รุคห์ ชาวอะฟารุด
มนุษย์ลดความเร็วในการเคลื่อนที่ 10%
เพิ่มพลังชีวิตสูงสุด (10—20)%
มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น (25—27)%
โอกาสบล็อคความเสียหาย โจมตี +1% ต่อจำนวน โครงกระดูกอัญเชิญ
เพิ่มพลังชีวิตสูงสุด (10—20)%
มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น (25—27)%
โอกาสบล็อคความเสียหาย โจมตี +1% ต่อจำนวน โครงกระดูกอัญเชิญ
Rukh, of the Afarud
| Spectre | N |
|---|---|
| Tags | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slashing_weapon, slow_movement |
พลังชีวิต
252%
ค่าเกราะ
+80%
การหลบหลีก
+20%
Ailment Threshold
252%
ค่าต้านทาน
Damage
275%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
100%
Type
ExileFaridunMarauder1
Metadata
ExileMarauderFaridun1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
16,212
ค่าเกราะ
51,822
อัตราการหลบหลีก
5,687
Damage
1,027
ความเสียหายเวท
1,027
ความแม่นยำ
580
Attack Time
1.005
ค่าประสบการณ์
15,383
Minion Life
3,517
Minion Damage
820
Ailment Threshold
16,212
Chill
51
Shock
51
Brittle
290
Scorch
51
Sap
142
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RemoteSlamMercenary
Attack, Area, Damage
Base Damage: 822—1233
โอกาสคริติคอล: 5%
Attack Time: 1.005 วินาที
คูลดาวน์: 8 วินาที
สกิลที่เสริม มีโอกาสสร้างสถานะ ข่มขู่ 4 วินาที ต่อศัตรู 50% เมื่อปะทะ
สร้างความเสียหาย เพิ่มขึ้น อีก 1%
is area damage [1]
EnrageMercenary
Spell
เวลาร่าย: 0.3 วินาที
คูลดาวน์: 10 วินาที
ระยะเวลาพื้นฐาน 6 วินาที
เพิ่มความเร็วในการเคลื่อนที่ 50%
เพิ่มความเสียหาย 30%
เพิ่มความเร็วในการโจมตีและร่าย 40%
CleaveMercenary
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
ปาด (Cleave)
Base Damage: 822—1233
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 638.16%
ความเสียหายโจมตี: 638.16%
Attack Time: 1.005 วินาที
ตัวละครเหวี่ยงอาวุธ (หรืออาวุธทั้งสองหาก ถืออาวุธคู่) เป็นวงโค้ง สร้างความเสียหายต่อมอนสเตอร์ในพื้นที่ด้านหน้า ต้องใช้กับ ขวานหรือดาบ เท่านั้น
เมื่อถืออาวุธคู่ สร้างความเสียหาย 60% รวมจากอาวุธแต่ละข้าง
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 538.16%
รัศมี +0.9 เมตร
console skill dont chase [1]
is area damage [1]
skill double hits when dual wielding [1]
LeapSlamMercenaryAlt
Attack, Area, Melee, Movement, Travel, Slam, Totemable
กระโจนทุบแห่งการทลายปฐพี (Leap Slam of Groundbreaking)
Base Damage: 822—1233
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 633.5%
ความเสียหายโจมตี: 633.5%
Attack Time: 1.005 วินาที
กระโดดขึ้นกลางอากาศระยะสั้นๆ เพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยอาวุธของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง ต้องใช้กับ ขวาน, กระบอง, คทา, ดาบ หรือ ไม้พลอง เท่านั้น
เพิ่มระยะเวลาของสถานะ สตัน 38% ต่อศัตรูที่มี พลังชีวิตเต็ม
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 533.5%
รัศมีพื้นฐาน 2 เมตร
การปะทะที่สร้างความเสียหายจะสร้างสถานะ สตัน ต่อศัตรูที่มี พลังชีวิตเต็ม เสมอ
is area damage [1]
leap slam always knockback within range [1]
MoltenShellMercenary
Spell, Area, Duration, Totemable, TotemCastsWhenNotDetached, Fire, Instant, AreaSpell, Physical, Triggerable, Guard, Cooldown
กระดองหลอมละลาย (Molten Shell)
เวลาร่าย: 0.4 วินาที
คูลดาวน์: 8 วินาที
สร้างบัฟที่เสริมค่าเกราะให้กับคุณ และรับความเสียหาย ปะทะ บางส่วนแทนคุณตามจำนวนที่กำหนดก่อนที่จะหมดไป เมื่อบัฟหมดเวลาหรือหมดไป สกิลนี้จะสร้างความเสียหาย สะท้อน ต่อศัตรูที่อยู่รอบตัวคุณตามความเสียหายที่บัฟได้รับมาทั้งหมด ใช้คูลดาวน์ร่วมกับสกิลคุ้มกันอื่นๆ
ระยะเวลาพื้นฐาน 3 วินาที
บัฟ รับความเสียหาย ปะทะ 75% ก่อน พลังชีวิตหรือโล่พลังงานของคุณ
บัฟสามารถรับความเสียหายได้เท่ากับ 10% ของ ค่าเกราะของคุณ สูงสุด 5000
บัฟสามารถรับความเสียหายได้เท่ากับ 10% ของ ค่าเกราะของคุณ สูงสุด 5000
บัฟมอบม็อด: ค่าเกราะ +809.5
damage originates from initiator location [1]
is area damage [1]
skill override pvp scaling time ms [200]
DeterminationMercenary
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ปณิธาน (Determination)
เวลาร่าย: 0.3 วินาที
คูลดาวน์: 1.2 วินาที
ร่ายออร่าที่มอบค่าเกราะให้กับคุณและเพื่อนของคุณ
รัศมี +1.8 เมตร
คุณและเพื่อนที่อยู่ใกล้ มีค่าเกราะ เพิ่มเติม 930
คุณและเพื่อนที่อยู่ใกล้ มีค่าเกราะ เพิ่มขึ้น อีก 49%
base deal no damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileMarauderFaridun1"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Rukh, of the Afarud",
life = 2.52,
damage = 2.75,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Axe",
weaponType2 = "Shield",
skillList = {
"LeapSlamMercenaryAlt",
"CleaveMercenary",
"MoltenShellMercenary",
"DeterminationMercenary",
"EnrageMercenary",
