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25% erhöhtes maximales Leben
20% vergrößerte Charaktergröße
20% vergrößerte Charaktergröße
Primordial Beast
Spectre | N |
---|---|
Tags | animal_claw_weapon, delve_monster, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, undead, ursine_beast, very_slow_movement |
Leben
180%
Rüstung
+25%
Ailment Threshold
180%
Widerstand




Damage
270%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 20
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
180%
Model Size
116%
Type
BeastBossSkeleton
Metadata
BeastDelve_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
68
Leben
11,580
Rüstung
35,988
Ausweichwert
4,739
Damage
1,009
Zauberschaden
1,009
Genauigkeit
580
Attack Time
1.095
Erfahrung
18,459
Minion Life
2,512
Minion Damage
805
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 807–1210
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GABeastCleaveUnique
Triggerable, Attack
Base Damage: 807–1210
Kritische Trefferchance: 5%
Angriffsschaden: 147.5%
Attack Time: 1.095 Sek.
Abklingzeit: 5 Sek.
Verursacht 47.5% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Beasts/Beast" Transitionable { num_states = 3 on_transition_to_2 = "ResumeAnimation( );" } Animated { animated_object = "Metadata/Monsters/Beasts/SkeletonBeast/SkeletonBeast.ao" on_end_revive = "Transition( );" } BaseEvents { on_construction_complete = " PlayAnimation( revive ); SetCurrentAnimationSpeed( 0.2 ); PauseAnimation(); " } Stats { monster_ignores_delve_darkness_mechanic = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Beasts/Beast" Transitionable { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Beasts/BeastDelve_"] = { name = "Primordial Beast", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 1.095, attackRange = 20, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "GABeastCleaveUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABeastCleaveUnique"] = { name = "GABeastCleaveUnique", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.475, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
25% erhöhtes maximales Leben
20% vergrößerte Charaktergröße
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Id | DelveBeastSlam1 |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.