Rukh, von den Afarud
Humanoidmonster base type attack cast speed +% and damage -% final [33]
Euren Treffern kann nicht ausgewichen werden
Ihr erzielt keine kritischen Treffer
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Euren Treffern kann nicht ausgewichen werden
Ihr erzielt keine kritischen Treffer
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Rukh, of the Afarud
| Spectre | N |
|---|---|
| Tags | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slashing_weapon, slow_movement |
Leben
252%
Rüstung
+80%
Ausweichen
+20%
Ailment Threshold
252%
Widerstand
Damage
275%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
ExileFaridunMarauder1
Metadata
ExileMarauderFaridun1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
16,212
Rüstung
51,822
Ausweichwert
5,687
Damage
1,027
Zauberschaden
1,027
Genauigkeit
580
Attack Time
1.005
Erfahrung
15,383
Minion Life
3,517
Minion Damage
820
Ailment Threshold
16,212
Chill
51
Shock
51
Brittle
290
Scorch
51
Sap
142
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RemoteSlamMercenary
Attack, Area, Damage
Base Damage: 822—1233
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Abklingzeit: 8 Sek.
Unterstützte Fertigkeiten haben 50% Chance, Gegner bei Treffer für 4 Sekunden einzuschüchtern
Verursacht 1% mehr Schaden
is area damage [1]
EnrageMercenary
Spell
Zauberzeit: 0.3 Sek.
Abklingzeit: 10 Sek.
Basisdauer beträgt 6 Sekunden
50% erhöhte Bewegungsgeschwindigkeit
30% erhöhter Schaden
40% erhöhte Angriffs- und Zaubergeschwindigkeit
CleaveMercenary
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Spalten
Base Damage: 822—1233
Kritische Trefferchance: 5%
Angriffsschaden: 638.16%
Angriffsschaden: 638.16%
Attack Time: 1.005 Sek.
Der Charakter schwingt seine Waffe (oder beide, falls zwei Waffen verwendet werden) bogenförmig in Richtung des Ziels und fügt Monstern vor ihm Schaden zu. Funktioniert nur mit Äxten oder Schwertern.
Verursacht 60% kombinierten Waffenschaden beim Tragen zweier Waffen
Verursacht 538.16% mehr Angriffsschaden
+0.9 Meter zum Radius
console skill dont chase [1]
is area damage [1]
skill double hits when dual wielding [1]
LeapSlamMercenaryAlt
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb der Erdspaltung
Base Damage: 822—1233
Kritische Trefferchance: 5%
Angriffsschaden: 633.5%
Angriffsschaden: 633.5%
Attack Time: 1.005 Sek.
Springt eine kurze Distanz durch die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
38% verlängerte Betäubungsdauer gegen Gegner mit vollem Leben
Verursacht 533.5% mehr Angriffsschaden
Basisradius beträgt 2 Meter
Schadenstreffer betäuben Gegner mit vollem Leben immer
is area damage [1]
leap slam always knockback within range [1]
MoltenShellMercenary
Spell, Area, Duration, Totemable, TotemCastsWhenNotDetached, Fire, Instant, AreaSpell, Physical, Triggerable, Guard, Cooldown
Lavaschilde
Zauberzeit: 0.4 Sek.
Abklingzeit: 8 Sek.
Wendet eine Stärkung an, die Eure Rüstung verstärkt und die einen Teil des erlittenen Schadens von Treffern für Euch absorbieren kann, bevor sie verbraucht ist. Wenn die Stärkung ausläuft oder verbraucht ist, verursacht die Fertigkeit bei Gegnern im Umkreis reflektierten Schaden, der auf dem Gesamtschaden basiert, der von der Stärkung absorbiert wurde. Teilt sich eine Abklingzeit mit anderen Wächter-Fertigkeiten.
