樂園珍蜥
| 幽魂 | N |
|---|---|
| 地區 | 上層神權之塔 |
| 標籤 | beast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast, slow_movement |
生命
125%
生命轉為護盾
50%
閃避
+20%
異常狀態臨界值
125%
抗性
傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
125%
Model Size
132%
類型
IguanaBoss
Metadata
IguanaBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
33
生命
366
護甲值
1,488
閃避值
1,386
能量護盾
366
傷害
63
法術傷害
63
命中
136
攻擊間隔
1.005
經驗值
2,794
召喚物生命
112
Minion Energy Shield
112
召喚物傷害
48
異常狀態臨界值
731
冰緩
2
感電
2
易碎
13
焦灼
2
殘喘
6
Phys Convert Ele
65%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
IguanaProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 51–76
暴擊率: 5%
攻擊間隔: 1.005 秒
冷卻時間: 3.5 秒
造成60%更少傷害
base is projectile [1]
monster projectile variation [4]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60]
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 51–76
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BossDevour
法術, 陷阱技能, 地雷技能, 圖騰
吞噬圖騰
施放時間: 1 秒
召喚一個圖騰,它會吞噬附近的屍體並為你回復生命。
消耗屍體偷取 2040 生命
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Actor
{
}
Life
{
initial_life_percentage = 75
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GemMonster/IguanaBoss"] = {
name = "Paradisae Venenum",
life = 1.25,
energyShield = 0.5,
fireResist = 64,
coldResist = 64,
lightningResist = 0,
chaosResist = 0,
damage = 1.13,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"BossDevour",
"IguanaProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BossDevour"] = {
name = "Devouring Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"corpse_consumption_life_to_gain",
},
levels = {
[1] = {2040, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[2] = {8700, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
[3] = {27486, levelRequirement = 67, statInterpolation = {1}, cost = { }, },
[4] = {31644, 2000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IguanaProjectile"] = {
name = "IguanaProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"active_skill_damage_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
},
levels = {
[1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
chance to apply suppression on hit % [20]
| Family | SuppressingFire |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [100]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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