"RemoteSlamMercenary",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["LeapSlamMercenaryAlt"] = {
name = "Leap Slam of Groundbreaking",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"stun_duration_+%_vs_enemies_that_are_on_full_life",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"always_stun_enemies_that_are_on_full_life",
"leap_slam_always_knockback_within_range",
},
levels = {
[1] = {20, 20, baseMultiplier = 2.864, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {21, 20, baseMultiplier = 2.993, levelRequirement = 13, statInterpolation = {1}, cost = { }, },
[3] = {22, 20, baseMultiplier = 3.133, levelRequirement = 17, statInterpolation = {1}, cost = { }, },
[4] = {23, 20, baseMultiplier = 3.279, levelRequirement = 21, statInterpolation = {1}, cost = { }, },
[5] = {24, 20, baseMultiplier = 3.433, levelRequirement = 25, statInterpolation = {1}, cost = { }, },
[6] = {25, 20, baseMultiplier = 3.593, levelRequirement = 29, statInterpolation = {1}, cost = { }, },
[7] = {26, 20, baseMultiplier = 3.76, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[8] = {27, 20, baseMultiplier = 3.928, levelRequirement = 36, statInterpolation = {1}, cost = { }, },
[9] = {28, 20, baseMultiplier = 4.104, levelRequirement = 39, statInterpolation = {1}, cost = { }, },
[10] = {29, 20, baseMultiplier = 4.287, levelRequirement = 42, statInterpolation = {1}, cost = { }, },
[11] = {30, 20, baseMultiplier = 4.478, levelRequirement = 45, statInterpolation = {1}, cost = { }, },
[12] = {31, 20, baseMultiplier = 4.678, levelRequirement = 48, statInterpolation = {1}, cost = { }, },
[13] = {32, 20, baseMultiplier = 4.887, levelRequirement = 51, statInterpolation = {1}, cost = { }, },
[14] = {33, 20, baseMultiplier = 5.104, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
[15] = {34, 20, baseMultiplier = 5.331, levelRequirement = 57, statInterpolation = {1}, cost = { }, },
[16] = {35, 20, baseMultiplier = 5.569, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[17] = {36, 20, baseMultiplier = 5.817, levelRequirement = 63, statInterpolation = {1}, cost = { }, },
[18] = {37, 20, baseMultiplier = 6.075, levelRequirement = 66, statInterpolation = {1}, cost = { }, },
[19] = {38, 20, baseMultiplier = 6.335, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[20] = {39, 20, baseMultiplier = 6.605, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[21] = {40, 20, baseMultiplier = 6.887, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[22] = {41, 20, baseMultiplier = 7.18, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[23] = {42, 20, baseMultiplier = 7.486, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[24] = {43, 20, baseMultiplier = 7.806, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[25] = {44, 20, baseMultiplier = 8.139, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[26] = {45, 20, baseMultiplier = 8.486, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
[27] = {46, 20, baseMultiplier = 8.848, levelRequirement = 84, statInterpolation = {1}, cost = { }, },
[28] = {47, 20, baseMultiplier = 9.224, levelRequirement = 86, statInterpolation = {1}, cost = { }, },
[29] = {48, 20, baseMultiplier = 9.617, levelRequirement = 88, statInterpolation = {1}, cost = { }, },
[30] = {49, 20, baseMultiplier = 10.026, levelRequirement = 90, statInterpolation = {1}, cost = { }, },
[31] = {50, 20, baseMultiplier = 10.642, levelRequirement = 91, statInterpolation = {1}, cost = { }, },
[32] = {50, 20, baseMultiplier = 10.868, levelRequirement = 92, statInterpolation = {1}, cost = { }, },
[33] = {51, 20, baseMultiplier = 11.099, levelRequirement = 93, statInterpolation = {1}, cost = { }, },
[34] = {51, 20, baseMultiplier = 11.335, levelRequirement = 94, statInterpolation = {1}, cost = { }, },
[35] = {52, 20, baseMultiplier = 11.576, levelRequirement = 95, statInterpolation = {1}, cost = { }, },
[36] = {52, 20, baseMultiplier = 11.821, levelRequirement = 96, statInterpolation = {1}, cost = { }, },
[37] = {53, 20, baseMultiplier = 12.073, levelRequirement = 97, statInterpolation = {1}, cost = { }, },
[38] = {53, 20, baseMultiplier = 12.329, levelRequirement = 98, statInterpolation = {1}, cost = { }, },
[39] = {54, 20, baseMultiplier = 12.59, levelRequirement = 99, statInterpolation = {1}, cost = { }, },
[40] = {54, 20, baseMultiplier = 12.858, levelRequirement = 100, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CleaveMercenary"] = {