Basisdauer beträgt 3 Sekunden
75% des Schadens von Treffern werden zuerst von der Stärkung abgezogen statt von Eurem Leben oder Energieschild
Stärkung kann Schaden in Höhe von 10% Eurer Rüstung erleiden, bis zu einem Maximum von 5000
Stärkung kann Schaden in Höhe von 10% Eurer Rüstung erleiden, bis zu einem Maximum von 5000
Stärkung gewährt +809.5 zu Rüstung
damage originates from initiator location [1]
is area damage [1]
skill override pvp scaling time ms [200]
DeterminationMercenary
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Entschlossenheit
Zauberzeit: 0.3 Sek.
Abklingzeit: 1.2 Sek.
Zaubert eine Aura, die Euch und Euren Verbündeten einen erhöhten Rüstungswert gewährt.
+1.8 Meter zum Radius
Ihr und Verbündete im Umkreis erhalten 930 zusätzliche Rüstung
Ihr und Verbündete im Umkreis erhalten 49% mehr Rüstung
base deal no damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileMarauderFaridun1"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Rukh, of the Afarud",
life = 2.52,
damage = 2.75,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Axe",
weaponType2 = "Shield",
skillList = {
"LeapSlamMercenaryAlt",
"CleaveMercenary",
"MoltenShellMercenary",
"DeterminationMercenary",
"EnrageMercenary",
"RemoteSlamMercenary",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["LeapSlamMercenaryAlt"] = {
name = "Leap Slam of Groundbreaking",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"stun_duration_+%_vs_enemies_that_are_on_full_life",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"always_stun_enemies_that_are_on_full_life",
"leap_slam_always_knockback_within_range",
},
levels = {
[1] = {20, 20, baseMultiplier = 2.864, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {21, 20, baseMultiplier = 2.993, levelRequirement = 13, statInterpolation = {1}, cost = { }, },
[3] = {22, 20, baseMultiplier = 3.133, levelRequirement = 17, statInterpolation = {1}, cost = { }, },
[4] = {23, 20, baseMultiplier = 3.279, levelRequirement = 21, statInterpolation = {1}, cost = { }, },
[5] = {24, 20, baseMultiplier = 3.433, levelRequirement = 25, statInterpolation = {1}, cost = { }, },
[6] = {25, 20, baseMultiplier = 3.593, levelRequirement = 29, statInterpolation = {1}, cost = { }, },
[7] = {26, 20, baseMultiplier = 3.76, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[8] = {27, 20, baseMultiplier = 3.928, levelRequirement = 36, statInterpolation = {1}, cost = { }, },
[9] = {28, 20, baseMultiplier = 4.104, levelRequirement = 39, statInterpolation = {1}, cost = { }, },
[10] = {29, 20, baseMultiplier = 4.287, levelRequirement = 42, statInterpolation = {1}, cost = { }, },
[11] = {30, 20, baseMultiplier = 4.478, levelRequirement = 45, statInterpolation = {1}, cost = { }, },
[12] = {31, 20, baseMultiplier = 4.678, levelRequirement = 48, statInterpolation = {1}, cost = { }, },
[13] = {32, 20, baseMultiplier = 4.887, levelRequirement = 51, statInterpolation = {1}, cost = { }, },
[14] = {33, 20, baseMultiplier = 5.104, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
[15] = {34, 20, baseMultiplier = 5.331, levelRequirement = 57, statInterpolation = {1}, cost = { }, },
[16] = {35, 20, baseMultiplier = 5.569, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[17] = {36, 20, baseMultiplier = 5.817, levelRequirement = 63, statInterpolation = {1}, cost = { }, },
[18] = {37, 20, baseMultiplier = 6.075, levelRequirement = 66, statInterpolation = {1}, cost = { }, },
[19] = {38, 20, baseMultiplier = 6.335, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[20] = {39, 20, baseMultiplier = 6.605, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[21] = {40, 20, baseMultiplier = 6.887, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[22] = {41, 20, baseMultiplier = 7.18, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[23] = {42, 20, baseMultiplier = 7.486, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[24] = {43, 20, baseMultiplier = 7.806, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[25] = {44, 20, baseMultiplier = 8.139, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[26] = {45, 20, baseMultiplier = 8.486, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
[27] = {46, 20, baseMultiplier = 8.848, levelRequirement = 84, statInterpolation = {1}, cost = { }, },
[28] = {47, 20, baseMultiplier = 9.224, levelRequirement = 86, statInterpolation = {1}, cost = { }, },
[29] = {48, 20, baseMultiplier = 9.617, levelRequirement = 88, statInterpolation = {1}, cost = { }, },
[30] = {49, 20, baseMultiplier = 10.026, levelRequirement = 90, statInterpolation = {1}, cost = { }, },
[31] = {50, 20, baseMultiplier = 10.642, levelRequirement = 91, statInterpolation = {1}, cost = { }, },
