Albtraumhaftes Aas
Bestie
Gattung: Sandspucker
Gruppe: Insekten
Familie: Höhlen
50% des physischen Schadens werden in Feuerschaden umgewandelt
monster no map drops [1]
Nightmarish Carrion
SpectreY
Tagsanimal_claw_weapon, beast, extra_large_height, flesh_armour, insect, insect_blood, is_unarmed, large_model, physical_affinity, very_slow_movement
Packs
  • Albtraumhaftes Aas, Albtraumhafter Kriecher
  • Leben
    280%
    Ailment Threshold
    280%
    Widerstand
    0 0 0 0
    Damage
    156%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    160%
    Model Size
    95%
    Type
    ProphecyInsectSpawner
    Metadata
    ProphecyInsectSpawner
    Stufe
    68
    Leben
    18,013
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    583
    Zauberschaden
    583
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    16,408
    Ailment Threshold
    18,013
    Chill
    57
    Shock
    57
    Brittle
    322
    Scorch
    57
    Sap
    157
    InsectSpawnerSpit
    Attack, Projectile, ProjectilesFromUser
    Base Damage: 466–699
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Fügt 34.35 bis 51.53 Feuerschaden hinzu
    114.5 bis 143.1 zusätzlicher physischer Angriffsschaden
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    version 2
    extends "Metadata/Monsters/InsectSpawner/InsectSpawner"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InsectSpawner/InsectSpawner"
    
    BaseEvents
    {
         on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InsectSpawner/ProphecyInsectSpawner"] = {
        name = "Nightmarish Carrion",
        life = 2.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InsectSpawnerSpit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InsectSpawnerSpit"] = {
        name = "InsectSpawnerSpit",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "attack_minimum_added_physical_damage",
            "attack_maximum_added_physical_damage",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.18000000715256, 0.27000001072884, 0.60000002384186, 0.75, 30, levelRequirement = 2, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    IdMonsterConvertToFireDamage2
    FamilyFireDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global