阿法魯德的戮克
人形monster base type attack cast speed +% and damage -% final [33]
你的擊中不能被閃避
不會暴擊
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
你的擊中不能被閃避
不會暴擊
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Rukh, of the Afarud
| 幽魂 | N |
|---|---|
| 標籤 | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slashing_weapon, slow_movement |
生命
252%
護甲值
+80%
閃避
+20%
異常狀態臨界值
252%
抗性
傷害
275%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
ExileFaridunMarauder1
Metadata
ExileMarauderFaridun1
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
16,212
護甲值
51,822
閃避值
5,687
傷害
1,027
法術傷害
1,027
命中
580
攻擊間隔
1.005
經驗值
15,383
召喚物生命
3,517
召喚物傷害
820
異常狀態臨界值
16,212
冰緩
51
感電
51
易碎
290
焦灼
51
殘喘
142
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
RemoteSlamMercenary
攻擊, 範圍, 傷害
基本傷害: 822—1233
暴擊率: 5%
攻擊間隔: 1.005 秒
冷卻時間: 8 秒
被輔助的技能有 50% 機率在擊中時威嚇敵人 4 秒
造成1%更多傷害
is area damage [1]
EnrageMercenary
法術
施放時間: 0.3 秒
冷卻時間: 10 秒
基礎持續時間為 6 秒
增加 50% 移動速度
增加 30% 傷害
增加 40% 攻擊和施放速度
CleaveMercenary
攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea
劈砍
基本傷害: 822—1233
暴擊率: 5%
攻擊傷害: 638.16%
攻擊傷害: 638.16%
攻擊間隔: 1.005 秒
角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持時,造成兩把武器總和的60%傷害
造成538.16%更多攻擊傷害
+0.9 米範圍
console skill dont chase [1]
is area damage [1]
skill double hits when dual wielding [1]
LeapSlamMercenaryAlt
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊.地破
基本傷害: 822—1233
暴擊率: 5%
攻擊傷害: 633.5%
攻擊傷害: 633.5%
攻擊間隔: 1.005 秒
短跳至空中,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
對滿血的敵人增加 38% 暈眩時間
造成533.5%更多攻擊傷害
基礎範圍為 2 米
傷害擊中一定暈眩滿血的敵人
is area damage [1]
leap slam always knockback within range [1]
MoltenShellMercenary
法術, 範圍, 持續時間, 圖騰技能, 圖騰未附著施放, 火焰, 立即, 範圍法術, 物理, 可觸發, 守護, 冷卻
熔岩護盾
施放時間: 0.4 秒
冷卻時間: 8 秒
套用一個增益效果至你的護甲,並在你受到傷害前可以先承受部分擊中傷害。當增益效果消耗殆盡時,技能會對你附近的敵人造成反射傷害,此傷害根據此增益效果總共承受多少傷害而定。與其它守護技能共享冷卻時間。
基礎持續時間為 3 秒
受到的擊中傷害有 75% 會先由該增益效果承受,再由你的生命或能量護盾承受
該增益效果可承受相當於你護甲值 10% 的傷害,最多為 5000
該增益效果可承受相當於你護甲值 10% 的傷害,最多為 5000
增益效果 +809.5 護甲
damage originates from initiator location [1]
is area damage [1]
skill override pvp scaling time ms [200]
DeterminationMercenary
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 立即, 範圍法術, 物理, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
堅定
施放時間: 0.3 秒
冷卻時間: 1.2 秒
施放一個光環,使你與受光環影響友方獲得額外的護甲。
+1.8 米範圍
你與附近的隊友獲得 930 額外護甲
你與附近的隊友獲得 49% 更多護甲
base deal no damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileMarauderFaridun1"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Rukh, of the Afarud",
life = 2.52,
damage = 2.75,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Axe",
weaponType2 = "Shield",
skillList = {
"LeapSlamMercenaryAlt",
"CleaveMercenary",
"MoltenShellMercenary",
"DeterminationMercenary",
"EnrageMercenary",
"RemoteSlamMercenary",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["LeapSlamMercenaryAlt"] = {
name = "Leap Slam of Groundbreaking",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"stun_duration_+%_vs_enemies_that_are_on_full_life",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"always_stun_enemies_that_are_on_full_life",
"leap_slam_always_knockback_within_range",
},
levels = {
[1] = {20, 20, baseMultiplier = 2.864, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {21, 20, baseMultiplier = 2.993, levelRequirement = 13, statInterpolation = {1}, cost = { }, },
[3] = {22, 20, baseMultiplier = 3.133, levelRequirement = 17, statInterpolation = {1}, cost = { }, },
[4] = {23, 20, baseMultiplier = 3.279, levelRequirement = 21, statInterpolation = {1}, cost = { }, },
[5] = {24, 20, baseMultiplier = 3.433, levelRequirement = 25, statInterpolation = {1}, cost = { }, },
[6] = {25, 20, baseMultiplier = 3.593, levelRequirement = 29, statInterpolation = {1}, cost = { }, },
[7] = {26, 20, baseMultiplier = 3.76, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[8] = {27, 20, baseMultiplier = 3.928, levelRequirement = 36, statInterpolation = {1}, cost = { }, },
[9] = {28, 20, baseMultiplier = 4.104, levelRequirement = 39, statInterpolation = {1}, cost = { }, },
[10] = {29, 20, baseMultiplier = 4.287, levelRequirement = 42, statInterpolation = {1}, cost = { }, },
[11] = {30, 20, baseMultiplier = 4.478, levelRequirement = 45, statInterpolation = {1}, cost = { }, },
[12] = {31, 20, baseMultiplier = 4.678, levelRequirement = 48, statInterpolation = {1}, cost = { }, },
[13] = {32, 20, baseMultiplier = 4.887, levelRequirement = 51, statInterpolation = {1}, cost = { }, },
[14] = {33, 20, baseMultiplier = 5.104, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
[15] = {34, 20, baseMultiplier = 5.331, levelRequirement = 57, statInterpolation = {1}, cost = { }, },
[16] = {35, 20, baseMultiplier = 5.569, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[17] = {36, 20, baseMultiplier = 5.817, levelRequirement = 63, statInterpolation = {1}, cost = { }, },
[18] = {37, 20, baseMultiplier = 6.075, levelRequirement = 66, statInterpolation = {1}, cost = { }, },