[32] = {50, 20, baseMultiplier = 10.868, levelRequirement = 92, statInterpolation = {1}, cost = { }, },
[33] = {51, 20, baseMultiplier = 11.099, levelRequirement = 93, statInterpolation = {1}, cost = { }, },
[34] = {51, 20, baseMultiplier = 11.335, levelRequirement = 94, statInterpolation = {1}, cost = { }, },
[35] = {52, 20, baseMultiplier = 11.576, levelRequirement = 95, statInterpolation = {1}, cost = { }, },
[36] = {52, 20, baseMultiplier = 11.821, levelRequirement = 96, statInterpolation = {1}, cost = { }, },
[37] = {53, 20, baseMultiplier = 12.073, levelRequirement = 97, statInterpolation = {1}, cost = { }, },
[38] = {53, 20, baseMultiplier = 12.329, levelRequirement = 98, statInterpolation = {1}, cost = { }, },
[39] = {54, 20, baseMultiplier = 12.59, levelRequirement = 99, statInterpolation = {1}, cost = { }, },
[40] = {54, 20, baseMultiplier = 12.858, levelRequirement = 100, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CleaveMercenary"] = {
name = "Cleave",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ThresholdJewelArea] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_radius_+",
"active_skill_merged_damage_+%_final_while_dual_wielding",
"is_area_damage",
"skill_double_hits_when_dual_wielding",
"console_skill_dont_chase",
},
levels = {
[1] = {0, -40, baseMultiplier = 2.1116, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {1, -40, baseMultiplier = 2.2418, levelRequirement = 2, statInterpolation = {1}, cost = { }, },
[3] = {1, -40, baseMultiplier = 2.3846, levelRequirement = 4, statInterpolation = {1}, cost = { }, },
[4] = {2, -40, baseMultiplier = 2.54, levelRequirement = 7, statInterpolation = {1}, cost = { }, },
[5] = {2, -40, baseMultiplier = 2.7094, levelRequirement = 11, statInterpolation = {1}, cost = { }, },
[6] = {3, -40, baseMultiplier = 2.8956, levelRequirement = 16, statInterpolation = {1}, cost = { }, },
[7] = {3, -40, baseMultiplier = 3.0846, levelRequirement = 20, statInterpolation = {1}, cost = { }, },
[8] = {4, -40, baseMultiplier = 3.2834, levelRequirement = 24, statInterpolation = {1}, cost = { }, },
[9] = {4, -40, baseMultiplier = 3.4962, levelRequirement = 28, statInterpolation = {1}, cost = { }, },
[10] = {5, -40, baseMultiplier = 3.7202, levelRequirement = 32, statInterpolation = {1}, cost = { }, },
[11] = {5, -40, baseMultiplier = 3.9554, levelRequirement = 36, statInterpolation = {1}, cost = { }, },
[12] = {6, -40, baseMultiplier = 4.2046, levelRequirement = 40, statInterpolation = {1}, cost = { }, },
[13] = {6, -40, baseMultiplier = 4.4692, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[14] = {7, -40, baseMultiplier = 4.7478, levelRequirement = 48, statInterpolation = {1}, cost = { }, },
[15] = {7, -40, baseMultiplier = 5.0418, levelRequirement = 52, statInterpolation = {1}, cost = { }, },
[16] = {8, -40, baseMultiplier = 5.354, levelRequirement = 56, statInterpolation = {1}, cost = { }, },
[17] = {8, -40, baseMultiplier = 5.6802, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[18] = {9, -40, baseMultiplier = 6.0274, levelRequirement = 64, statInterpolation = {1}, cost = { }, },
[19] = {9, -40, baseMultiplier = 6.3816, levelRequirement = 67, statInterpolation = {1}, cost = { }, },
[20] = {10, -40, baseMultiplier = 6.7568, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[21] = {10, -40, baseMultiplier = 7.139, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[22] = {11, -40, baseMultiplier = 7.5422, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[23] = {11, -40, baseMultiplier = 7.9664, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[24] = {12, -40, baseMultiplier = 8.413, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[25] = {12, -40, baseMultiplier = 8.8848, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[26] = {13, -40, baseMultiplier = 9.379, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
[27] = {13, -40, baseMultiplier = 9.9012, levelRequirement = 84, statInterpolation = {1}, cost = { }, },
[28] = {14, -40, baseMultiplier = 10.4514, levelRequirement = 86, statInterpolation = {1}, cost = { }, },
[29] = {14, -40, baseMultiplier = 11.031, levelRequirement = 88, statInterpolation = {1}, cost = { }, },
[30] = {15, -40, baseMultiplier = 11.64, levelRequirement = 90, statInterpolation = {1}, cost = { }, },
[31] = {15, -40, baseMultiplier = 12.578, levelRequirement = 91, statInterpolation = {1}, cost = { }, },
[32] = {15, -40, baseMultiplier = 12.9238, levelRequirement = 92, statInterpolation = {1}, cost = { }, },
[33] = {16, -40, baseMultiplier = 13.2794, levelRequirement = 93, statInterpolation = {1}, cost = { }, },
[34] = {16, -40, baseMultiplier = 13.642, levelRequirement = 94, statInterpolation = {1}, cost = { }, },
