鲁克,阿法鲁德一族
人形monster base type attack cast speed +% and damage -% final [33]
你的击中无法被闪避
无法造成暴击
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
你的击中无法被闪避
无法造成暴击
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Rukh, of the Afarud
| 幽魂 | N |
|---|---|
| 标签 | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slashing_weapon, slow_movement |
生命
252%
护甲
+80%
闪避值
+20%
异常状态临界值
252%
抗性
伤害
275%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.005 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
ExileFaridunMarauder1
Metadata
ExileMarauderFaridun1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
16,212
护甲
51,822
闪避值
5,687
伤害
1,027
法术伤害
1,027
命中
580
攻击间隔
1.005
经验值
15,383
召唤物生命
3,517
召唤物伤害
820
异常状态临界值
16,212
冰缓
51
Shock
51
Brittle
290
Scorch
51
Sap
142
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RemoteSlamMercenary
攻击, 范围, 伤害
基本伤害: 822—1233
暴击几率: 5%
攻击间隔: 1.005 秒
冷却时间: 8 秒
被辅助技能有 50% 的几率在击中时威吓敌人 4 秒
伤害总增 1%
is area damage [1]
EnrageMercenary
法术
施放间隔: 0.3 秒
冷却时间: 10 秒
基础持续时间为 6 秒
移动速度加快 50%
伤害提高 30%
攻击和施法速度加快 40%
CleaveMercenary
攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
劈砍
基本伤害: 822—1233
暴击几率: 5%
攻击伤害: 638.16%
攻击伤害: 638.16%
攻击间隔: 1.005 秒
在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器联合起来造成 60% 伤害
攻击伤害总增 538.16%
范围 +0.9 米
console skill dont chase [1]
is area damage [1]
skill double hits when dual wielding [1]
LeapSlamMercenaryAlt
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
破土之震地跃击
基本伤害: 822—1233
暴击几率: 5%
攻击伤害: 633.5%
攻击伤害: 633.5%
攻击间隔: 1.005 秒
短途飞跃,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
对满血敌人的晕眩时间延长 38%
攻击伤害总增 533.5%
基础范围为 2 米
击中满血的敌人并造成伤害时必造成晕眩
is area damage [1]
leap slam always knockback within range [1]
MoltenShellMercenary
法术, 范围, 持续时间, 图腾技能, 图腾未附著施放, 火焰, 立即, 范围法术, 物理, 可触发, 守护, 冷却
熔岩护盾
施放间隔: 0.4 秒
冷却时间: 8 秒
施加一个增益效果,增加护甲值,并在耗尽前替你承担部分伤害。当该增益效果时间结束或耗尽时,该技能将基于该增益效果承受的总伤害,把伤害反射给周围的敌人。与其它防卫技能共用冷却时间。
基础持续时间为 3 秒
75% 的击中伤害在作用于你的生命或能量护盾前由增益效果受到
增益效果可受到的伤害等于你护甲的 10%,最多 5000 点
增益效果可受到的伤害等于你护甲的 10%,最多 5000 点
增益效果 +809.5 护甲
damage originates from initiator location [1]
is area damage [1]
skill override pvp scaling time ms [200]
DeterminationMercenary
法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 立即, 范围法术, 物理, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
坚定
施放间隔: 0.3 秒
冷却时间: 1.2 秒
施放一个光环,使你与受光环影响友军获得额外的护甲.
