태고의 야수
언데드
최대 생명력 25% 증가
캐릭터 크기 20% 증가
Primordial Beast
SpectreN
Tagsanimal_claw_weapon, delve_monster, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, undead, ursine_beast, very_slow_movement
생명력
180%
방어도
+25%
Ailment Threshold
180%
저항
0 0 0 0
Damage
270%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 20
Attack Time
1.095 Second
Damage Spread
±20%
경험치
180%
Model Size
116%
Type
BeastBossSkeleton
Metadata
BeastDelve_
레벨
68
생명력
11,580
방어도
35,988
회피
4,739
에너지 보호막
0
Damage
1,009
주문 피해
1,009
정확도
290
Attack Time
1.095
경험치
18,459
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 807–1210
치명타 확률: 5%
Attack Time: 1.095 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABeastCleaveUnique
Triggerable, Attack
Base Damage: 807–1210
치명타 확률: 5%
공격 피해: 147.5%
Attack Time: 1.095 초
재사용 대기시간: 5 초
주는 공격 피해 47.5% 증폭
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Beasts/Beast"

Transitionable
{
	num_states = 3
	on_transition_to_2 = "ResumeAnimation(  );"
}

Animated
{
	animated_object = "Metadata/Monsters/Beasts/SkeletonBeast/SkeletonBeast.ao"
	on_end_revive = "Transition(  );"
}

BaseEvents
{
	on_construction_complete = 
	"
		PlayAnimation( revive );
		SetCurrentAnimationSpeed( 0.2 );
		PauseAnimation();
	"
}

Stats
{
	monster_ignores_delve_darkness_mechanic = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Beasts/Beast"

Transitionable
{
	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Beasts/BeastDelve_"] = {
    name = "Primordial Beast",
    life = 1.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GABeastCleaveUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABeastCleaveUnique"] = {
    name = "GABeastCleaveUnique",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.475, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
최대 생명력 25% 증가
캐릭터 크기 20% 증가
IdMonsterImplicitIncreasedLife1
FamilyMaximumLifeIncreasePercent
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 20 Max: 20 Global
  • Craft Tagsresource life
    IdDelveBeastSlam1
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1