完美苦痛尊师
灵柩
怪物类型: 恶魔
法术的基础暴击几率为 1%
基础暴击伤害为 400%
周围友军的爆击伤害加成 +30%
施放奋锐光环
基础暴击伤害为 400%
周围友军的爆击伤害加成 +30%
施放奋锐光环
右键点击该物品以产生灵柩。
Perfect Pain Artist
完美苦痛尊师 CasterDemonHigh /8
名字 | 显示物品素质 |
---|---|
DropLevel | 68 |
BaseType | Perfect Pain Artist |
BaseType | 完美苦痛尊师 |
Class | 灵柩 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/CasterDemonHigh |
Icon | Art/2DItems/Currency/Azmeri/AfflictionMinion2Corpse |
Reference | Community Wiki |
完美苦痛尊师
恶魔
+250% 全域暴击伤害加成
Perfect Pain Artist
幽魂 | Y |
---|---|
标签 | animal_claw_weapon, 施法, demon, flesh_armour, is_unarmed, lightning_affinity, medium_movement, not_dex, not_str, ranged |
生命
144%
生命转为护盾
50%
异常状态临界值
144%
抗性
0 0 75 0
伤害
125%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.32 秒
伤害分布
±20%
经验值
125%
Model Size
100%
类型
AzmeriCasterDemon
Metadata
CasterDemonHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,264
护甲
28,790
闪避值
4,739
能量护盾
3,064
伤害
467
法术伤害
467
命中
290
攻击间隔
1.32
经验值
12,819
异常状态临界值
9,264
冰缓
29
Shock
29
Brittle
166
Scorch
29
Sap
81
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriCasterDemonProjectile
法术, 投射物, 玩家投射物, 可触发
暴击几率: 1%
施放间隔: 1.17 秒
造成 645.9 - 1938 闪电伤害
base is projectile [1]
monster projectile variation [139]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [139]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
DeceleratingProjectileAzmeriCasterDemon
法术, 投射物, 可触发
暴击几率: 1%
施放间隔: 2.5 秒
冷却时间: 5 秒
造成 60.91 - 182.7 闪电伤害
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
DeceleratingProjectileAzmeriCasterDemonExplode
法术, 可触发
暴击几率: 1%
施放间隔: 1 秒
造成 815.9 - 2448 闪电伤害
你的击中始终具有感电效果
is area damage [1]
你的击中始终具有感电效果
is area damage [1]
ABTTAzmeriCasterDemonCritMultiAura
增益, 持续时间, 法术, 可触发
施放间隔: 1 秒
AzmeriCasterDemonSpellDamageAura
法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
奋锐光环
施放间隔: 1 秒
冷却时间: 0.5 秒
施放一个光环, 使你与受光环影响的友军获得伤害和法术暴击几率加成,并在面对强大敌人时有几率创造奉献地面。
你和周围非召唤生物友军有 10% 的几率在击中一个稀有或传奇敌人时,制造一个持续 8 秒的奉献地面
你与周围友军的法术暴击几率提高 27.65%
你与周围友军的法术伤害总增 11.7%
active skill area of effect radius +% final [50]
base deal no damage [1]
你与周围友军的法术暴击几率提高 27.65%
你与周围友军的法术伤害总增 11.7%
active skill area of effect radius +% final [50]
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/CasterDemonHigh"] = { name = "Perfect Pain Artist", life = 1.44, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.32, attackRange = 12, accuracy = 1, skillList = { "AzmeriCasterDemonProjectile", "ABTTAzmeriCasterDemonCritMultiAura", "DeceleratingProjectileAzmeriCasterDemonExplode", "DeceleratingProjectileAzmeriCasterDemon", "AzmeriCasterDemonSpellDamageAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriCasterDemonProjectile"] = { name = "AzmeriCasterDemonProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.5, 1.5, 139, -40, critChance = 1, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTAzmeriCasterDemonCritMultiAura"] = { name = "ABTTAzmeriCasterDemonCritMultiAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileAzmeriCasterDemonExplode"] = { name = "DeceleratingProjectileAzmeriCasterDemonExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "always_shock", }, levels = { [1] = {0.5, 1.5, critChance = 1, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileAzmeriCasterDemon"] = { name = "DeceleratingProjectileAzmeriCasterDemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.5, 1.5, 1, critChance = 1, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriCasterDemonSpellDamageAura"] = { name = "Zealotry", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_damage_aura_spell_damage_+%_final", "spell_critical_strike_chance_+%", "create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", }, levels = { [1] = {10, 20, 10, 50, levelRequirement = 0, statInterpolation = {2, 2}, cost = { }, }, [2] = {12, 29, 10, 50, levelRequirement = 80, statInterpolation = {2, 2}, cost = { }, }, }, }
+250% 全域暴击伤害加成
Id | AzmeriCasterDemonCriticalStrikeMultiplier |
---|---|
Family | CriticalStrikeMultiplier |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage critical |