[19] = {38, 20, baseMultiplier = 6.335, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[20] = {39, 20, baseMultiplier = 6.605, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[21] = {40, 20, baseMultiplier = 6.887, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[22] = {41, 20, baseMultiplier = 7.18, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[23] = {42, 20, baseMultiplier = 7.486, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[24] = {43, 20, baseMultiplier = 7.806, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[25] = {44, 20, baseMultiplier = 8.139, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[26] = {45, 20, baseMultiplier = 8.486, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
[27] = {46, 20, baseMultiplier = 8.848, levelRequirement = 84, statInterpolation = {1}, cost = { }, },
[28] = {47, 20, baseMultiplier = 9.224, levelRequirement = 86, statInterpolation = {1}, cost = { }, },
[29] = {48, 20, baseMultiplier = 9.617, levelRequirement = 88, statInterpolation = {1}, cost = { }, },
[30] = {49, 20, baseMultiplier = 10.026, levelRequirement = 90, statInterpolation = {1}, cost = { }, },
[31] = {50, 20, baseMultiplier = 10.642, levelRequirement = 91, statInterpolation = {1}, cost = { }, },
[32] = {50, 20, baseMultiplier = 10.868, levelRequirement = 92, statInterpolation = {1}, cost = { }, },
[33] = {51, 20, baseMultiplier = 11.099, levelRequirement = 93, statInterpolation = {1}, cost = { }, },
[34] = {51, 20, baseMultiplier = 11.335, levelRequirement = 94, statInterpolation = {1}, cost = { }, },
[35] = {52, 20, baseMultiplier = 11.576, levelRequirement = 95, statInterpolation = {1}, cost = { }, },
[36] = {52, 20, baseMultiplier = 11.821, levelRequirement = 96, statInterpolation = {1}, cost = { }, },
[37] = {53, 20, baseMultiplier = 12.073, levelRequirement = 97, statInterpolation = {1}, cost = { }, },
[38] = {53, 20, baseMultiplier = 12.329, levelRequirement = 98, statInterpolation = {1}, cost = { }, },
[39] = {54, 20, baseMultiplier = 12.59, levelRequirement = 99, statInterpolation = {1}, cost = { }, },
[40] = {54, 20, baseMultiplier = 12.858, levelRequirement = 100, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CleaveMercenary"] = {
name = "Cleave",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ThresholdJewelArea] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_radius_+",
"active_skill_merged_damage_+%_final_while_dual_wielding",
"is_area_damage",
"skill_double_hits_when_dual_wielding",
"console_skill_dont_chase",
},
levels = {
[1] = {0, -40, baseMultiplier = 2.1116, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {1, -40, baseMultiplier = 2.2418, levelRequirement = 2, statInterpolation = {1}, cost = { }, },
[3] = {1, -40, baseMultiplier = 2.3846, levelRequirement = 4, statInterpolation = {1}, cost = { }, },
[4] = {2, -40, baseMultiplier = 2.54, levelRequirement = 7, statInterpolation = {1}, cost = { }, },
[5] = {2, -40, baseMultiplier = 2.7094, levelRequirement = 11, statInterpolation = {1}, cost = { }, },
[6] = {3, -40, baseMultiplier = 2.8956, levelRequirement = 16, statInterpolation = {1}, cost = { }, },
[7] = {3, -40, baseMultiplier = 3.0846, levelRequirement = 20, statInterpolation = {1}, cost = { }, },
[8] = {4, -40, baseMultiplier = 3.2834, levelRequirement = 24, statInterpolation = {1}, cost = { }, },
[9] = {4, -40, baseMultiplier = 3.4962, levelRequirement = 28, statInterpolation = {1}, cost = { }, },
[10] = {5, -40, baseMultiplier = 3.7202, levelRequirement = 32, statInterpolation = {1}, cost = { }, },
[11] = {5, -40, baseMultiplier = 3.9554, levelRequirement = 36, statInterpolation = {1}, cost = { }, },
[12] = {6, -40, baseMultiplier = 4.2046, levelRequirement = 40, statInterpolation = {1}, cost = { }, },
[13] = {6, -40, baseMultiplier = 4.4692, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[14] = {7, -40, baseMultiplier = 4.7478, levelRequirement = 48, statInterpolation = {1}, cost = { }, },
[15] = {7, -40, baseMultiplier = 5.0418, levelRequirement = 52, statInterpolation = {1}, cost = { }, },
[16] = {8, -40, baseMultiplier = 5.354, levelRequirement = 56, statInterpolation = {1}, cost = { }, },
[17] = {8, -40, baseMultiplier = 5.6802, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[18] = {9, -40, baseMultiplier = 6.0274, levelRequirement = 64, statInterpolation = {1}, cost = { }, },
[19] = {9, -40, baseMultiplier = 6.3816, levelRequirement = 67, statInterpolation = {1}, cost = { }, },
[20] = {10, -40, baseMultiplier = 6.7568, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[21] = {10, -40, baseMultiplier = 7.139, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[22] = {11, -40, baseMultiplier = 7.5422, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[23] = {11, -40, baseMultiplier = 7.9664, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[24] = {12, -40, baseMultiplier = 8.413, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[25] = {12, -40, baseMultiplier = 8.8848, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[26] = {13, -40, baseMultiplier = 9.379, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