[35] = {16, -40, baseMultiplier = 14.0158, levelRequirement = 95, statInterpolation = {1}, cost = { }, },
[36] = {17, -40, baseMultiplier = 14.4008, levelRequirement = 96, statInterpolation = {1}, cost = { }, },
[37] = {17, -40, baseMultiplier = 14.7956, levelRequirement = 97, statInterpolation = {1}, cost = { }, },
[38] = {17, -40, baseMultiplier = 15.1988, levelRequirement = 98, statInterpolation = {1}, cost = { }, },
[39] = {18, -40, baseMultiplier = 15.6146, levelRequirement = 99, statInterpolation = {1}, cost = { }, },
[40] = {18, -40, baseMultiplier = 16.0402, levelRequirement = 100, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MoltenShellMercenary"] = {
name = "Molten Shell",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.TotemCastsWhenNotDetached] = true,
[SkillType.Fire] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.Triggerable] = true,
[SkillType.Guard] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.4,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_reduction_rating",
"skill_override_pvp_scaling_time_ms",
"molten_shell_damage_absorbed_%",
"molten_shell_damage_absorb_limit_%_of_armour",
"molten_shell_max_damage_absorbed",
"base_skill_effect_duration",
"is_area_damage",
"damage_originates_from_initiator_location",
},
levels = {
[1] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 16, statInterpolation = {3}, cost = { }, },
[2] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 20, statInterpolation = {3}, cost = { }, },
[3] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 24, statInterpolation = {3}, cost = { }, },
[4] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 28, statInterpolation = {3}, cost = { }, },
[5] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 31, statInterpolation = {3}, cost = { }, },
[6] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 34, statInterpolation = {3}, cost = { }, },
[7] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 37, statInterpolation = {3}, cost = { }, },
[8] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 40, statInterpolation = {3}, cost = { }, },
[9] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 43, statInterpolation = {3}, cost = { }, },
[10] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 46, statInterpolation = {3}, cost = { }, },
[11] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 49, statInterpolation = {3}, cost = { }, },
[12] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 52, statInterpolation = {3}, cost = { }, },
[13] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 55, statInterpolation = {3}, cost = { }, },
[14] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 58, statInterpolation = {3}, cost = { }, },
[15] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 60, statInterpolation = {3}, cost = { }, },
[16] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 62, statInterpolation = {3}, cost = { }, },
[17] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[18] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[19] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[20] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[21] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[22] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[23] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[24] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[25] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[26] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
[27] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 84, statInterpolation = {3}, cost = { }, },
[28] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 86, statInterpolation = {3}, cost = { }, },
[29] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 88, statInterpolation = {3}, cost = { }, },
[30] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 90, statInterpolation = {3}, cost = { }, },
[31] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 91, statInterpolation = {3}, cost = { }, },
[32] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 92, statInterpolation = {3}, cost = { }, },
[33] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 93, statInterpolation = {3}, cost = { }, },
[34] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 94, statInterpolation = {3}, cost = { }, },
[35] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 95, statInterpolation = {3}, cost = { }, },
[36] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 96, statInterpolation = {3}, cost = { }, },
[37] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 97, statInterpolation = {3}, cost = { }, },
