斯卡沃龍蜥神靈
野獸
地區: 斯卡沃的棲地
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
stance movement speed +% final [100]
display monster uses suppressing fire text [1]
stance movement speed +% final [100]
Saqawine Chimeral Spirit
幽魂 | N |
---|---|
地區 | 斯卡沃的棲地 |
標籤 | beast, bestiary_beast_boss, 法術, cold_affinity, fire_affinity, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, light_armour, lightning_affinity, medium_height, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast, slow_movement |
生命
1200%
生命轉為護盾
50%
閃避
+20%
異常狀態臨界值
1200%
抗性
40 40 40 25
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
300%
Model Size
140%
類型
ChimeraBestiarySpiritBoss
Metadata
IguanaBestiarySpiritSubBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
94,066
護甲
33,714
閃避
6,097
能量護盾
3,469
傷害
632
法術傷害
632
命中
314
攻擊間隔
1.005
經驗值
32,160
異常狀態臨界值
94,066
冰緩
297
感電
297
易碎
1,683
焦灼
297
殘喘
822
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BestiaryIguanaBossProjectile1
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 506–758
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.005 秒
冷卻時間: 2.5 秒
造成 50% 更多攻擊傷害
40% 物理傷害轉化至冰冷傷害
34% 更少攻擊速度
base is projectile [1]
monster projectile variation [34]
projectile uses contact direction [1]
40% 物理傷害轉化至冰冷傷害
34% 更少攻擊速度
base is projectile [1]
monster projectile variation [34]
projectile uses contact direction [1]
BestiaryIguanaBossProjectile2
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 506–758
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.005 秒
冷卻時間: 2.5 秒
40% 物理傷害轉換為閃電傷害
造成 50% 更多攻擊傷害
34% 更少攻擊速度
base is projectile [1]
monster projectile variation [35]
projectile uses contact direction [1]
造成 50% 更多攻擊傷害
34% 更少攻擊速度
base is projectile [1]
monster projectile variation [35]
projectile uses contact direction [1]
BestiaryIguanaBossProjectile3
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 506–758
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.005 秒
冷卻時間: 2.5 秒
投射物穿透全部目標
造成 50% 更多攻擊傷害
40% 物理傷害轉化至火焰傷害
34% 更少攻擊速度
base is projectile [1]
monster projectile variation [36]
projectile uses contact direction [1]
造成 50% 更多攻擊傷害
40% 物理傷害轉化至火焰傷害
34% 更少攻擊速度
base is projectile [1]
monster projectile variation [36]
projectile uses contact direction [1]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 506–758
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BestiaryIguanaSubBossFireNova
法術, 傷害, 範圍, 持續時間, 可觸發, 範圍法術
施放時間: 1 秒
冷卻時間: 0.05 秒
你的擊中不能暈眩敵人
造成 548.6 至 822.9 火焰傷害
active skill area of effect radius +% final [-65]
is area damage [1]
造成 548.6 至 822.9 火焰傷害
active skill area of effect radius +% final [-65]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Actor { } Stats { set_mana_regeneration_rate_per_minute_% = 1000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/Iguana/iceShard_projectile/nova_blue.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/Iguana/iceShard_projectile/nova_purple.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/IguanaBestiarySpiritSubBoss"] = { name = "Saqawine Chimeral Spirit", life = 12, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "Melee", "BestiaryIguanaBossProjectile1", "BestiaryIguanaBossProjectile2", "BestiaryIguanaBossProjectile3", "BestiaryIguanaSubBossFireNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryIguanaBossProjectile1"] = { name = "BestiaryIguanaBossProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "base_is_projectile", "projectile_uses_contact_direction", }, levels = { [1] = {34, 40, -34, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryIguanaBossProjectile2"] = { name = "BestiaryIguanaBossProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "base_is_projectile", "projectile_uses_contact_direction", }, levels = { [1] = {35, 40, -34, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryIguanaBossProjectile3"] = { name = "BestiaryIguanaBossProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "base_is_projectile", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {36, 40, -34, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryIguanaSubBossFireNova"] = { name = "BestiaryIguanaSubBossFireNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
chance to apply suppression on hit % [20]
Id | MonsterSuppressingFire |
---|---|
Family | SuppressingFire |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
display monster uses suppressing fire text [1]
Id | DisplayMonsterSuppressingFire |
---|---|
Family | DisplayMonsterSuppressingFire |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceScavengerRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |