Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, extra_large_height, flesh_armour, insect, insect_blood, is_unarmed, large_model, physical_affinity, very_slow_movement |
Packs |
생명력
280%
Ailment Threshold
280%
저항
0 0 0 0
Damage
156%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
경험치
160%
Model Size
95%
Type
ProphecyInsectSpawner
Metadata
ProphecyInsectSpawner
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
18,013
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
583
주문 피해
583
정확도
290
Attack Time
1.5
경험치
16,408
Ailment Threshold
18,013
Chill
57
Shock
57
Brittle
322
Scorch
57
Sap
157
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
InsectSpawnerSpit
Attack, Projectile, ProjectilesFromUser
Base Damage: 466–699
치명타 확률: 5%
Attack Time: 1.5 초
화염 피해 34.35~51.53 추가
공격 시 물리 피해 114.5~143.1 추가
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
공격 시 물리 피해 114.5~143.1 추가
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
Object Type
version 2 extends "Metadata/Monsters/InsectSpawner/InsectSpawner"
Object Type Codes
version 2 extends "Metadata/Monsters/InsectSpawner/InsectSpawner" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InsectSpawner/ProphecyInsectSpawner"] = { name = "Nightmarish Carrion", life = 2.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "InsectSpawnerSpit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["InsectSpawnerSpit"] = { name = "InsectSpawnerSpit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "attack_minimum_added_physical_damage", "attack_maximum_added_physical_damage", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.18000000715256, 0.27000001072884, 0.60000002384186, 0.75, 30, levelRequirement = 2, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, }
물리 피해의 50%를 화염 피해로 전환
Id | MonsterConvertToFireDamage2 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.