Paradisae Venenum
Bestial
Espécie: Rhoas
Grupo: Répteis
Família: Deserticos
chance to apply suppression on hit % [20]
stance movement speed +% final [100]
SpectreN
AreaCetro de Deus Superior
Tagsbeast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast, slow_movement
Vida
125%
Energy Shield From Life
50%
Evasão
+20%
Ailment Threshold
125%
Resistência
64 64 0 0
Damage
113%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
125%
Model Size
132%
Type
IguanaBoss
Metadata
IguanaBoss
Nível
33
Vida
731
Armadura
1,488
Evasão
1,386
Escudo de Energia
293
Damage
63
Dano Mágico
63
Precisão
68
Attack Time
1.005
Experiência
2,794
Ailment Threshold
731
Chill
2
Shock
2
Brittle
13
Scorch
2
Sap
6
IguanaProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 51–76
Chance de Crítico: 5%
Attack Time: 1.005 seg
Recarga: 3.5 seg
Causa 60% menos Dano
base is projectile [1]
monster projectile variation [4]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 51–76
Chance de Crítico: 5%
Attack Time: 1.005 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BossDevour
Spell, Trappable, Mineable, SummonsTotem
Totem Devorador
Tempo de Conjuração: 1 seg
Convoca um totem que pode consumir cadáveres próximos. Se você for ferido, ele destruirá o cadáver e furtará vida para você.
Drena 2040 de Vida para si a cada cadáver consumido

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Actor
{

}

Life
{
	initial_life_percentage = 75
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GemMonster/IguanaBoss"] = {
    name = "Paradisae Venenum",
    life = 1.25,
    energyShield = 0.5,
    fireResist = 64,
    coldResist = 64,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.13,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "BossDevour",
        "IguanaProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BossDevour"] = {
    name = "Devouring Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corpse_consumption_life_to_gain",
    },
    levels = {
        [1] = {2040, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [2] = {8700, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [3] = {27486, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [4] = {31644, 2000, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IguanaProjectile"] = {
    name = "IguanaProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
chance to apply suppression on hit % [20]
IdMonsterSuppressingFire
FamilySuppressingFire
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • chance to apply suppression on hit % Min: 20 Max: 20 Global
  • IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceScavengerRun
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    Edit

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