta, la Usurpadora
Humanoide
Área: Campamento saqueado
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Nashta, The Usurper
Spectre | N |
---|---|
Area | Campamento saqueado |
Tags | Lanzador de hechizos, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
Vida
1950%
Armadura
+25%
Evasión
+100%
Ailment Threshold
1950%
Resistencia
50 50 50 30
Damage
135%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 16
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
300%
Model Size
135%
Type
HeistBossDanai
Metadata
Danai
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
81
Vida
34,449,969
Armadura
99,146
Evasión
14,724
Escudo de energía
0
Damage
1,235
Daño de hechizos
1,843
Precisión
480
Attack Time
1.33665
Experiencia
212,240
Ailment Threshold
16,191,485
Chill
51,197
Shock
51,197
Brittle
289,649
Scorch
51,197
Sap
141,449
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistDanaiMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1961–2941
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EAADanaiLightningBlast
Attack
Base Damage: 1961–2941
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 18 seg
GT2DanaiLightningSweep
Triggerable, Spell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 15 seg
DanaiTeleportStrike
Spell, Movement
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 6 seg
teleport additional distance between self and target [16]
DanaiLightningElderBoltTriggered
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 5689 a 8533 de daño físico
Alcance de las habilidades reducido un 99%
El 40% del daño físico se convierte en daño de rayo
El 40% del daño físico se convierte en daño de fuego
is area damage [1]
Alcance de las habilidades reducido un 99%
El 40% del daño físico se convierte en daño de rayo
El 40% del daño físico se convierte en daño de fuego
is area damage [1]
DanaiLightningBlastStrikeTriggered
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 6637 a 9955 de daño físico
Tus golpes siempre electrocutan
Las electrocuciones de tus golpes siempre aumentan el daño recibido al menos un 30%
El 50% del daño físico se convierte en daño de rayo
El 50% del daño físico se convierte en daño de fuego
active skill shock duration +% final [200]
is area damage [1]
Tus golpes siempre electrocutan
Las electrocuciones de tus golpes siempre aumentan el daño recibido al menos un 30%
El 50% del daño físico se convierte en daño de rayo
El 50% del daño físico se convierte en daño de fuego
active skill shock duration +% final [200]
is area damage [1]
DanaiLightningBeamTriggered
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 11378 a 17066 de daño físico
Tus golpes siempre queman
El 50% del daño físico se convierte en daño de rayo
El 50% del daño físico se convierte en daño de fuego
400% más de daño con quemadura
is area damage [1]
Tus golpes siempre queman
El 50% del daño físico se convierte en daño de rayo
El 50% del daño físico se convierte en daño de fuego
400% más de daño con quemadura
is area damage [1]
DanaiSweepCleave
Triggerable, Attack
Base Damage: 1961–2941
Probabilidad de golpe crítico: 5%
Daño de ataque: 160%
Attack Time: 1.995 seg
El 40% del daño físico se convierte en daño de rayo
Inflige un 60% más de daño de ataque
Inflige un 238.3% más de daño
El 40% del daño físico se convierte en daño de fuego
is area damage [1]
Inflige un 60% más de daño de ataque
Inflige un 238.3% más de daño
El 40% del daño físico se convierte en daño de fuego
is area damage [1]
DanaiFlickerAttack
Triggerable, Attack
Base Damage: 1961–2941
Probabilidad de golpe crítico: 5%
Daño de ataque: 130%
Attack Time: 1.995 seg
El 40% del daño físico se convierte en daño de rayo
Inflige un 30% más de daño de ataque
Inflige un 238.3% más de daño
El 40% del daño físico se convierte en daño de fuego
is area damage [1]
Inflige un 30% más de daño de ataque
Inflige un 238.3% más de daño
El 40% del daño físico se convierte en daño de fuego
is area damage [1]
EAADanaiLightningSweep
Attack
Base Damage: 1961–2941
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 15 seg
DanaiSummonLightningVolatileStorm
Spell
Tiempo de lanzamiento: 5 seg
Tiempo de recarga: 25 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
DanaiLightningStormSlash
Triggerable, Attack
Base Damage: 1961–2941
Probabilidad de golpe crítico: 5%
Daño de ataque: 200%
Attack Time: 1.995 seg
Tus golpes siempre queman
Tus golpes siempre electrocutan
El 40% del daño físico se convierte en daño de rayo
Inflige un 100% más de daño de ataque
Inflige un 238.3% más de daño
El 40% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [100]
is area damage [1]
Tus golpes siempre electrocutan
El 40% del daño físico se convierte en daño de rayo
Inflige un 100% más de daño de ataque
Inflige un 238.3% más de daño
El 40% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [100]
is area damage [1]
HeistDanaiMeleeCharged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1961–2941
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
El 40% del daño físico se convierte en daño de rayo
Inflige un 238.3% más de daño
El 40% del daño físico se convierte en daño de fuego
skill can fire arrows [1]
skill can fire wand projectiles [1]
Inflige un 238.3% más de daño
El 40% del daño físico se convierte en daño de fuego
skill can fire arrows [1]
skill can fire wand projectiles [1]
DanaiTeleportStrikeCharged
Spell, Movement
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 6 seg
teleport additional distance between self and target [16]
DanaiFlickerAttackCharged
Triggerable, Attack
Base Damage: 1961–2941
Probabilidad de golpe crítico: 5%
Daño de ataque: 160%
Attack Time: 1.995 seg
El 40% del daño físico se convierte en daño de rayo
Inflige un 60% más de daño de ataque
Inflige un 238.3% más de daño
La duración base es de 10 segundos
El 40% del daño físico se convierte en daño de fuego
is area damage [1]
Inflige un 60% más de daño de ataque
