簒奪者、ナシュタ
人型
エリア: 略奪されたキャンプ
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
アクションスピードは基礎値の50%よりも低く修正されることがない
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
アクションスピードは基礎値の50%よりも低く修正されることがない
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Nashta, The Usurper
Spectre | N |
---|---|
Area | 略奪されたキャンプ |
Tags | キャスター, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
ライフ
1950%
アーマー
+25%
回避力
+100%
Ailment Threshold
1950%
耐性
50 50 50 30
Damage
135%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 16
Attack Time
1.995 Second
Damage Spread
±20%
経験値
300%
Model Size
135%
Type
HeistBossDanai
Metadata
Danai
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
81
ライフ
34,449,969
アーマー
99,146
回避力
14,724
エナジーシールド
0
Damage
1,235
スペルダメージ
1,843
命中
480
Attack Time
1.33665
経験値
212,240
Ailment Threshold
16,191,485
Chill
51,197
Shock
51,197
Brittle
289,649
Scorch
51,197
Sap
141,449
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistDanaiMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1961–2941
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EAADanaiLightningBlast
Attack
Base Damage: 1961–2941
クリティカル率: 5%
Attack Time: 1.995 秒
クールダウン時間: 18 秒
GT2DanaiLightningSweep
Triggerable, Spell
キャストタイム: 2 秒
クールダウン時間: 15 秒
DanaiTeleportStrike
Spell, Movement
キャストタイム: 2 秒
クールダウン時間: 6 秒
teleport additional distance between self and target [16]
DanaiLightningElderBoltTriggered
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
5689から8533の物理ダメージを与える
スキルの範囲が99%減少する
物理ダメージの40%を雷ダメージに変換する
物理ダメージの40%を火ダメージに変換する
is area damage [1]
スキルの範囲が99%減少する
物理ダメージの40%を雷ダメージに変換する
物理ダメージの40%を火ダメージに変換する
is area damage [1]
DanaiLightningBlastStrikeTriggered
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
6637から9955の物理ダメージを与える
ヒットは常に敵を感電させる
プレイヤーのヒットによる感電は常に受けるダメージを最低30%増加させる
物理ダメージの50%を雷ダメージに変換する
物理ダメージの50%を火ダメージに変換する
active skill shock duration +% final [200]
is area damage [1]
ヒットは常に敵を感電させる
プレイヤーのヒットによる感電は常に受けるダメージを最低30%増加させる
物理ダメージの50%を雷ダメージに変換する
物理ダメージの50%を火ダメージに変換する
active skill shock duration +% final [200]
is area damage [1]
DanaiLightningBeamTriggered
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
11378から17066の物理ダメージを与える
ヒットは常に敵を発火させる
物理ダメージの50%を雷ダメージに変換する
物理ダメージの50%を火ダメージに変換する
発火ダメージが400%上昇する
is area damage [1]
ヒットは常に敵を発火させる
物理ダメージの50%を雷ダメージに変換する
物理ダメージの50%を火ダメージに変換する
発火ダメージが400%上昇する
is area damage [1]
DanaiSweepCleave
Triggerable, Attack
Base Damage: 1961–2941
クリティカル率: 5%
アタックダメージ: 160%
Attack Time: 1.995 秒
物理ダメージの40%を雷ダメージに変換する
アタックダメージが60%上昇する
ダメージが238.3%上昇する
物理ダメージの40%を火ダメージに変換する
is area damage [1]
アタックダメージが60%上昇する
ダメージが238.3%上昇する
物理ダメージの40%を火ダメージに変換する
is area damage [1]
DanaiFlickerAttack
Triggerable, Attack
Base Damage: 1961–2941
クリティカル率: 5%
アタックダメージ: 130%
Attack Time: 1.995 秒
物理ダメージの40%を雷ダメージに変換する
アタックダメージが30%上昇する
ダメージが238.3%上昇する
物理ダメージの40%を火ダメージに変換する
is area damage [1]
アタックダメージが30%上昇する
ダメージが238.3%上昇する
物理ダメージの40%を火ダメージに変換する
is area damage [1]
EAADanaiLightningSweep
Attack
Base Damage: 1961–2941
クリティカル率: 5%
Attack Time: 1.995 秒
クールダウン時間: 15 秒
DanaiSummonLightningVolatileStorm
Spell
キャストタイム: 5 秒
クールダウン時間: 25 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
DanaiLightningStormSlash
Triggerable, Attack
Base Damage: 1961–2941
クリティカル率: 5%
アタックダメージ: 200%
Attack Time: 1.995 秒
ヒットは常に敵を発火させる
ヒットは常に敵を感電させる
物理ダメージの40%を雷ダメージに変換する
アタックダメージが100%上昇する
ダメージが238.3%上昇する
物理ダメージの40%を火ダメージに変換する
active skill area of effect radius +% final [100]
is area damage [1]
ヒットは常に敵を感電させる
物理ダメージの40%を雷ダメージに変換する
アタックダメージが100%上昇する
ダメージが238.3%上昇する
物理ダメージの40%を火ダメージに変換する
active skill area of effect radius +% final [100]
is area damage [1]
HeistDanaiMeleeCharged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1961–2941
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
物理ダメージの40%を雷ダメージに変換する
ダメージが238.3%上昇する
物理ダメージの40%を火ダメージに変換する
skill can fire arrows [1]
skill can fire wand projectiles [1]
ダメージが238.3%上昇する
物理ダメージの40%を火ダメージに変換する
skill can fire arrows [1]
skill can fire wand projectiles [1]
DanaiTeleportStrikeCharged
Spell, Movement
キャストタイム: 2 秒
クールダウン時間: 6 秒
teleport additional distance between self and target [16]
DanaiFlickerAttackCharged
Triggerable, Attack
Base Damage: 1961–2941
クリティカル率: 5%
アタックダメージ: 160%
Attack Time: 1.995 秒
物理ダメージの40%を雷ダメージに変換する
アタックダメージが60%上昇する
ダメージが238.3%上昇する
基礎持続時間は10秒
物理ダメージの40%を火ダメージに変換する
is area damage [1]
アタックダメージが60%上昇する
ダメージが238.3%上昇する
基礎持続時間は10秒
物理ダメージの40%を火ダメージに変換する
