完美恐怖主義
屍體
怪物種類: 惡魔
法術有 1% 基礎暴擊率
有 400% 基礎暴擊加成
附近友方 +30% 暴擊加成
施放狂熱
右鍵點擊此物品來製造屍體。
Perfect Pain Artist
完美恐怖主義 CasterDemonHigh /8
名字顯示物品素質
DropLevel 68
BaseType Perfect Pain Artist
BaseType 完美恐怖主義
Class 屍體
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/CasterDemonHigh
IconArt/2DItems/Currency/Azmeri/AfflictionMinion2Corpse
ReferenceCommunity Wiki
完美恐怖主義
惡魔
+250% 全域暴擊加成
Perfect Pain Artist
幽魂Y
標籤animal_claw_weapon, 法術, demon, flesh_armour, is_unarmed, lightning_affinity, medium_movement, not_dex, not_str, ranged
生命
144%
生命轉為護盾
50%
異常狀態臨界值
144%
抗性
0 0 75 0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.32 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
AzmeriCasterDemon
Metadata
CasterDemonHigh
等級
68
生命
9,264
護甲
28,790
閃避
4,739
能量護盾
3,064
傷害
467
法術傷害
467
命中
290
攻擊間隔
1.32
經驗值
12,819
異常狀態臨界值
9,264
冰緩
29
感電
29
易碎
166
焦灼
29
殘喘
81
AzmeriCasterDemonProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 1%
施放時間: 1.17 秒
造成 645.91938 閃電傷害
base is projectile [1]
monster projectile variation [139]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
DeceleratingProjectileAzmeriCasterDemon
法術, 投射物, 可觸發
暴擊率: 1%
施放時間: 2.5 秒
冷卻時間: 5 秒
造成 60.91182.7 閃電傷害
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
DeceleratingProjectileAzmeriCasterDemonExplode
法術, 可觸發
暴擊率: 1%
施放時間: 1 秒
造成 815.92448 閃電傷害
你的擊中必定感電
is area damage [1]
ABTTAzmeriCasterDemonCritMultiAura
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒
AzmeriCasterDemonSpellDamageAura
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
狂熱
施放時間: 1 秒
冷卻時間: 0.5 秒
施放一個光環,提供你和你的友方法術傷害和暴擊加成,並對強大的敵人有機率製造奉獻地面。
你和附近非召喚物友方擊中稀有或傳奇敵人時,有 10% 機率製造奉獻地面,持續 8 秒
你和附近友方增加 27.65% 法術暴擊率
你和附近友方造成 11.7% 更多法術傷害
active skill area of effect radius +% final [50]
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/CasterDemonHigh"] = {
    name = "Perfect Pain Artist",
    life = 1.44,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "AzmeriCasterDemonProjectile",
        "ABTTAzmeriCasterDemonCritMultiAura",
        "DeceleratingProjectileAzmeriCasterDemonExplode",
        "DeceleratingProjectileAzmeriCasterDemon",
        "AzmeriCasterDemonSpellDamageAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriCasterDemonProjectile"] = {
    name = "AzmeriCasterDemonProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.5, 1.5, 139, -40, critChance = 1, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ABTTAzmeriCasterDemonCritMultiAura"] = {
    name = "ABTTAzmeriCasterDemonCritMultiAura",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileAzmeriCasterDemonExplode"] = {
    name = "DeceleratingProjectileAzmeriCasterDemonExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 1, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileAzmeriCasterDemon"] = {
    name = "DeceleratingProjectileAzmeriCasterDemon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 1, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriCasterDemonSpellDamageAura"] = {
    name = "Zealotry",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_damage_aura_spell_damage_+%_final",
        "spell_critical_strike_chance_+%",
        "create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {10, 20, 10, 50, levelRequirement = 0, statInterpolation = {2, 2},  cost = { }, },
        [2] = {12, 29, 10, 50, levelRequirement = 80, statInterpolation = {2, 2},  cost = { }, },
    },
}
+250% 全域暴擊加成
IdAzmeriCasterDemonCriticalStrikeMultiplier
FamilyCriticalStrikeMultiplier
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • base critical strike multiplier + Min: 250 Max: 250 全域
  • Craft Tagsdamage critical