MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceVaalSideAreaStrongboxShrine
アファルドのルク
人型
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
monster base type attack cast speed +% and damage -% final [33]
プレイヤーのヒットは回避されることがない
クリティカルストライクを与えることができない
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
Rukh, of the Afarud
SpectreN
Tagsfire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slashing_weapon, slow_movement
ライフ
252%
アーマー
+80%
回避力
+20%
Ailment Threshold
252%
耐性
MonsterResistanceIconFire30 MonsterResistanceIconCold30 MonsterResistanceIconLightning30 MonsterResistanceIconChaos20
Damage
275%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
ExileFaridunMarauder1
Metadata
ExileMarauderFaridun1
レベル
68
ライフ
16,212
アーマー
51,822
回避力
5,687
Damage
1,027
スペルダメージ
1,027
命中
580
Attack Time
1.005
経験値
15,383
Minion Life
3,517
Minion Damage
820
Ailment Threshold
16,212
Chill
51
Shock
51
Brittle
290
Scorch
51
Sap
142
Phys Convert Ele
240%
RemoteSlamMercenary
Attack, Area, Damage
Base Damage: 822—1233
クリティカル率: 5%
Attack Time: 1.005 秒
クールダウン時間: 8 秒
サポートされたスキルはヒット時に50%の確率で敵を4秒間威嚇する
ダメージが1%上昇する
is area damage [1]
EnrageMercenary
Spell
キャストタイム: 0.3 秒
クールダウン時間: 10 秒
基礎持続時間は6
移動スピードが50%増加する
ダメージが30%増加する
アタックスピードおよびキャストスピードが40%増加する
CleaveMercenary
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
クリーヴ
Base Damage: 822—1233
クリティカル率: 5%
アタックダメージ: 638.16%
アタックダメージ: 638.16%
Attack Time: 1.005 秒
武器(二刀流の場合は両方の武器)を弧をかくように振り、前方範囲内のモンスターにダメージを与える。使用するには斧または剣を装備する必要がある。
二刀流中にそれぞれの武器の60%のダメージを与える
アタックダメージが538.16%上昇する
半径 +0.9m
console skill dont chase [1]
is area damage [1]
skill double hits when dual wielding [1]
iconcleave
LeapSlamMercenaryAlt
Attack, Area, Melee, Movement, Travel, Slam, Totemable
鍬入れのリープスラム
Base Damage: 822—1233
クリティカル率: 5%
アタックダメージ: 633.5%
アタックダメージ: 633.5%
Attack Time: 1.005 秒
空中に短い距離飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
フルライフ状態の敵に対するスタンの持続時間が38%増加する
アタックダメージが533.5%上昇する
基礎半径は2m
ヒットでダメージを与えるとフルライフ状態の敵を常にスタンさせる
is area damage [1]
leap slam always knockback within range [1]
iconleapslam
MoltenShellMercenary
Spell, Area, Duration, Totemable, TotemCastsWhenNotDetached, Fire, Instant, AreaSpell, Physical, Triggerable, Guard, Cooldown
モルテンシェル
キャストタイム: 0.4 秒
クールダウン時間: 8 秒
効果が尽きるまでヒットダメージの一部を使用者の代わりに受け、追加のアーマーを付与するバフを適用する。バフがなくなった時または効果が尽きた時、スキルはバフが受けた合計ダメージに応じて周囲の敵に反射ダメージを与える。他のガードスキルとクールダウンを共有する。
基礎持続時間は3
ヒットによるダメージの75%をプレイヤーのライフまたはマナの前にバフで受ける
バフはアーマーの10%と同量のダメージを受けることができる、最大5000まで
バフはアーマー+809.5を付与する
damage originates from initiator location [1]
is area damage [1]
skill override pvp scaling time ms [200]
moltenshield
DeterminationMercenary
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
デターミネーション
キャストタイム: 0.3 秒
クールダウン時間: 1.2 秒
使用者とその仲間にアーマーを付与するオーラを纏う。
半径 +1.8m
プレイヤーおよび近くの味方はアーマーを追加で930獲得する
プレイヤーおよび近くの味方のアーマーが49%上昇する
base deal no damage [1]
auraarmour

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileMarauderFaridun1"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Rukh, of the Afarud",
    life = 2.52,
    damage = 2.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "Shield",
    skillList = {
        "LeapSlamMercenaryAlt",
        "CleaveMercenary",
        "MoltenShellMercenary",
        "DeterminationMercenary",
        "EnrageMercenary",
        "RemoteSlamMercenary",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LeapSlamMercenaryAlt"] = {
    name = "Leap Slam of Groundbreaking",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "stun_duration_+%_vs_enemies_that_are_on_full_life",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "always_stun_enemies_that_are_on_full_life",
        "leap_slam_always_knockback_within_range",
    },
    levels = {
        [1] = {20, 20, baseMultiplier = 2.864, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {21, 20, baseMultiplier = 2.993, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
        [3] = {22, 20, baseMultiplier = 3.133, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [4] = {23, 20, baseMultiplier = 3.279, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
        [5] = {24, 20, baseMultiplier = 3.433, levelRequirement = 25, statInterpolation = {1},  cost = { }, },
        [6] = {25, 20, baseMultiplier = 3.593, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
        [7] = {26, 20, baseMultiplier = 3.76, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [8] = {27, 20, baseMultiplier = 3.928, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [9] = {28, 20, baseMultiplier = 4.104, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
        [10] = {29, 20, baseMultiplier = 4.287, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [11] = {30, 20, baseMultiplier = 4.478, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        [12] = {31, 20, baseMultiplier = 4.678, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [13] = {32, 20, baseMultiplier = 4.887, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [14] = {33, 20, baseMultiplier = 5.104, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [15] = {34, 20, baseMultiplier = 5.331, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [16] = {35, 20, baseMultiplier = 5.569, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [17] = {36, 20, baseMultiplier = 5.817, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [18] = {37, 20, baseMultiplier = 6.075, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [19] = {38, 20, baseMultiplier = 6.335, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [20] = {39, 20, baseMultiplier = 6.605, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [21] = {40, 20, baseMultiplier = 6.887, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [22] = {41, 20, baseMultiplier = 7.18, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [23] = {42, 20, baseMultiplier = 7.486, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [24] = {43, 20, baseMultiplier = 7.806, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [25] = {44, 20, baseMultiplier = 8.139, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [26] = {45, 20, baseMultiplier = 8.486, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [27] = {46, 20, baseMultiplier = 8.848, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        [28] = {47, 20, baseMultiplier = 9.224, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [29] = {48, 20, baseMultiplier = 9.617, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
        [30] = {49, 20, baseMultiplier = 10.026, levelRequirement = 90, statInterpolation = {1},  cost = { }, },
        [31] = {50, 20, baseMultiplier = 10.642, levelRequirement = 91, statInterpolation = {1},  cost = { }, },
        [32] = {50, 20, baseMultiplier = 10.868, levelRequirement = 92, statInterpolation = {1},  cost = { }, },
        [33] = {51, 20, baseMultiplier = 11.099, levelRequirement = 93, statInterpolation = {1},  cost = { }, },
        [34] = {51, 20, baseMultiplier = 11.335, levelRequirement = 94, statInterpolation = {1},  cost = { }, },
        [35] = {52, 20, baseMultiplier = 11.576, levelRequirement = 95, statInterpolation = {1},  cost = { }, },
        [36] = {52, 20, baseMultiplier = 11.821, levelRequirement = 96, statInterpolation = {1},  cost = { }, },
        [37] = {53, 20, baseMultiplier = 12.073, levelRequirement = 97, statInterpolation = {1},  cost = { }, },
        [38] = {53, 20, baseMultiplier = 12.329, levelRequirement = 98, statInterpolation = {1},  cost = { }, },
        [39] = {54, 20, baseMultiplier = 12.59, levelRequirement = 99, statInterpolation = {1},  cost = { }, },
        [40] = {54, 20, baseMultiplier = 12.858, levelRequirement = 100, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CleaveMercenary"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_radius_+",
        "active_skill_merged_damage_+%_final_while_dual_wielding",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "console_skill_dont_chase",
    },
    levels = {
        [1] = {0, -40, baseMultiplier = 2.1116, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {1, -40, baseMultiplier = 2.2418, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [3] = {1, -40, baseMultiplier = 2.3846, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [4] = {2, -40, baseMultiplier = 2.54, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
        [5] = {2, -40, baseMultiplier = 2.7094, levelRequirement = 11, statInterpolation = {1},  cost = { }, },
        [6] = {3, -40, baseMultiplier = 2.8956, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [7] = {3, -40, baseMultiplier = 3.0846, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [8] = {4, -40, baseMultiplier = 3.2834, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [9] = {4, -40, baseMultiplier = 3.4962, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [10] = {5, -40, baseMultiplier = 3.7202, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
        [11] = {5, -40, baseMultiplier = 3.9554, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [12] = {6, -40, baseMultiplier = 4.2046, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [13] = {6, -40, baseMultiplier = 4.4692, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [14] = {7, -40, baseMultiplier = 4.7478, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [15] = {7, -40, baseMultiplier = 5.0418, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [16] = {8, -40, baseMultiplier = 5.354, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [17] = {8, -40, baseMultiplier = 5.6802, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [18] = {9, -40, baseMultiplier = 6.0274, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {9, -40, baseMultiplier = 6.3816, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [20] = {10, -40, baseMultiplier = 6.7568, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [21] = {10, -40, baseMultiplier = 7.139, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [22] = {11, -40, baseMultiplier = 7.5422, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [23] = {11, -40, baseMultiplier = 7.9664, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [24] = {12, -40, baseMultiplier = 8.413, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [25] = {12, -40, baseMultiplier = 8.8848, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [26] = {13, -40, baseMultiplier = 9.379, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [27] = {13, -40, baseMultiplier = 9.9012, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        [28] = {14, -40, baseMultiplier = 10.4514, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [29] = {14, -40, baseMultiplier = 11.031, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