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistBossBase" StateMachine { define_shared_state = " charged; perma_charged; " } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistBossBase" Animated { on_event_teleport_out_for_flickerstrike_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); DisableTargetable(); " on_event_teleport_in_for_flickerstrike_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk ); IfState( charged, 1, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); } ); EnableTargetable(); " on_event_geotrigger_for_flickerstrike_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk );" } StateMachine { on_state_charged_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon );" create_state_charged_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon );" on_state_charged_0 = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); " on_state_perma_charged_1 = " AddEffectPack( DanaiAngerStart ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon ); " create_state_perma_charged_1 = " AddEffectPack( DanaiAngerIdle ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); " } Life { on_death = " RemoveEffectPack( DanaiAngerStart, true ); RemoveEffectPack( DanaiAngerIdle, true ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/boss_light.ao, light_off ); " on_spawned_dead = " RemoveEffectPack( DanaiAngerStart, true ); RemoveEffectPack( DanaiAngerIdle, true ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); " on_spawned_alive = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/boss_light.ao, light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/boss_light.ao, light_idle ); " } Actor { on_end_Teleport = "EnableTargetable();" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasExiles/Orion/EnvironmentEmbers4.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Boss/Danai"] = { name = "Nashta, The Usurper", life = 19.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.35, damageSpread = 0.2, attackTime = 1.995, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "HeistDanaiMelee", "HeistDanaiMeleeCharged", "EAADanaiLightningBlast", "GT2DanaiLightningSweep", "EAADanaiLightningSweep", "DanaiTeleportStrike", "DanaiTeleportStrikeCharged", "DanaiLightningElderBoltTriggered", "DanaiLightningBlastStrikeTriggered", "DanaiLightningBeamTriggered", "DanaiSweepCleave", "DanaiFlickerAttack", "DanaiFlickerAttackCharged", "DanaiSummonLightningVolatileStorm", "DanaiLightningStormSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistDanaiMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {0, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {0, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistDanaiMeleeCharged"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 40, 40, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, 40, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, 40, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {250, 40, 40, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADanaiLightningBlast"] = { name = "EAADanaiLightningBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GT2DanaiLightningSweep"] = { name = "GT2DanaiLightningSweep", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADanaiLightningSweep"] = { name = "EAADanaiLightningSweep", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiTeleportStrike"] = { name = "DanaiTeleportStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiTeleportStrikeCharged"] = { name = "DanaiTeleportStrikeCharged", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiLightningElderBoltTriggered"] = { name = "DanaiLightningElderBoltTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -99, 40, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiLightningBlastStrikeTriggered"] = { name = "DanaiLightningBlastStrikeTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "shock_minimum_damage_taken_increase_%", "active_skill_shock_duration_+%_final", "is_area_damage", "always_shock", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 50, 30, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiLightningBeamTriggered"] = { name = "DanaiLightningBeamTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 50, 400, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiSweepCleave"] = { name = "DanaiSweepCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 40, 40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, 40, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, 40, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {250, 40, 40, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiFlickerAttack"] = { name = "DanaiFlickerAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 40, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, 40, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, 40, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {250, 40, 40, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiFlickerAttackCharged"] = { name = "DanaiFlickerAttackCharged", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0, 40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {250, 40, 40, 10000, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiSummonLightningVolatileStorm"] = { name = "DanaiSummonLightningVolatileStorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanaiLightningStormSlash"] = { name = "DanaiLightningStormSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", "always_shock", }, levels = { [1] = {0, 40, 40, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, 40, 100, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, 40, 100, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {250, 40, 40, 100, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アクションスピードは基礎値の50%よりも低く修正されることがない
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
簒奪者、ナシュタ Text Audio /19
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.