范围 +1.8 米
你与周围友军的护甲提高 930
你与周围友军的护甲总增 49%
base deal no damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileMarauderFaridun1"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Rukh, of the Afarud",
life = 2.52,
damage = 2.75,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Axe",
weaponType2 = "Shield",
skillList = {
"LeapSlamMercenaryAlt",
"CleaveMercenary",
"MoltenShellMercenary",
"DeterminationMercenary",
"EnrageMercenary",
"RemoteSlamMercenary",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["LeapSlamMercenaryAlt"] = {
name = "Leap Slam of Groundbreaking",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"stun_duration_+%_vs_enemies_that_are_on_full_life",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"always_stun_enemies_that_are_on_full_life",
"leap_slam_always_knockback_within_range",
},
levels = {
[1] = {20, 20, baseMultiplier = 2.864, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {21, 20, baseMultiplier = 2.993, levelRequirement = 13, statInterpolation = {1}, cost = { }, },
[3] = {22, 20, baseMultiplier = 3.133, levelRequirement = 17, statInterpolation = {1}, cost = { }, },
[4] = {23, 20, baseMultiplier = 3.279, levelRequirement = 21, statInterpolation = {1}, cost = { }, },
[5] = {24, 20, baseMultiplier = 3.433, levelRequirement = 25, statInterpolation = {1}, cost = { }, },
[6] = {25, 20, baseMultiplier = 3.593, levelRequirement = 29, statInterpolation = {1}, cost = { }, },
[7] = {26, 20, baseMultiplier = 3.76, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[8] = {27, 20, baseMultiplier = 3.928, levelRequirement = 36, statInterpolation = {1}, cost = { }, },
[9] = {28, 20, baseMultiplier = 4.104, levelRequirement = 39, statInterpolation = {1}, cost = { }, },
[10] = {29, 20, baseMultiplier = 4.287, levelRequirement = 42, statInterpolation = {1}, cost = { }, },
[11] = {30, 20, baseMultiplier = 4.478, levelRequirement = 45, statInterpolation = {1}, cost = { }, },
[12] = {31, 20, baseMultiplier = 4.678, levelRequirement = 48, statInterpolation = {1}, cost = { }, },
[13] = {32, 20, baseMultiplier = 4.887, levelRequirement = 51, statInterpolation = {1}, cost = { }, },
[14] = {33, 20, baseMultiplier = 5.104, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
[15] = {34, 20, baseMultiplier = 5.331, levelRequirement = 57, statInterpolation = {1}, cost = { }, },
[16] = {35, 20, baseMultiplier = 5.569, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[17] = {36, 20, baseMultiplier = 5.817, levelRequirement = 63, statInterpolation = {1}, cost = { }, },
[18] = {37, 20, baseMultiplier = 6.075, levelRequirement = 66, statInterpolation = {1}, cost = { }, },
[19] = {38, 20, baseMultiplier = 6.335, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[20] = {39, 20, baseMultiplier = 6.605, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[21] = {40, 20, baseMultiplier = 6.887, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[22] = {41, 20, baseMultiplier = 7.18, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[23] = {42, 20, baseMultiplier = 7.486, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[24] = {43, 20, baseMultiplier = 7.806, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[25] = {44, 20, baseMultiplier = 8.139, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[26] = {45, 20, baseMultiplier = 8.486, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
[27] = {46, 20, baseMultiplier = 8.848, levelRequirement = 84, statInterpolation = {1}, cost = { }, },
[28] = {47, 20, baseMultiplier = 9.224, levelRequirement = 86, statInterpolation = {1}, cost = { }, },
[29] = {48, 20, baseMultiplier = 9.617, levelRequirement = 88, statInterpolation = {1}, cost = { }, },
[30] = {49, 20, baseMultiplier = 10.026, levelRequirement = 90, statInterpolation = {1}, cost = { }, },
[31] = {50, 20, baseMultiplier = 10.642, levelRequirement = 91, statInterpolation = {1}, cost = { }, },
[32] = {50, 20, baseMultiplier = 10.868, levelRequirement = 92, statInterpolation = {1}, cost = { }, },
[33] = {51, 20, baseMultiplier = 11.099, levelRequirement = 93, statInterpolation = {1}, cost = { }, },
[34] = {51, 20, baseMultiplier = 11.335, levelRequirement = 94, statInterpolation = {1}, cost = { }, },
[35] = {52, 20, baseMultiplier = 11.576, levelRequirement = 95, statInterpolation = {1}, cost = { }, },
[36] = {52, 20, baseMultiplier = 11.821, levelRequirement = 96, statInterpolation = {1}, cost = { }, },
[37] = {53, 20, baseMultiplier = 12.073, levelRequirement = 97, statInterpolation = {1}, cost = { }, },
[38] = {53, 20, baseMultiplier = 12.329, levelRequirement = 98, statInterpolation = {1}, cost = { }, },
[39] = {54, 20, baseMultiplier = 12.59, levelRequirement = 99, statInterpolation = {1}, cost = { }, },
[40] = {54, 20, baseMultiplier = 12.858, levelRequirement = 100, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CleaveMercenary"] = {
name = "Cleave",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ThresholdJewelArea] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_radius_+",
"active_skill_merged_damage_+%_final_while_dual_wielding",
"is_area_damage",
"skill_double_hits_when_dual_wielding",
"console_skill_dont_chase",
},
levels = {
[1] = {0, -40, baseMultiplier = 2.1116, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {1, -40, baseMultiplier = 2.2418, levelRequirement = 2, statInterpolation = {1}, cost = { }, },
[3] = {1, -40, baseMultiplier = 2.3846, levelRequirement = 4, statInterpolation = {1}, cost = { }, },
[4] = {2, -40, baseMultiplier = 2.54, levelRequirement = 7, statInterpolation = {1}, cost = { }, },
[5] = {2, -40, baseMultiplier = 2.7094, levelRequirement = 11, statInterpolation = {1}, cost = { }, },
[6] = {3, -40, baseMultiplier = 2.8956, levelRequirement = 16, statInterpolation = {1}, cost = { }, },
[7] = {3, -40, baseMultiplier = 3.0846, levelRequirement = 20, statInterpolation = {1}, cost = { }, },
[8] = {4, -40, baseMultiplier = 3.2834, levelRequirement = 24, statInterpolation = {1}, cost = { }, },
