Espírito de Quimera Saqawine
Bestial
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
stance movement speed +% final [100]
Saqawine Chimeral Spirit
SpectreN
AreaPuleiro de Saqawal
Tagsbeast, bestiary_beast_boss, Conjurador, cold_affinity, fire_affinity, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, light_armour, lightning_affinity, medium_height, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast, slow_movement
Vida
1200%
Energy Shield From Life
50%
Evasão
+20%
Ailment Threshold
1200%
Resistência
40 40 40 25
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
300%
Model Size
140%
Type
ChimeraBestiarySpiritBoss
Metadata
IguanaBestiarySpiritSubBoss
Nível
70
Vida
94,066
Armadura
33,714
Evasão
6,097
Escudo de Energia
3,469
Damage
632
Dano Mágico
632
Precisão
314
Attack Time
1.005
Experiência
32,160
Ailment Threshold
94,066
Chill
297
Shock
297
Brittle
1,683
Scorch
297
Sap
822
BestiaryIguanaBossProjectile1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 506–758
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.005 seg
Recarga: 2.5 seg
Causa 50% mais Dano de Ataque
40% do Dano Físico Convertido para Dano de Gelo
34% menos Velocidade de Ataque
base is projectile [1]
monster projectile variation [34]
projectile uses contact direction [1]
BestiaryIguanaBossProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 506–758
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.005 seg
Recarga: 2.5 seg
40% do Dano Físico Convertido em Dano de Raio
Causa 50% mais Dano de Ataque
34% menos Velocidade de Ataque
base is projectile [1]
monster projectile variation [35]
projectile uses contact direction [1]
BestiaryIguanaBossProjectile3
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 506–758
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.005 seg
Recarga: 2.5 seg
Projéteis Perfuram todos Alvos
Causa 50% mais Dano de Ataque
40% do Dano Físico Convertido para Dano de Fogo
34% menos Velocidade de Ataque
base is projectile [1]
monster projectile variation [36]
projectile uses contact direction [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 506–758
Chance de Crítico: 5%
Attack Time: 1.005 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BestiaryIguanaSubBossFireNova
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 0.05 seg
Seus Acertos não podem Atordoar Inimigos
Causa 548.6 a 822.9 de Dano de Fogo
active skill area of effect radius +% final [-65]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Actor
{

}

Stats
{
	set_mana_regeneration_rate_per_minute_% = 1000
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/Iguana/iceShard_projectile/nova_blue.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/Iguana/iceShard_projectile/nova_purple.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBestiary/IguanaBestiarySpiritSubBoss"] = {
    name = "Saqawine Chimeral Spirit",
    life = 12,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "BestiaryIguanaBossProjectile1",
        "BestiaryIguanaBossProjectile2",
        "BestiaryIguanaBossProjectile3",
        "BestiaryIguanaSubBossFireNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryIguanaBossProjectile1"] = {
    name = "BestiaryIguanaBossProjectile1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {34, 40, -34, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryIguanaBossProjectile2"] = {
    name = "BestiaryIguanaBossProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {35, 40, -34, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryIguanaBossProjectile3"] = {
    name = "BestiaryIguanaBossProjectile3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {36, 40, -34, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryIguanaSubBossFireNova"] = {
    name = "BestiaryIguanaSubBossFireNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -65, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
chance to apply suppression on hit % [20]
IdMonsterSuppressingFire
FamilySuppressingFire
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • chance to apply suppression on hit % Min: 20 Max: 20 Global
  • display monster uses suppressing fire text [1]
    IdDisplayMonsterSuppressingFire
    FamilyDisplayMonsterSuppressingFire
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • display monster uses suppressing fire text Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceScavengerRun
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed