起源野兽
亡灵
生命上限提高 25%
角色体型增大 20%
Primordial Beast
幽魂N
标签animal_claw_weapon, delve_monster, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, undead, ursine_beast, very_slow_movement
生命
180%
护甲
+25%
异常状态临界值
180%
抗性
0 0 0 0
伤害
270%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 20
攻击间隔
1.095 秒
伤害分布
±20%
经验值
180%
Model Size
116%
类型
BeastBossSkeleton
Metadata
BeastDelve_
等级
68
生命
11,580
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
1,009
法术伤害
1,009
命中
290
攻击间隔
1.095
经验值
18,459
异常状态临界值
11,580
冰缓
37
Shock
37
Brittle
207
Scorch
37
Sap
101
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 807–1210
攻击暴击率: 5%
攻击间隔: 1.095 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABeastCleaveUnique
可触发, 攻击
基本伤害: 807–1210
攻击暴击率: 5%
攻击伤害: 147.5%
攻击间隔: 1.095 秒
冷却时间: 5 秒
攻击伤害总增 47.5%
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Beasts/Beast"

Transitionable
{
	num_states = 3
	on_transition_to_2 = "ResumeAnimation(  );"
}

Animated
{
	animated_object = "Metadata/Monsters/Beasts/SkeletonBeast/SkeletonBeast.ao"
	on_end_revive = "Transition(  );"
}

BaseEvents
{
	on_construction_complete = 
	"
		PlayAnimation( revive );
		SetCurrentAnimationSpeed( 0.2 );
		PauseAnimation();
	"
}

Stats
{
	monster_ignores_delve_darkness_mechanic = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Beasts/Beast"

Transitionable
{
	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Beasts/BeastDelve_"] = {
    name = "Primordial Beast",
    life = 1.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GABeastCleaveUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABeastCleaveUnique"] = {
    name = "GABeastCleaveUnique",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.475, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
生命上限提高 25%
角色体型增大 20%
IdMonsterImplicitIncreasedLife1
FamilyMaximumLifeIncreasePercent
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • maximum life +% Min: 25 Max: 25 全域
  • base actor scale +% Min: 20 Max: 20 全域
  • Craft Tagsresource life
    IdDelveBeastSlam1
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Edit

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