始祖猛獸
不死
增加 25% 最大生命
增加 20% 角色體型
Primordial Beast
幽魂N
標籤animal_claw_weapon, delve_monster, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, undead, ursine_beast, very_slow_movement
生命
180%
護甲
+25%
異常狀態臨界值
180%
抗性
0 0 0 0
傷害
270%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 20
攻擊間隔
1.095 秒
傷害分佈
±20%
經驗值
180%
Model Size
116%
類型
BeastBossSkeleton
Metadata
BeastDelve_
等級
68
生命
11,580
護甲
35,988
閃避
4,739
能量護盾
0
傷害
1,009
法術傷害
1,009
命中
290
攻擊間隔
1.095
經驗值
18,459
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 807–1210
暴擊率: 5%
攻擊間隔: 1.095 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABeastCleaveUnique
可觸發, 攻擊
基本傷害: 807–1210
暴擊率: 5%
攻擊傷害: 147.5%
攻擊間隔: 1.095 秒
冷卻時間: 5 秒
造成 47.5% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Beasts/Beast"

Transitionable
{
	num_states = 3
	on_transition_to_2 = "ResumeAnimation(  );"
}

Animated
{
	animated_object = "Metadata/Monsters/Beasts/SkeletonBeast/SkeletonBeast.ao"
	on_end_revive = "Transition(  );"
}

BaseEvents
{
	on_construction_complete = 
	"
		PlayAnimation( revive );
		SetCurrentAnimationSpeed( 0.2 );
		PauseAnimation();
	"
}

Stats
{
	monster_ignores_delve_darkness_mechanic = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Beasts/Beast"

Transitionable
{
	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Beasts/BeastDelve_"] = {
    name = "Primordial Beast",
    life = 1.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GABeastCleaveUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABeastCleaveUnique"] = {
    name = "GABeastCleaveUnique",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.475, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
增加 25% 最大生命
增加 20% 角色體型
IdMonsterImplicitIncreasedLife1
FamilyMaximumLifeIncreasePercent
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • maximum life +% Min: 25 Max: 25 全域
  • base actor scale +% Min: 20 Max: 20 全域
  • Craft Tagsresource life
    IdDelveBeastSlam1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Edit

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