[9] = {4, -40, baseMultiplier = 3.4962, levelRequirement = 28, statInterpolation = {1}, cost = { }, },
[10] = {5, -40, baseMultiplier = 3.7202, levelRequirement = 32, statInterpolation = {1}, cost = { }, },
[11] = {5, -40, baseMultiplier = 3.9554, levelRequirement = 36, statInterpolation = {1}, cost = { }, },
[12] = {6, -40, baseMultiplier = 4.2046, levelRequirement = 40, statInterpolation = {1}, cost = { }, },
[13] = {6, -40, baseMultiplier = 4.4692, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[14] = {7, -40, baseMultiplier = 4.7478, levelRequirement = 48, statInterpolation = {1}, cost = { }, },
[15] = {7, -40, baseMultiplier = 5.0418, levelRequirement = 52, statInterpolation = {1}, cost = { }, },
[16] = {8, -40, baseMultiplier = 5.354, levelRequirement = 56, statInterpolation = {1}, cost = { }, },
[17] = {8, -40, baseMultiplier = 5.6802, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[18] = {9, -40, baseMultiplier = 6.0274, levelRequirement = 64, statInterpolation = {1}, cost = { }, },
[19] = {9, -40, baseMultiplier = 6.3816, levelRequirement = 67, statInterpolation = {1}, cost = { }, },
[20] = {10, -40, baseMultiplier = 6.7568, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[21] = {10, -40, baseMultiplier = 7.139, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[22] = {11, -40, baseMultiplier = 7.5422, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[23] = {11, -40, baseMultiplier = 7.9664, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[24] = {12, -40, baseMultiplier = 8.413, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[25] = {12, -40, baseMultiplier = 8.8848, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[26] = {13, -40, baseMultiplier = 9.379, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
[27] = {13, -40, baseMultiplier = 9.9012, levelRequirement = 84, statInterpolation = {1}, cost = { }, },
[28] = {14, -40, baseMultiplier = 10.4514, levelRequirement = 86, statInterpolation = {1}, cost = { }, },
[29] = {14, -40, baseMultiplier = 11.031, levelRequirement = 88, statInterpolation = {1}, cost = { }, },
[30] = {15, -40, baseMultiplier = 11.64, levelRequirement = 90, statInterpolation = {1}, cost = { }, },
[31] = {15, -40, baseMultiplier = 12.578, levelRequirement = 91, statInterpolation = {1}, cost = { }, },
[32] = {15, -40, baseMultiplier = 12.9238, levelRequirement = 92, statInterpolation = {1}, cost = { }, },
[33] = {16, -40, baseMultiplier = 13.2794, levelRequirement = 93, statInterpolation = {1}, cost = { }, },
[34] = {16, -40, baseMultiplier = 13.642, levelRequirement = 94, statInterpolation = {1}, cost = { }, },
[35] = {16, -40, baseMultiplier = 14.0158, levelRequirement = 95, statInterpolation = {1}, cost = { }, },
[36] = {17, -40, baseMultiplier = 14.4008, levelRequirement = 96, statInterpolation = {1}, cost = { }, },
[37] = {17, -40, baseMultiplier = 14.7956, levelRequirement = 97, statInterpolation = {1}, cost = { }, },
[38] = {17, -40, baseMultiplier = 15.1988, levelRequirement = 98, statInterpolation = {1}, cost = { }, },
[39] = {18, -40, baseMultiplier = 15.6146, levelRequirement = 99, statInterpolation = {1}, cost = { }, },
[40] = {18, -40, baseMultiplier = 16.0402, levelRequirement = 100, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MoltenShellMercenary"] = {
name = "Molten Shell",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.TotemCastsWhenNotDetached] = true,
[SkillType.Fire] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.Triggerable] = true,
[SkillType.Guard] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.4,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_reduction_rating",
"skill_override_pvp_scaling_time_ms",
"molten_shell_damage_absorbed_%",
"molten_shell_damage_absorb_limit_%_of_armour",
"molten_shell_max_damage_absorbed",
"base_skill_effect_duration",
"is_area_damage",
"damage_originates_from_initiator_location",
},
levels = {
[1] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 16, statInterpolation = {3}, cost = { }, },
[2] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 20, statInterpolation = {3}, cost = { }, },
[3] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 24, statInterpolation = {3}, cost = { }, },
[4] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 28, statInterpolation = {3}, cost = { }, },
[5] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 31, statInterpolation = {3}, cost = { }, },
[6] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 34, statInterpolation = {3}, cost = { }, },
[7] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 37, statInterpolation = {3}, cost = { }, },
[8] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 40, statInterpolation = {3}, cost = { }, },
[9] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 43, statInterpolation = {3}, cost = { }, },
[10] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 46, statInterpolation = {3}, cost = { }, },
[11] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 49, statInterpolation = {3}, cost = { }, },
[12] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 52, statInterpolation = {3}, cost = { }, },
[13] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 55, statInterpolation = {3}, cost = { }, },
[14] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 58, statInterpolation = {3}, cost = { }, },
[15] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 60, statInterpolation = {3}, cost = { }, },
[16] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 62, statInterpolation = {3}, cost = { }, },
[17] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[18] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[19] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[20] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[21] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[22] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[23] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[24] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[25] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[26] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
