Rukh, dos Afarud
Humanóide
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
Velocidade de Movimento reduzida em 10%
Vida máxima aumentada em (10—20)%
Vida máxima dos Lacaios aumentada em (25—27)%
+1% de Chance de Bloquear Dano de Ataque por Esqueleto Convocado
Rukh, of the Afarud
SpectreN
Tagsfire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slashing_weapon, slow_movement
Vida
252%
Armadura
+80%
Evasão
+20%
Ailment Threshold
252%
Resistência
MonsterResistanceIconFire30 MonsterResistanceIconCold30 MonsterResistanceIconLightning30 MonsterResistanceIconChaos20
Damage
275%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
ExileFaridunMarauder1
Metadata
ExileMarauderFaridun1
Nível
68
Vida
16,212
Armadura
51,822
Evasão
5,687
Damage
1,027
Dano Mágico
1,027
Precisão
580
Attack Time
1.005
Experiência
15,383
Minion Life
3,517
Minion Damage
820
Ailment Threshold
16,212
Chill
51
Shock
51
Brittle
290
Scorch
51
Sap
142
Phys Convert Ele
240%
RemoteSlamMercenary
Attack, Area, Damage
Base Damage: 822—1233
Chance de Crítico: 5%
Attack Time: 1.005 seg
Recarga: 8 seg
Habilidades Suportadas têm 50% de chance de Intimidar Inimigos por 4 segundos ao Acertar
Causa 1% mais Dano
is area damage [1]
EnrageMercenary
Spell
Tempo de Conjuração: 0.3 seg
Recarga: 10 seg
Duração base é de 6 segundos
Velocidade de Movimento aumentada em 50%
Dano aumentado em 30%
Velocidade de Ataque e Conjuração aumentada em 40%
CleaveMercenary
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Cutilada
Base Damage: 822—1233
Chance de Crítico: 5%
Dano de Ataque: 638.16%
Dano de Ataque: 638.16%
Attack Time: 1.005 seg
O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
Quando em Dupla Empunhadura, Causa 60% do Dano combinando cada Arma
Causa 538.16% mais Dano de Ataque
+0.9 metros de raio
console skill dont chase [1]
is area damage [1]
skill double hits when dual wielding [1]
iconcleave
LeapSlamMercenaryAlt
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante Quebra-solo
Base Damage: 822—1233
Chance de Crítico: 5%
Dano de Ataque: 633.5%
Dano de Ataque: 633.5%
Attack Time: 1.005 seg
Salta por uma curta distância no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Duração de Atordoamentos em Inimigos com Vida Cheia aumentada em 38%
Causa 533.5% mais Dano de Ataque
O raio Base é de 2 metros
Acertos que Causam Dano sempre Atordoam Inimigos que estejam em Vida Cheia
is area damage [1]
leap slam always knockback within range [1]
iconleapslam
MoltenShellMercenary
Spell, Area, Duration, Totemable, TotemCastsWhenNotDetached, Fire, Instant, AreaSpell, Physical, Triggerable, Guard, Cooldown
Escudo Flamejante
Tempo de Conjuração: 0.4 seg
Recarga: 8 seg
Aplica um bônus adicional à sua armadura, e pode absorver um pouco do dano de golpes por você antes de se esgotar. Quando o efeito expira ou é esgotado, a habilidade causa dano refletido em inimigos ao seu redor baseado no total de dano que absorveu do efeito. Compartilha recarga com outras habilidades de Guarda.
Duração base é de 3 segundos
75% do dano de ataques é absorvido pelo bônus antes de afetar sua vida ou seu escudo de Energia
Bônus pode sofrer dano equivalente a 10% da sua armadura, até 5000
Buff concede +809.5 de Armadura
damage originates from initiator location [1]
is area damage [1]
skill override pvp scaling time ms [200]
moltenshield
DeterminationMercenary
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Determinação
Tempo de Conjuração: 0.3 seg
Recarga: 1.2 seg
Conjura uma aura que concede armadura a você e seus aliados.
+1.8 metros de raio
Você e aliados próximos ganham 930 de Armadura adicional
Você e aliados próximos ganham 49% mais Armadura
base deal no damage [1]
auraarmour

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileMarauderFaridun1"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Rukh, of the Afarud",
    life = 2.52,
    damage = 2.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "Shield",
    skillList = {
        "LeapSlamMercenaryAlt",
        "CleaveMercenary",
        "MoltenShellMercenary",
        "DeterminationMercenary",
        "EnrageMercenary",
        "RemoteSlamMercenary",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LeapSlamMercenaryAlt"] = {
    name = "Leap Slam of Groundbreaking",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "stun_duration_+%_vs_enemies_that_are_on_full_life",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "always_stun_enemies_that_are_on_full_life",
        "leap_slam_always_knockback_within_range",
    },
    levels = {
        [1] = {20, 20, baseMultiplier = 2.864, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {21, 20, baseMultiplier = 2.993, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
        [3] = {22, 20, baseMultiplier = 3.133, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [4] = {23, 20, baseMultiplier = 3.279, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
        [5] = {24, 20, baseMultiplier = 3.433, levelRequirement = 25, statInterpolation = {1},  cost = { }, },
        [6] = {25, 20, baseMultiplier = 3.593, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
        [7] = {26, 20, baseMultiplier = 3.76, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [8] = {27, 20, baseMultiplier = 3.928, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [9] = {28, 20, baseMultiplier = 4.104, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
        [10] = {29, 20, baseMultiplier = 4.287, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [11] = {30, 20, baseMultiplier = 4.478, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        [12] = {31, 20, baseMultiplier = 4.678, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [13] = {32, 20, baseMultiplier = 4.887, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [14] = {33, 20, baseMultiplier = 5.104, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [15] = {34, 20, baseMultiplier = 5.331, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [16] = {35, 20, baseMultiplier = 5.569, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [17] = {36, 20, baseMultiplier = 5.817, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [18] = {37, 20, baseMultiplier = 6.075, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [19] = {38, 20, baseMultiplier = 6.335, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [20] = {39, 20, baseMultiplier = 6.605, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [21] = {40, 20, baseMultiplier = 6.887, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [22] = {41, 20, baseMultiplier = 7.18, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [23] = {42, 20, baseMultiplier = 7.486, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [24] = {43, 20, baseMultiplier = 7.806, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [25] = {44, 20, baseMultiplier = 8.139, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [26] = {45, 20, baseMultiplier = 8.486, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [27] = {46, 20, baseMultiplier = 8.848, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        [28] = {47, 20, baseMultiplier = 9.224, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [29] = {48, 20, baseMultiplier = 9.617, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
        [30] = {49, 20, baseMultiplier = 10.026, levelRequirement = 90, statInterpolation = {1},  cost = { }, },
        [31] = {50, 20, baseMultiplier = 10.642, levelRequirement = 91, statInterpolation = {1},  cost = { }, },
        [32] = {50, 20, baseMultiplier = 10.868, levelRequirement = 92, statInterpolation = {1},  cost = { }, },
        [33] = {51, 20, baseMultiplier = 11.099, levelRequirement = 93, statInterpolation = {1},  cost = { }, },
        [34] = {51, 20, baseMultiplier = 11.335, levelRequirement = 94, statInterpolation = {1},  cost = { }, },
        [35] = {52, 20, baseMultiplier = 11.576, levelRequirement = 95, statInterpolation = {1},  cost = { }, },
        [36] = {52, 20, baseMultiplier = 11.821, levelRequirement = 96, statInterpolation = {1},  cost = { }, },
        [37] = {53, 20, baseMultiplier = 12.073, levelRequirement = 97, statInterpolation = {1},  cost = { }, },
        [38] = {53, 20, baseMultiplier = 12.329, levelRequirement = 98, statInterpolation = {1},  cost = { }, },
        [39] = {54, 20, baseMultiplier = 12.59, levelRequirement = 99, statInterpolation = {1},  cost = { }, },
        [40] = {54, 20, baseMultiplier = 12.858, levelRequirement = 100, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CleaveMercenary"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_radius_+",
        "active_skill_merged_damage_+%_final_while_dual_wielding",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "console_skill_dont_chase",
    },
    levels = {
        [1] = {0, -40, baseMultiplier = 2.1116, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {1, -40, baseMultiplier = 2.2418, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [3] = {1, -40, baseMultiplier = 2.3846, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [4] = {2, -40, baseMultiplier = 2.54, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
        [5] = {2, -40, baseMultiplier = 2.7094, levelRequirement = 11, statInterpolation = {1},  cost = { }, },
        [6] = {3, -40, baseMultiplier = 2.8956, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [7] = {3, -40, baseMultiplier = 3.0846, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [8] = {4, -40, baseMultiplier = 3.2834, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [9] = {4, -40, baseMultiplier = 3.4962, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [10] = {5, -40, baseMultiplier = 3.7202, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