name = "Cleave",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ThresholdJewelArea] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_radius_+",
"active_skill_merged_damage_+%_final_while_dual_wielding",
"is_area_damage",
"skill_double_hits_when_dual_wielding",
"console_skill_dont_chase",
},
levels = {
[1] = {0, -40, baseMultiplier = 2.1116, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {1, -40, baseMultiplier = 2.2418, levelRequirement = 2, statInterpolation = {1}, cost = { }, },
[3] = {1, -40, baseMultiplier = 2.3846, levelRequirement = 4, statInterpolation = {1}, cost = { }, },
[4] = {2, -40, baseMultiplier = 2.54, levelRequirement = 7, statInterpolation = {1}, cost = { }, },
[5] = {2, -40, baseMultiplier = 2.7094, levelRequirement = 11, statInterpolation = {1}, cost = { }, },
[6] = {3, -40, baseMultiplier = 2.8956, levelRequirement = 16, statInterpolation = {1}, cost = { }, },
[7] = {3, -40, baseMultiplier = 3.0846, levelRequirement = 20, statInterpolation = {1}, cost = { }, },
[8] = {4, -40, baseMultiplier = 3.2834, levelRequirement = 24, statInterpolation = {1}, cost = { }, },
[9] = {4, -40, baseMultiplier = 3.4962, levelRequirement = 28, statInterpolation = {1}, cost = { }, },
[10] = {5, -40, baseMultiplier = 3.7202, levelRequirement = 32, statInterpolation = {1}, cost = { }, },
[11] = {5, -40, baseMultiplier = 3.9554, levelRequirement = 36, statInterpolation = {1}, cost = { }, },
[12] = {6, -40, baseMultiplier = 4.2046, levelRequirement = 40, statInterpolation = {1}, cost = { }, },
[13] = {6, -40, baseMultiplier = 4.4692, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[14] = {7, -40, baseMultiplier = 4.7478, levelRequirement = 48, statInterpolation = {1}, cost = { }, },
[15] = {7, -40, baseMultiplier = 5.0418, levelRequirement = 52, statInterpolation = {1}, cost = { }, },
[16] = {8, -40, baseMultiplier = 5.354, levelRequirement = 56, statInterpolation = {1}, cost = { }, },
[17] = {8, -40, baseMultiplier = 5.6802, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[18] = {9, -40, baseMultiplier = 6.0274, levelRequirement = 64, statInterpolation = {1}, cost = { }, },
[19] = {9, -40, baseMultiplier = 6.3816, levelRequirement = 67, statInterpolation = {1}, cost = { }, },
[20] = {10, -40, baseMultiplier = 6.7568, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[21] = {10, -40, baseMultiplier = 7.139, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[22] = {11, -40, baseMultiplier = 7.5422, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[23] = {11, -40, baseMultiplier = 7.9664, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[24] = {12, -40, baseMultiplier = 8.413, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[25] = {12, -40, baseMultiplier = 8.8848, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[26] = {13, -40, baseMultiplier = 9.379, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
[27] = {13, -40, baseMultiplier = 9.9012, levelRequirement = 84, statInterpolation = {1}, cost = { }, },
[28] = {14, -40, baseMultiplier = 10.4514, levelRequirement = 86, statInterpolation = {1}, cost = { }, },
[29] = {14, -40, baseMultiplier = 11.031, levelRequirement = 88, statInterpolation = {1}, cost = { }, },
[30] = {15, -40, baseMultiplier = 11.64, levelRequirement = 90, statInterpolation = {1}, cost = { }, },
[31] = {15, -40, baseMultiplier = 12.578, levelRequirement = 91, statInterpolation = {1}, cost = { }, },
[32] = {15, -40, baseMultiplier = 12.9238, levelRequirement = 92, statInterpolation = {1}, cost = { }, },
[33] = {16, -40, baseMultiplier = 13.2794, levelRequirement = 93, statInterpolation = {1}, cost = { }, },
[34] = {16, -40, baseMultiplier = 13.642, levelRequirement = 94, statInterpolation = {1}, cost = { }, },
[35] = {16, -40, baseMultiplier = 14.0158, levelRequirement = 95, statInterpolation = {1}, cost = { }, },
[36] = {17, -40, baseMultiplier = 14.4008, levelRequirement = 96, statInterpolation = {1}, cost = { }, },
[37] = {17, -40, baseMultiplier = 14.7956, levelRequirement = 97, statInterpolation = {1}, cost = { }, },
[38] = {17, -40, baseMultiplier = 15.1988, levelRequirement = 98, statInterpolation = {1}, cost = { }, },
[39] = {18, -40, baseMultiplier = 15.6146, levelRequirement = 99, statInterpolation = {1}, cost = { }, },