[27] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 84, statInterpolation = {3}, cost = { }, },
[28] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 86, statInterpolation = {3}, cost = { }, },
[29] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 88, statInterpolation = {3}, cost = { }, },
[30] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 90, statInterpolation = {3}, cost = { }, },
[31] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 91, statInterpolation = {3}, cost = { }, },
[32] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 92, statInterpolation = {3}, cost = { }, },
[33] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 93, statInterpolation = {3}, cost = { }, },
[34] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 94, statInterpolation = {3}, cost = { }, },
[35] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 95, statInterpolation = {3}, cost = { }, },
[36] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 96, statInterpolation = {3}, cost = { }, },
[37] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 97, statInterpolation = {3}, cost = { }, },
[38] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 98, statInterpolation = {3}, cost = { }, },
[39] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 99, statInterpolation = {3}, cost = { }, },
[40] = {1, 200, 75, 10, 5000, 3000, levelRequirement = 100, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeterminationMercenary"] = {
name = "Determination",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants armour to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"determination_aura_armour_+%_final",
"base_physical_damage_reduction_rating",
"active_skill_base_radius_+",
"base_deal_no_damage",
},
levels = {
[1] = {40, 90, 0, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {40, 107, 1, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {41, 127, 2, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {41, 150, 3, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {42, 176, 4, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {42, 209, 5, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {43, 246, 6, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {43, 286, 7, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {44, 335, 8, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {44, 373, 9, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {45, 414, 10, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {45, 458, 11, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {46, 510, 12, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {46, 561, 13, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {47, 623, 14, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {47, 689, 15, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {48, 762, 16, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {48, 842, 17, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {49, 930, 18, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {49, 1026, 19, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {50, 1077, 20, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {50, 1131, 21, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {51, 1189, 22, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {51, 1247, 23, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {52, 1310, 24, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {52, 1376, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {53, 1444, 26, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {53, 1518, 27, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {54, 1594, 28, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {54, 1673, 29, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, },
[31] = {55, 1716, 29, levelRequirement = 91, statInterpolation = {1, 1, 1}, cost = { }, },
[32] = {55, 1758, 30, levelRequirement = 92, statInterpolation = {1, 1, 1}, cost = { }, },
[33] = {55, 1801, 30, levelRequirement = 93, statInterpolation = {1, 1, 1}, cost = { }, },
[34] = {55, 1845, 31, levelRequirement = 94, statInterpolation = {1, 1, 1}, cost = { }, },
[35] = {56, 1892, 31, levelRequirement = 95, statInterpolation = {1, 1, 1}, cost = { }, },
[36] = {56, 1937, 32, levelRequirement = 96, statInterpolation = {1, 1, 1}, cost = { }, },
[37] = {56, 1985, 32, levelRequirement = 97, statInterpolation = {1, 1, 1}, cost = { }, },
[38] = {56, 2032, 33, levelRequirement = 98, statInterpolation = {1, 1, 1}, cost = { }, },
[39] = {57, 2084, 33, levelRequirement = 99, statInterpolation = {1, 1, 1}, cost = { }, },
[40] = {57, 2133, 34, levelRequirement = 100, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EnrageMercenary"] = {
name = "EnrageMercenary",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_and_cast_speed_+%",
"base_movement_velocity_+%",
"damage_+%",
"base_skill_effect_duration",
},
levels = {
[1] = {20, 20, 15, 6000, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {20, 30, 20, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[50] = {40, 40, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[67] = {40, 50, 30, 6000, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, },
[80] = {40, 60, 35, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RemoteSlamMercenary"] = {
name = "RemoteSlamMercenary",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"chance_to_intimidate_on_hit_%",
"is_area_damage",
},
levels = {
[1] = {1, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 伤害 攻击 施法 速度 |
你的击中无法被闪避
| Family | AlwaysHits |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 攻击 |
无法造成暴击
| Family | CannotCrit |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 暴击 |
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.