[27] = {13, -40, baseMultiplier = 9.9012, levelRequirement = 84, statInterpolation = {1}, cost = { }, },
[28] = {14, -40, baseMultiplier = 10.4514, levelRequirement = 86, statInterpolation = {1}, cost = { }, },
[29] = {14, -40, baseMultiplier = 11.031, levelRequirement = 88, statInterpolation = {1}, cost = { }, },
[30] = {15, -40, baseMultiplier = 11.64, levelRequirement = 90, statInterpolation = {1}, cost = { }, },
[31] = {15, -40, baseMultiplier = 12.578, levelRequirement = 91, statInterpolation = {1}, cost = { }, },
[32] = {15, -40, baseMultiplier = 12.9238, levelRequirement = 92, statInterpolation = {1}, cost = { }, },
[33] = {16, -40, baseMultiplier = 13.2794, levelRequirement = 93, statInterpolation = {1}, cost = { }, },
[34] = {16, -40, baseMultiplier = 13.642, levelRequirement = 94, statInterpolation = {1}, cost = { }, },
[35] = {16, -40, baseMultiplier = 14.0158, levelRequirement = 95, statInterpolation = {1}, cost = { }, },
[36] = {17, -40, baseMultiplier = 14.4008, levelRequirement = 96, statInterpolation = {1}, cost = { }, },
[37] = {17, -40, baseMultiplier = 14.7956, levelRequirement = 97, statInterpolation = {1}, cost = { }, },
[38] = {17, -40, baseMultiplier = 15.1988, levelRequirement = 98, statInterpolation = {1}, cost = { }, },
[39] = {18, -40, baseMultiplier = 15.6146, levelRequirement = 99, statInterpolation = {1}, cost = { }, },
[40] = {18, -40, baseMultiplier = 16.0402, levelRequirement = 100, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MoltenShellMercenary"] = {
name = "Molten Shell",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.TotemCastsWhenNotDetached] = true,
[SkillType.Fire] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.Triggerable] = true,
[SkillType.Guard] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.4,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_reduction_rating",
"skill_override_pvp_scaling_time_ms",
"molten_shell_damage_absorbed_%",
"molten_shell_damage_absorb_limit_%_of_armour",
"molten_shell_max_damage_absorbed",
"base_skill_effect_duration",
"is_area_damage",
"damage_originates_from_initiator_location",
},
levels = {
[1] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 16, statInterpolation = {3}, cost = { }, },
[2] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 20, statInterpolation = {3}, cost = { }, },
[3] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 24, statInterpolation = {3}, cost = { }, },
[4] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 28, statInterpolation = {3}, cost = { }, },
[5] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 31, statInterpolation = {3}, cost = { }, },
[6] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 34, statInterpolation = {3}, cost = { }, },
[7] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 37, statInterpolation = {3}, cost = { }, },
[8] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 40, statInterpolation = {3}, cost = { }, },
[9] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 43, statInterpolation = {3}, cost = { }, },
[10] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 46, statInterpolation = {3}, cost = { }, },
[11] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 49, statInterpolation = {3}, cost = { }, },
[12] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 52, statInterpolation = {3}, cost = { }, },
[13] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 55, statInterpolation = {3}, cost = { }, },
[14] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 58, statInterpolation = {3}, cost = { }, },
[15] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 60, statInterpolation = {3}, cost = { }, },
[16] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 62, statInterpolation = {3}, cost = { }, },
[17] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[18] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[19] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[20] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[21] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[22] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[23] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[24] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[25] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[26] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
[27] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 84, statInterpolation = {3}, cost = { }, },
[28] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 86, statInterpolation = {3}, cost = { }, },
[29] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 88, statInterpolation = {3}, cost = { }, },
[30] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 90, statInterpolation = {3}, cost = { }, },
[31] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 91, statInterpolation = {3}, cost = { }, },
[32] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 92, statInterpolation = {3}, cost = { }, },
[33] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 93, statInterpolation = {3}, cost = { }, },