[40] = {18, -40, baseMultiplier = 16.0402, levelRequirement = 100, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MoltenShellMercenary"] = {
name = "Molten Shell",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.TotemCastsWhenNotDetached] = true,
[SkillType.Fire] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.Triggerable] = true,
[SkillType.Guard] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.4,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_reduction_rating",
"skill_override_pvp_scaling_time_ms",
"molten_shell_damage_absorbed_%",
"molten_shell_damage_absorb_limit_%_of_armour",
"molten_shell_max_damage_absorbed",
"base_skill_effect_duration",
"is_area_damage",
"damage_originates_from_initiator_location",
},
levels = {
[1] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 16, statInterpolation = {3}, cost = { }, },
[2] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 20, statInterpolation = {3}, cost = { }, },
[3] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 24, statInterpolation = {3}, cost = { }, },
[4] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 28, statInterpolation = {3}, cost = { }, },
[5] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 31, statInterpolation = {3}, cost = { }, },
[6] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 34, statInterpolation = {3}, cost = { }, },
[7] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 37, statInterpolation = {3}, cost = { }, },
[8] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 40, statInterpolation = {3}, cost = { }, },
[9] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 43, statInterpolation = {3}, cost = { }, },
[10] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 46, statInterpolation = {3}, cost = { }, },
[11] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 49, statInterpolation = {3}, cost = { }, },
[12] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 52, statInterpolation = {3}, cost = { }, },
[13] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 55, statInterpolation = {3}, cost = { }, },
[14] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 58, statInterpolation = {3}, cost = { }, },
[15] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 60, statInterpolation = {3}, cost = { }, },
[16] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 62, statInterpolation = {3}, cost = { }, },
[17] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[18] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[19] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[20] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[21] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[22] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[23] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[24] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[25] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[26] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
[27] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 84, statInterpolation = {3}, cost = { }, },
[28] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 86, statInterpolation = {3}, cost = { }, },
[29] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 88, statInterpolation = {3}, cost = { }, },
[30] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 90, statInterpolation = {3}, cost = { }, },
[31] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 91, statInterpolation = {3}, cost = { }, },
[32] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 92, statInterpolation = {3}, cost = { }, },
[33] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 93, statInterpolation = {3}, cost = { }, },
[34] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 94, statInterpolation = {3}, cost = { }, },
[35] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 95, statInterpolation = {3}, cost = { }, },
[36] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 96, statInterpolation = {3}, cost = { }, },
[37] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 97, statInterpolation = {3}, cost = { }, },
[38] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 98, statInterpolation = {3}, cost = { }, },
[39] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 99, statInterpolation = {3}, cost = { }, },
[40] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 100, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeterminationMercenary"] = {
name = "Determination",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants armour to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"determination_aura_armour_+%_final",
"base_physical_damage_reduction_rating",
"active_skill_base_radius_+",
"base_deal_no_damage",
},
levels = {
[1] = {40, 90, 0, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {40, 107, 1, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {41, 127, 2, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {41, 150, 3, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {42, 176, 4, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {42, 209, 5, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {43, 246, 6, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {43, 286, 7, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {44, 335, 8, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {44, 373, 9, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {45, 414, 10, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {45, 458, 11, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {46, 510, 12, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {46, 561, 13, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {47, 623, 14, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {47, 689, 15, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {48, 762, 16, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {48, 842, 17, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {49, 930, 18, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {49, 1026, 19, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {50, 1077, 20, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {50, 1131, 21, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {51, 1189, 22, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {51, 1247, 23, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {52, 1310, 24, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {52, 1376, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {53, 1444, 26, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {53, 1518, 27, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {54, 1594, 28, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {54, 1673, 29, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, },
[31] = {55, 1716, 29, levelRequirement = 91, statInterpolation = {1, 1, 1}, cost = { }, },
[32] = {55, 1758, 30, levelRequirement = 92, statInterpolation = {1, 1, 1}, cost = { }, },
[33] = {55, 1801, 30, levelRequirement = 93, statInterpolation = {1, 1, 1}, cost = { }, },
[34] = {55, 1845, 31, levelRequirement = 94, statInterpolation = {1, 1, 1}, cost = { }, },
[35] = {56, 1892, 31, levelRequirement = 95, statInterpolation = {1, 1, 1}, cost = { }, },
[36] = {56, 1937, 32, levelRequirement = 96, statInterpolation = {1, 1, 1}, cost = { }, },
[37] = {56, 1985, 32, levelRequirement = 97, statInterpolation = {1, 1, 1}, cost = { }, },
[38] = {56, 2032, 33, levelRequirement = 98, statInterpolation = {1, 1, 1}, cost = { }, },
[39] = {57, 2084, 33, levelRequirement = 99, statInterpolation = {1, 1, 1}, cost = { }, },
[40] = {57, 2133, 34, levelRequirement = 100, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EnrageMercenary"] = {
name = "EnrageMercenary",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_and_cast_speed_+%",
"base_movement_velocity_+%",
"damage_+%",
"base_skill_effect_duration",
},
levels = {
[1] = {20, 20, 15, 6000, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {20, 30, 20, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[50] = {40, 40, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[67] = {40, 50, 30, 6000, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, },
[80] = {40, 60, 35, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RemoteSlamMercenary"] = {
name = "RemoteSlamMercenary",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"chance_to_intimidate_on_hit_%",
"is_area_damage",
},
levels = {
[1] = {1, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage ความเสียหาย โจมตี นักเวท ความเร็ว |
การปะทะของคุณ ไม่สามารถหลบหลีกได้
| Family | AlwaysHits |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | โจมตี |
ไม่สามารถคริติคอลได้
| Family | CannotCrit |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | คริติคอล |
โอกาสบล็อคความเสียหาย โจมตี 20%
คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.