Charognard cauchemardesque
Bête
Groupe: Insectes
Famille: Cavernes
50% des Dégâts physiques sont Convertis en Dégâts de feu
monster no map drops [1]
Nightmarish Carrion
SpectreY
Tagsanimal_claw_weapon, beast, extra_large_height, flesh_armour, insect, insect_blood, is_unarmed, large_model, physical_affinity, very_slow_movement
Packs
  • Charognard cauchemardesque, Rampant cauchemardesque
  • Vie
    280%
    Ailment Threshold
    280%
    Résistance
    0 0 0 0
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    160%
    Model Size
    95%
    Type
    ProphecyInsectSpawner
    Metadata
    ProphecyInsectSpawner
    Niveau
    68
    Vie
    18,013
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    583
    Dégâts des sorts
    583
    Précision
    290
    Attack Time
    1.5
    Expérience
    16,408
    Ailment Threshold
    18,013
    Chill
    57
    Shock
    57
    Brittle
    322
    Scorch
    57
    Sap
    157
    InsectSpawnerSpit
    Attack, Projectile, ProjectilesFromUser
    Base Damage: 466–699
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    34.35 à 51.53 Dégâts de feu supplémentaires
    Vos Attaques ont 114.5 à 143.1 Dégâts physiques supplémentaires
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    version 2
    extends "Metadata/Monsters/InsectSpawner/InsectSpawner"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InsectSpawner/InsectSpawner"
    
    BaseEvents
    {
         on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InsectSpawner/ProphecyInsectSpawner"] = {
        name = "Nightmarish Carrion",
        life = 2.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InsectSpawnerSpit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InsectSpawnerSpit"] = {
        name = "InsectSpawnerSpit",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "attack_minimum_added_physical_damage",
            "attack_maximum_added_physical_damage",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.18000000715256, 0.27000001072884, 0.60000002384186, 0.75, 30, levelRequirement = 2, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    IdMonsterConvertToFireDamage2
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global