夢魘食腐蟲后
野獸
種類: 噴砂爪蟹
屬類: 昆蟲
科類: 洞窟
50% 物理傷害轉換為火焰傷害
monster no map drops [1]
Nightmarish Carrion
幽魂Y
標籤animal_claw_weapon, beast, extra_large_height, flesh_armour, insect, insect_blood, is_unarmed, large_model, physical_affinity, very_slow_movement
Packs
  • 夢魘食腐蟲后, 夢魘食腐蟲
  • 生命
    280%
    異常狀態臨界值
    280%
    抗性
    0 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    160%
    Model Size
    95%
    類型
    ProphecyInsectSpawner
    Metadata
    ProphecyInsectSpawner
    等級
    68
    生命
    18,013
    護甲
    28,790
    閃避值
    4,739
    傷害
    583
    法術傷害
    583
    命中
    580
    攻擊間隔
    1.5
    經驗值
    16,408
    Minion Life
    3,907
    Minion Damage
    465
    異常狀態臨界值
    18,013
    冰緩
    57
    感電
    57
    易碎
    322
    焦灼
    57
    殘喘
    157
    InsectSpawnerSpit
    攻擊, 投射物, 玩家投射物
    基本傷害: 466–699
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    附加 34.3551.53 火焰傷害
    附加 114.5143.1 攻擊物理傷害
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    version 2
    extends "Metadata/Monsters/InsectSpawner/InsectSpawner"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InsectSpawner/InsectSpawner"
    
    BaseEvents
    {
         on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InsectSpawner/ProphecyInsectSpawner"] = {
        name = "Nightmarish Carrion",
        life = 2.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InsectSpawnerSpit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InsectSpawnerSpit"] = {
        name = "InsectSpawnerSpit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "attack_minimum_added_physical_damage",
            "attack_maximum_added_physical_damage",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.18000000715256, 0.27000001072884, 0.60000002384186, 0.75, 30, levelRequirement = 2, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    50% 物理傷害轉換為火焰傷害
    IdMonsterConvertToFireDamage2
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

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