梦魇腐食者
野兽
属类: 喷砂爪蟹
组别: 昆虫
科目: 洞穴
50% 的物理伤害转换为火焰伤害
monster no map drops [1]
Nightmarish Carrion
幽魂Y
标签animal_claw_weapon, beast, extra_large_height, flesh_armour, insect, insect_blood, is_unarmed, large_model, physical_affinity, very_slow_movement
Packs
  • 梦魇腐食者, 梦魇食腐虫
  • 生命
    280%
    异常状态临界值
    280%
    抗性
    0 0 0 0
    伤害
    156%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    160%
    Model Size
    95%
    类型
    ProphecyInsectSpawner
    Metadata
    ProphecyInsectSpawner
    等级
    68
    生命
    18,013
    护甲
    28,790
    闪避值
    4,739
    伤害
    583
    法术伤害
    583
    命中
    580
    攻击间隔
    1.5
    经验值
    16,408
    Minion Life
    3,907
    Minion Damage
    465
    异常状态临界值
    18,013
    冰缓
    57
    Shock
    57
    Brittle
    322
    Scorch
    57
    Sap
    157
    InsectSpawnerSpit
    攻击, 投射物, 玩家投射物
    基本伤害: 466–699
    暴击几率: 5%
    攻击间隔: 1.5 秒
    附加 34.3551.53 点火焰伤害
    给攻击附加 114.5143.1 点物理伤害
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    version 2
    extends "Metadata/Monsters/InsectSpawner/InsectSpawner"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InsectSpawner/InsectSpawner"
    
    BaseEvents
    {
         on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InsectSpawner/ProphecyInsectSpawner"] = {
        name = "Nightmarish Carrion",
        life = 2.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InsectSpawnerSpit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InsectSpawnerSpit"] = {
        name = "InsectSpawnerSpit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "attack_minimum_added_physical_damage",
            "attack_maximum_added_physical_damage",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.18000000715256, 0.27000001072884, 0.60000002384186, 0.75, 30, levelRequirement = 2, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    50% 的物理伤害转换为火焰伤害
    IdMonsterConvertToFireDamage2
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 编辑

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