แนชตา ผู้ชิงอำนาจ
มนุษย์ด่าน: ค่ายที่ถูกปล้นสะดม
monster dropped item rarity +% [15000]
monster slain experience +% [100]
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Nashta, The Usurper
| Spectre | |
|---|---|
| Area | ค่ายที่ถูกปล้นสะดม |
| Tags | นักเวท, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
พลังชีวิต
1950%
ค่าเกราะ
+25%
การหลบหลีก
+100%
Ailment Threshold
1950%
ค่าต้านทาน
Damage
135%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 16
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
135%
Type
HeistBossDanai
Metadata
Danai
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
81
พลังชีวิต
34,449,969
ค่าเกราะ
99,146
อัตราการหลบหลีก
14,724
Damage
1,235
ความเสียหายเวท
1,843
ความแม่นยำ
960
Attack Time
1.33665
ค่าประสบการณ์
212,240
Minion Life
6,678,454
Minion Damage
1,034
Ailment Threshold
16,191,485
Chill
51,197
Shock
51,197
Brittle
289,649
Scorch
51,197
Sap
141,449
Phys Convert Ele
300%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistDanaiMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1961—2941
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
EAADanaiLightningBlast
Attack
Base Damage: 1961—2941
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 18 วินาที
cast time overrides attack duration [1]
GT2DanaiLightningSweep
Triggerable, Spell
เวลาร่าย: 2 วินาที
คูลดาวน์: 15 วินาที
DanaiTeleportStrike
Spell, Movement
เวลาร่าย: 2 วินาที
คูลดาวน์: 6 วินาที
teleport additional distance between self and target [16]
DanaiLightningElderBoltTriggered
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
แปลงความเสียหาย กายภาพ 40% เป็น สายฟ้า
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
is area damage [1]
skill range +% [-99]
spell maximum base physical damage [5333]
spell minimum base physical damage [3556]
DanaiLightningBlastStrikeTriggered
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
active skill shock duration +% final [200]
always shock [1]
is area damage [1]
shock minimum damage taken increase % [30]
spell maximum base physical damage [2489]
spell minimum base physical damage [1659]
DanaiLightningBeamTriggered
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
เพิ่มความเสียหาย ลุกไหม้ อีก 200%
always ignite [1]
is area damage [1]
spell maximum base physical damage [4267]
spell minimum base physical damage [2844]
DanaiSweepCleave
Triggerable, Attack
Base Damage: 1961—2941
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 160%
Attack Time: 1.995 วินาที
แปลงความเสียหาย กายภาพ 40% เป็น สายฟ้า
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 60%
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
is area damage [1]
DanaiFlickerAttack
Triggerable, Attack
Base Damage: 1961—2941
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 130%
Attack Time: 1.995 วินาที
แปลงความเสียหาย กายภาพ 40% เป็น สายฟ้า
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
is area damage [1]
EAADanaiLightningSweep
Attack
Base Damage: 1961—2941
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 15 วินาที
cast time overrides attack duration [1]
DanaiSummonLightningVolatileStorm
Spell
เวลาร่าย: 5 วินาที
คูลดาวน์: 25 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
DanaiLightningStormSlash
Triggerable, Attack
Base Damage: 1961—2941
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 200%
Attack Time: 1.995 วินาที
แปลงความเสียหาย กายภาพ 40% เป็น สายฟ้า
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
active skill area of effect radius +% final [100]
always ignite [1]
always shock [1]
is area damage [1]
HeistDanaiMeleeCharged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1961—2941
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
แปลงความเสียหาย กายภาพ 40% เป็น สายฟ้า
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
skill can fire arrows [1]
skill can fire wand projectiles [1]
DanaiTeleportStrikeCharged
Spell, Movement
เวลาร่าย: 2 วินาที
คูลดาวน์: 6 วินาที
teleport additional distance between self and target [16]
DanaiFlickerAttackCharged
Triggerable, Attack
Base Damage: 1961—2941
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 160%
Attack Time: 1.995 วินาที
แปลงความเสียหาย กายภาพ 40% เป็น สายฟ้า
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 60%
ระยะเวลาพื้นฐาน 10 วินาที
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"
StateMachine
{
define_shared_state =
"
charged;
perma_charged;
"
}
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance3"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/Danai"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Nashta, The Usurper",
life = 19.5,
damage = 1.35,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 16,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"HeistDanaiMelee",
"HeistDanaiMeleeCharged",
"EAADanaiLightningBlast",
"GT2DanaiLightningSweep",
"EAADanaiLightningSweep",
"DanaiTeleportStrike",
"DanaiTeleportStrikeCharged",
"DanaiLightningElderBoltTriggered",
"DanaiLightningBlastStrikeTriggered",
"DanaiLightningBeamTriggered",
"DanaiSweepCleave",
"DanaiFlickerAttack",
"DanaiFlickerAttackCharged",
"DanaiSummonLightningVolatileStorm",
"DanaiLightningStormSlash",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HeistDanaiMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {0, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {0, levelRequirement = 19, statInterpolation = {2}, cost = { }, },
[3] = {0, levelRequirement = 20, statInterpolation = {2}, cost = { }, },
[4] = {0, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistDanaiMeleeCharged"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"skill_physical_damage_%_to_convert_to_fire",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {40, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAADanaiLightningBlast"] = {
name = "EAADanaiLightningBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GT2DanaiLightningSweep"] = {
name = "GT2DanaiLightningSweep",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAADanaiLightningSweep"] = {
name = "EAADanaiLightningSweep",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DanaiTeleportStrike"] = {
name = "DanaiTeleportStrike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"teleport_additional_distance_between_self_and_target",
},
levels = {
[1] = {16, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DanaiTeleportStrikeCharged"] = {
name = "DanaiTeleportStrikeCharged",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"teleport_additional_distance_between_self_and_target",
},
levels = {
[1] = {16, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DanaiLightningElderBoltTriggered"] = {
name = "DanaiLightningElderBoltTriggered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_range_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -99, 40, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DanaiLightningBlastStrikeTriggered"] = {
name = "DanaiLightningBlastStrikeTriggered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"skill_physical_damage_%_to_convert_to_fire",
"shock_minimum_damage_taken_increase_%",
"active_skill_shock_duration_+%_final",
"is_area_damage",
"always_shock",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 50, 30, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DanaiLightningBeamTriggered"] = {
name = "DanaiLightningBeamTriggered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_ignite_damage_+%_final",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 50, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DanaiSweepCleave"] = {
name = "DanaiSweepCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {40, 40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DanaiFlickerAttack"] = {
name = "DanaiFlickerAttack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {40, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DanaiFlickerAttackCharged"] = {
name = "DanaiFlickerAttackCharged",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"skill_physical_damage_%_to_convert_to_fire",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DanaiSummonLightningVolatileStorm"] = {
name = "DanaiSummonLightningVolatileStorm",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_knocked_back",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DanaiLightningStormSlash"] = {
name = "DanaiLightningStormSlash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"always_ignite",
"always_shock",
},
levels = {
[1] = {40, 40, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเร็ว |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1, ChangeToStance3 |
| Actor.slow_animations_go_to_idle | true |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.charged; | |
| StateMachine.perma_charged; |
แนชตา ผู้ชิงอำนาจ Text Audio /19
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