[34] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 94, statInterpolation = {3}, cost = { }, },
[35] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 95, statInterpolation = {3}, cost = { }, },
[36] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 96, statInterpolation = {3}, cost = { }, },
[37] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 97, statInterpolation = {3}, cost = { }, },
[38] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 98, statInterpolation = {3}, cost = { }, },
[39] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 99, statInterpolation = {3}, cost = { }, },
[40] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 100, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeterminationMercenary"] = {
name = "Determination",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants armour to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"determination_aura_armour_+%_final",
"base_physical_damage_reduction_rating",
"active_skill_base_radius_+",
"base_deal_no_damage",
},
levels = {
[1] = {40, 90, 0, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {40, 107, 1, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {41, 127, 2, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {41, 150, 3, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {42, 176, 4, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {42, 209, 5, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {43, 246, 6, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {43, 286, 7, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {44, 335, 8, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {44, 373, 9, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {45, 414, 10, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {45, 458, 11, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {46, 510, 12, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {46, 561, 13, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {47, 623, 14, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {47, 689, 15, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {48, 762, 16, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {48, 842, 17, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {49, 930, 18, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {49, 1026, 19, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {50, 1077, 20, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {50, 1131, 21, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {51, 1189, 22, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {51, 1247, 23, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {52, 1310, 24, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {52, 1376, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {53, 1444, 26, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {53, 1518, 27, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {54, 1594, 28, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {54, 1673, 29, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, },
[31] = {55, 1716, 29, levelRequirement = 91, statInterpolation = {1, 1, 1}, cost = { }, },
[32] = {55, 1758, 30, levelRequirement = 92, statInterpolation = {1, 1, 1}, cost = { }, },
[33] = {55, 1801, 30, levelRequirement = 93, statInterpolation = {1, 1, 1}, cost = { }, },
[34] = {55, 1845, 31, levelRequirement = 94, statInterpolation = {1, 1, 1}, cost = { }, },
[35] = {56, 1892, 31, levelRequirement = 95, statInterpolation = {1, 1, 1}, cost = { }, },
[36] = {56, 1937, 32, levelRequirement = 96, statInterpolation = {1, 1, 1}, cost = { }, },
[37] = {56, 1985, 32, levelRequirement = 97, statInterpolation = {1, 1, 1}, cost = { }, },
[38] = {56, 2032, 33, levelRequirement = 98, statInterpolation = {1, 1, 1}, cost = { }, },
[39] = {57, 2084, 33, levelRequirement = 99, statInterpolation = {1, 1, 1}, cost = { }, },
[40] = {57, 2133, 34, levelRequirement = 100, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EnrageMercenary"] = {
name = "EnrageMercenary",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_and_cast_speed_+%",
"base_movement_velocity_+%",
"damage_+%",
"base_skill_effect_duration",
},
levels = {
[1] = {20, 20, 15, 6000, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {20, 30, 20, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[50] = {40, 40, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[67] = {40, 50, 30, 6000, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, },
[80] = {40, 60, 35, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RemoteSlamMercenary"] = {
name = "RemoteSlamMercenary",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"chance_to_intimidate_on_hit_%",
"is_area_damage",
},
levels = {
[1] = {1, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
你的擊中不能被閃避
| Family | AlwaysHits |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 攻擊 |
不會暴擊
| Family | CannotCrit |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 暴擊 |
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.