[38] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 98, statInterpolation = {3}, cost = { }, },
[39] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 99, statInterpolation = {3}, cost = { }, },
[40] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 100, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeterminationMercenary"] = {
name = "Determination",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants armour to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"determination_aura_armour_+%_final",
"base_physical_damage_reduction_rating",
"active_skill_base_radius_+",
"base_deal_no_damage",
},
levels = {
[1] = {40, 90, 0, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {40, 107, 1, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {41, 127, 2, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {41, 150, 3, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {42, 176, 4, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {42, 209, 5, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {43, 246, 6, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {43, 286, 7, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {44, 335, 8, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {44, 373, 9, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {45, 414, 10, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {45, 458, 11, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {46, 510, 12, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {46, 561, 13, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {47, 623, 14, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {47, 689, 15, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {48, 762, 16, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {48, 842, 17, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {49, 930, 18, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {49, 1026, 19, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {50, 1077, 20, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {50, 1131, 21, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {51, 1189, 22, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {51, 1247, 23, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {52, 1310, 24, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {52, 1376, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {53, 1444, 26, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {53, 1518, 27, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {54, 1594, 28, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {54, 1673, 29, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, },
[31] = {55, 1716, 29, levelRequirement = 91, statInterpolation = {1, 1, 1}, cost = { }, },
[32] = {55, 1758, 30, levelRequirement = 92, statInterpolation = {1, 1, 1}, cost = { }, },
[33] = {55, 1801, 30, levelRequirement = 93, statInterpolation = {1, 1, 1}, cost = { }, },
[34] = {55, 1845, 31, levelRequirement = 94, statInterpolation = {1, 1, 1}, cost = { }, },
[35] = {56, 1892, 31, levelRequirement = 95, statInterpolation = {1, 1, 1}, cost = { }, },
[36] = {56, 1937, 32, levelRequirement = 96, statInterpolation = {1, 1, 1}, cost = { }, },
[37] = {56, 1985, 32, levelRequirement = 97, statInterpolation = {1, 1, 1}, cost = { }, },
[38] = {56, 2032, 33, levelRequirement = 98, statInterpolation = {1, 1, 1}, cost = { }, },
[39] = {57, 2084, 33, levelRequirement = 99, statInterpolation = {1, 1, 1}, cost = { }, },
[40] = {57, 2133, 34, levelRequirement = 100, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EnrageMercenary"] = {
name = "EnrageMercenary",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_and_cast_speed_+%",
"base_movement_velocity_+%",
"damage_+%",
"base_skill_effect_duration",
},
levels = {
[1] = {20, 20, 15, 6000, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {20, 30, 20, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[50] = {40, 40, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[67] = {40, 50, 30, 6000, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, },
[80] = {40, 60, 35, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RemoteSlamMercenary"] = {
name = "RemoteSlamMercenary",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"chance_to_intimidate_on_hit_%",
"is_area_damage",
},
levels = {
[1] = {1, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Schaden Angriff Zauberer Geschwindigkeit |
Euren Treffern kann nicht ausgewichen werden
| Family | AlwaysHits |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Angriff |
Ihr erzielt keine kritischen Treffer
| Family | CannotCrit |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Kritisch |
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.