Inflige un 238.3% más de daño
La duración base es de 10 segundos
El 40% del daño físico se convierte en daño de fuego
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistBossBase" StateMachine { define_shared_state = " charged; perma_charged; " } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistBossBase" Animated { on_event_teleport_out_for_flickerstrike_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); DisableTargetable(); " on_event_teleport_in_for_flickerstrike_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk ); IfState( charged, 1, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); } ); EnableTargetable(); " on_event_geotrigger_for_flickerstrike_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk );" } StateMachine { on_state_charged_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon );" create_state_charged_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon );" on_state_charged_0 = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); " on_state_perma_charged_1 = " AddEffectPack( DanaiAngerStart ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon ); " create_state_perma_charged_1 = " AddEffectPack( DanaiAngerIdle ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); " } Life { on_death = " RemoveEffectPack( DanaiAngerStart, true ); RemoveEffectPack( DanaiAngerIdle, true ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/boss_light.ao, light_off ); " on_spawned_dead = " RemoveEffectPack( DanaiAngerStart, true ); RemoveEffectPack( DanaiAngerIdle, true ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); " on_spawned_alive = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/boss_light.ao, light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/boss_light.ao, light_idle ); " } Actor { on_end_Teleport = "EnableTargetable();" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasExiles/Orion/EnvironmentEmbers4.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Boss/Danai"] = { name = "Nashta, The Usurper", life = 19.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.35, damageSpread = 0.2, attackTime = 1.995, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "HeistDanaiMelee", "HeistDanaiMeleeCharged", "EAADanaiLightningBlast", "GT2DanaiLightningSweep", "EAADanaiLightningSweep", "DanaiTeleportStrike", "DanaiTeleportStrikeCharged", "DanaiLightningElderBoltTriggered", "DanaiLightningBlastStrikeTriggered", "DanaiLightningBeamTriggered", "DanaiSweepCleave", "DanaiFlickerAttack", "DanaiFlickerAttackCharged", "DanaiSummonLightningVolatileStorm", "DanaiLightningStormSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistDanaiMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {0, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {0, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistDanaiMeleeCharged"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 40, 40, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, 40, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, 40, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {250, 40, 40, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADanaiLightningBlast"] = { name = "EAADanaiLightningBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GT2DanaiLightningSweep"] = { name = "GT2DanaiLightningSweep", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADanaiLightningSweep"] = { name = "EAADanaiLightningSweep", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiTeleportStrike"] = { name = "DanaiTeleportStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiTeleportStrikeCharged"] = { name = "DanaiTeleportStrikeCharged", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiLightningElderBoltTriggered"] = { name = "DanaiLightningElderBoltTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -99, 40, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiLightningBlastStrikeTriggered"] = { name = "DanaiLightningBlastStrikeTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "shock_minimum_damage_taken_increase_%", "active_skill_shock_duration_+%_final", "is_area_damage", "always_shock", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 50, 30, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiLightningBeamTriggered"] = { name = "DanaiLightningBeamTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 50, 400, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiSweepCleave"] = { name = "DanaiSweepCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 40, 40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, 40, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, 40, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {250, 40, 40, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiFlickerAttack"] = { name = "DanaiFlickerAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 40, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, 40, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, 40, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {250, 40, 40, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiFlickerAttackCharged"] = { name = "DanaiFlickerAttackCharged", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0, 40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {250, 40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiSummonLightningVolatileStorm"] = { name = "DanaiSummonLightningVolatileStorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiLightningStormSlash"] = { name = "DanaiLightningStormSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", "always_shock", }, levels = { [1] = {0, 40, 40, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, 40, 100, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, 40, 100, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {250, 40, 40, 100, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Nashta, la Usurpadora Text Audio /19
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.