        [11] = {5, -40, baseMultiplier = 3.9554, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [12] = {6, -40, baseMultiplier = 4.2046, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [13] = {6, -40, baseMultiplier = 4.4692, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [14] = {7, -40, baseMultiplier = 4.7478, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [15] = {7, -40, baseMultiplier = 5.0418, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [16] = {8, -40, baseMultiplier = 5.354, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [17] = {8, -40, baseMultiplier = 5.6802, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [18] = {9, -40, baseMultiplier = 6.0274, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {9, -40, baseMultiplier = 6.3816, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [20] = {10, -40, baseMultiplier = 6.7568, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [21] = {10, -40, baseMultiplier = 7.139, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [22] = {11, -40, baseMultiplier = 7.5422, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [23] = {11, -40, baseMultiplier = 7.9664, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [24] = {12, -40, baseMultiplier = 8.413, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [25] = {12, -40, baseMultiplier = 8.8848, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [26] = {13, -40, baseMultiplier = 9.379, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [27] = {13, -40, baseMultiplier = 9.9012, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        [28] = {14, -40, baseMultiplier = 10.4514, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [29] = {14, -40, baseMultiplier = 11.031, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
        [30] = {15, -40, baseMultiplier = 11.64, levelRequirement = 90, statInterpolation = {1},  cost = { }, },
        [31] = {15, -40, baseMultiplier = 12.578, levelRequirement = 91, statInterpolation = {1},  cost = { }, },
        [32] = {15, -40, baseMultiplier = 12.9238, levelRequirement = 92, statInterpolation = {1},  cost = { }, },
        [33] = {16, -40, baseMultiplier = 13.2794, levelRequirement = 93, statInterpolation = {1},  cost = { }, },
        [34] = {16, -40, baseMultiplier = 13.642, levelRequirement = 94, statInterpolation = {1},  cost = { }, },
        [35] = {16, -40, baseMultiplier = 14.0158, levelRequirement = 95, statInterpolation = {1},  cost = { }, },
        [36] = {17, -40, baseMultiplier = 14.4008, levelRequirement = 96, statInterpolation = {1},  cost = { }, },
        [37] = {17, -40, baseMultiplier = 14.7956, levelRequirement = 97, statInterpolation = {1},  cost = { }, },
        [38] = {17, -40, baseMultiplier = 15.1988, levelRequirement = 98, statInterpolation = {1},  cost = { }, },
        [39] = {18, -40, baseMultiplier = 15.6146, levelRequirement = 99, statInterpolation = {1},  cost = { }, },
        [40] = {18, -40, baseMultiplier = 16.0402, levelRequirement = 100, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MoltenShellMercenary"] = {
    name = "Molten Shell",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsWhenNotDetached] = true,
        [SkillType.Fire] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Guard] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_reduction_rating",
        "skill_override_pvp_scaling_time_ms",
        "molten_shell_damage_absorbed_%",
        "molten_shell_damage_absorb_limit_%_of_armour",
        "molten_shell_max_damage_absorbed",
        "base_skill_effect_duration",
        "is_area_damage",
        "damage_originates_from_initiator_location",
    },
    levels = {
        [1] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 16, statInterpolation = {3},  cost = { }, },
        [2] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
        [3] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
        [4] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
        [5] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 31, statInterpolation = {3},  cost = { }, },
        [6] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 34, statInterpolation = {3},  cost = { }, },
        [7] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 37, statInterpolation = {3},  cost = { }, },
        [8] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
        [9] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 43, statInterpolation = {3},  cost = { }, },
        [10] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 46, statInterpolation = {3},  cost = { }, },
        [11] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
        [12] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
        [13] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 55, statInterpolation = {3},  cost = { }, },
        [14] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 58, statInterpolation = {3},  cost = { }, },
        [15] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
        [16] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 62, statInterpolation = {3},  cost = { }, },
        [17] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
        [18] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
        [19] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [20] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
        [21] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
        [22] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
        [23] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
        [24] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
        [25] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        [26] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        [27] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        [28] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 86, statInterpolation = {3},  cost = { }, },
