パラディサエ・ヴェネナム
ジーナス: ロア
グループ: 爬虫類
ファミリー: 砂漠
chance to apply suppression on hit % [20]
stance movement speed +% final [100]
Paradisae Venenum
SpectreN
Area神の杖 -上層-
Tagsbeast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast, slow_movement
ライフ
125%
Energy Shield From Life
50%
回避力
+20%
Ailment Threshold
125%
耐性
64 64 0 0
Damage
113%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
経験値
125%
Model Size
132%
Type
IguanaBoss
Metadata
IguanaBoss
レベル
33
ライフ
366
アーマー
1,488
回避力
1,386
エナジーシールド
366
Damage
63
スペルダメージ
63
命中
136
Attack Time
1.005
経験値
2,794
Minion Life
112
Minion Energy Shield
112
Minion Damage
48
Ailment Threshold
731
Chill
2
Shock
2
Brittle
13
Scorch
2
Sap
6
IguanaProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 51–76
クリティカル率: 5%
Attack Time: 1.005 秒
クールダウン時間: 3.5 秒
ダメージが60%低下する
base is projectile [1]
monster projectile variation [4]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 51–76
クリティカル率: 5%
Attack Time: 1.005 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BossDevour
Spell, Trappable, Mineable, SummonsTotem
デヴァワリングトーテム
キャストタイム: 1 秒
近くの死体を喰らうトーテムを召喚する。召喚者が傷ついている場合、死体を破壊しライフをリーチし召喚者に与える。
死体を1体消費するごとに2040のライフをリーチしてプレイヤーに与える

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Actor
{

}

Life
{
	initial_life_percentage = 75
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GemMonster/IguanaBoss"] = {
    name = "Paradisae Venenum",
    life = 1.25,
    energyShield = 0.5,
    fireResist = 64,
    coldResist = 64,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.13,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "BossDevour",
        "IguanaProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BossDevour"] = {
    name = "Devouring Totem",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corpse_consumption_life_to_gain",
    },
    levels = {
        [1] = {2040, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [2] = {8700, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [3] = {27486, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [4] = {31644, 2000, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IguanaProjectile"] = {
    name = "IguanaProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
chance to apply suppression on hit % [20]
IdMonsterSuppressingFire
FamilySuppressingFire
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • chance to apply suppression on hit % Min: 20 Max: 20 Global
  • IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceScavengerRun
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    編集

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