        [30] = {15, -40, baseMultiplier = 11.64, levelRequirement = 90, statInterpolation = {1},  cost = { }, },
        [31] = {15, -40, baseMultiplier = 12.578, levelRequirement = 91, statInterpolation = {1},  cost = { }, },
        [32] = {15, -40, baseMultiplier = 12.9238, levelRequirement = 92, statInterpolation = {1},  cost = { }, },
        [33] = {16, -40, baseMultiplier = 13.2794, levelRequirement = 93, statInterpolation = {1},  cost = { }, },
        [34] = {16, -40, baseMultiplier = 13.642, levelRequirement = 94, statInterpolation = {1},  cost = { }, },
        [35] = {16, -40, baseMultiplier = 14.0158, levelRequirement = 95, statInterpolation = {1},  cost = { }, },
        [36] = {17, -40, baseMultiplier = 14.4008, levelRequirement = 96, statInterpolation = {1},  cost = { }, },
        [37] = {17, -40, baseMultiplier = 14.7956, levelRequirement = 97, statInterpolation = {1},  cost = { }, },
        [38] = {17, -40, baseMultiplier = 15.1988, levelRequirement = 98, statInterpolation = {1},  cost = { }, },
        [39] = {18, -40, baseMultiplier = 15.6146, levelRequirement = 99, statInterpolation = {1},  cost = { }, },
        [40] = {18, -40, baseMultiplier = 16.0402, levelRequirement = 100, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MoltenShellMercenary"] = {
    name = "Molten Shell",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsWhenNotDetached] = true,
        [SkillType.Fire] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Guard] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_reduction_rating",
        "skill_override_pvp_scaling_time_ms",
        "molten_shell_damage_absorbed_%",
        "molten_shell_damage_absorb_limit_%_of_armour",
        "molten_shell_max_damage_absorbed",
        "base_skill_effect_duration",
        "is_area_damage",
        "damage_originates_from_initiator_location",
    },
    levels = {
        [1] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 16, statInterpolation = {3},  cost = { }, },
        [2] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
        [3] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
        [4] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
        [5] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 31, statInterpolation = {3},  cost = { }, },
        [6] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 34, statInterpolation = {3},  cost = { }, },
        [7] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 37, statInterpolation = {3},  cost = { }, },
        [8] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
        [9] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 43, statInterpolation = {3},  cost = { }, },
        [10] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 46, statInterpolation = {3},  cost = { }, },
        [11] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
        [12] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
        [13] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 55, statInterpolation = {3},  cost = { }, },
        [14] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 58, statInterpolation = {3},  cost = { }, },
        [15] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
        [16] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 62, statInterpolation = {3},  cost = { }, },
        [17] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
        [18] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
        [19] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [20] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
        [21] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
        [22] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
        [23] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
        [24] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
        [25] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        [26] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        [27] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        [28] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 86, statInterpolation = {3},  cost = { }, },
        [29] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 88, statInterpolation = {3},  cost = { }, },
        [30] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 90, statInterpolation = {3},  cost = { }, },
        [31] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 91, statInterpolation = {3},  cost = { }, },
        [32] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 92, statInterpolation = {3},  cost = { }, },
        [33] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 93, statInterpolation = {3},  cost = { }, },
        [34] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 94, statInterpolation = {3},  cost = { }, },
        [35] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 95, statInterpolation = {3},  cost = { }, },
        [36] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 96, statInterpolation = {3},  cost = { }, },
        [37] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 97, statInterpolation = {3},  cost = { }, },
        [38] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 98, statInterpolation = {3},  cost = { }, },
        [39] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 99, statInterpolation = {3},  cost = { }, },
        [40] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 100, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeterminationMercenary"] = {
    name = "Determination",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants armour to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "determination_aura_armour_+%_final",
        "base_physical_damage_reduction_rating",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {40, 90, 0, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {40, 107, 1, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {41, 127, 2, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {41, 150, 3, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {42, 176, 4, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {42, 209, 5, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {43, 246, 6, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {43, 286, 7, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {44, 335, 8, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {44, 373, 9, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {45, 414, 10, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {45, 458, 11, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {46, 510, 12, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {46, 561, 13, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {47, 623, 14, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {47, 689, 15, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {48, 762, 16, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {48, 842, 17, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {49, 930, 18, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {49, 1026, 19, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {50, 1077, 20, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {50, 1131, 21, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {51, 1189, 22, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {51, 1247, 23, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {52, 1310, 24, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {52, 1376, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {53, 1444, 26, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {53, 1518, 27, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {54, 1594, 28, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {54, 1673, 29, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {55, 1716, 29, levelRequirement = 91, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {55, 1758, 30, levelRequirement = 92, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {55, 1801, 30, levelRequirement = 93, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {55, 1845, 31, levelRequirement = 94, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {56, 1892, 31, levelRequirement = 95, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {56, 1937, 32, levelRequirement = 96, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {56, 1985, 32, levelRequirement = 97, statInterpolation = {1, 1, 1},  cost = { }, },
        [38] = {56, 2032, 33, levelRequirement = 98, statInterpolation = {1, 1, 1},  cost = { }, },
        [39] = {57, 2084, 33, levelRequirement = 99, statInterpolation = {1, 1, 1},  cost = { }, },
        [40] = {57, 2133, 34, levelRequirement = 100, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EnrageMercenary"] = {
    name = "EnrageMercenary",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_and_cast_speed_+%",
        "base_movement_velocity_+%",
        "damage_+%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {20, 20, 15, 6000, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {20, 30, 20, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [50] = {40, 40, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [67] = {40, 50, 30, 6000, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [80] = {40, 60, 35, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RemoteSlamMercenary"] = {
    name = "RemoteSlamMercenary",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "chance_to_intimidate_on_hit_%",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
FamilyMonsterSpeedAndDamageFixup
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage ダメージ アタック キャスター スピード
    プレイヤーのヒットは回避されることがない
    FamilyAlwaysHits
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsアタック
    クリティカルストライクを与えることができない
    FamilyCannotCrit
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • global cannot crit Min: 1 Max: 1 Global
  • Craft Tagsクリティカル
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Edit

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