        [29] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 88, statInterpolation = {3},  cost = { }, },
        [30] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 90, statInterpolation = {3},  cost = { }, },
        [31] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 91, statInterpolation = {3},  cost = { }, },
        [32] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 92, statInterpolation = {3},  cost = { }, },
        [33] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 93, statInterpolation = {3},  cost = { }, },
        [34] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 94, statInterpolation = {3},  cost = { }, },
        [35] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 95, statInterpolation = {3},  cost = { }, },
        [36] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 96, statInterpolation = {3},  cost = { }, },
        [37] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 97, statInterpolation = {3},  cost = { }, },
        [38] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 98, statInterpolation = {3},  cost = { }, },
        [39] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 99, statInterpolation = {3},  cost = { }, },
        [40] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 100, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeterminationMercenary"] = {
    name = "Determination",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants armour to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "determination_aura_armour_+%_final",
        "base_physical_damage_reduction_rating",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {40, 90, 0, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {40, 107, 1, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {41, 127, 2, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {41, 150, 3, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {42, 176, 4, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {42, 209, 5, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {43, 246, 6, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {43, 286, 7, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {44, 335, 8, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {44, 373, 9, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {45, 414, 10, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {45, 458, 11, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {46, 510, 12, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {46, 561, 13, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {47, 623, 14, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {47, 689, 15, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {48, 762, 16, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {48, 842, 17, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {49, 930, 18, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {49, 1026, 19, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {50, 1077, 20, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {50, 1131, 21, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {51, 1189, 22, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {51, 1247, 23, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {52, 1310, 24, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {52, 1376, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {53, 1444, 26, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {53, 1518, 27, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {54, 1594, 28, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {54, 1673, 29, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {55, 1716, 29, levelRequirement = 91, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {55, 1758, 30, levelRequirement = 92, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {55, 1801, 30, levelRequirement = 93, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {55, 1845, 31, levelRequirement = 94, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {56, 1892, 31, levelRequirement = 95, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {56, 1937, 32, levelRequirement = 96, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {56, 1985, 32, levelRequirement = 97, statInterpolation = {1, 1, 1},  cost = { }, },
        [38] = {56, 2032, 33, levelRequirement = 98, statInterpolation = {1, 1, 1},  cost = { }, },
        [39] = {57, 2084, 33, levelRequirement = 99, statInterpolation = {1, 1, 1},  cost = { }, },
        [40] = {57, 2133, 34, levelRequirement = 100, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EnrageMercenary"] = {
    name = "EnrageMercenary",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_and_cast_speed_+%",
        "base_movement_velocity_+%",
        "damage_+%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {20, 20, 15, 6000, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {20, 30, 20, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [50] = {40, 40, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [67] = {40, 50, 30, 6000, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [80] = {40, 60, 35, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RemoteSlamMercenary"] = {
    name = "RemoteSlamMercenary",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "chance_to_intimidate_on_hit_%",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
FamilyMonsterSpeedAndDamageFixup
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    Seus acertos não podem ser Evadidos
    FamilyAlwaysHits
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft TagsAtaque
    Nunca causa Acertos Críticos
    FamilyCannotCrit
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • global cannot crit Min: 1 Max: 1 Global
  • Craft TagsCrítico
    20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Edit

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