Esprit de Chiméral saqawien





Zone : Perchoir de Saqawal
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
display monster uses suppressing fire text [1]
stance movement speed +% final [100]
Saqawine Chimeral Spirit
Spectre | N |
---|---|
Area | Perchoir de Saqawal |
Tags | beast, bestiary_beast_boss, Lanceur de sorts, cold_affinity, fire_affinity, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, light_armour, lightning_affinity, medium_height, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast, slow_movement |
Vie
1200%
Energy Shield From Life
50%
Évasion
+20%
Ailment Threshold
1200%
Résistance




Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
300%
Model Size
140%
Type
ChimeraBestiarySpiritBoss
Metadata
IguanaBestiarySpiritSubBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Sélectionner Niveau des Monstres
Niveau
70
Vie
47,033
Armure
33,714
Score d'Évasion
6,097
Bouclier d'énergie
41,622
Damage
632
Dégâts des sorts
632
Précision
628
Attack Time
1.005
Expérience
32,160
Minion Life
10,021
Minion Energy Shield
8,868
Minion Damage
508
Ailment Threshold
94,066
Chill
297
Shock
297
Brittle
1,683
Scorch
297
Sap
822
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BestiaryIguanaBossProjectile1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 506–758
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.005 sec.
Temps de recharge: 2.5 sec.
50% Davantage de Dégâts d'Attaque
40% des Dégâts physiques sont Convertis en Dégâts de froid
34% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [34]
projectile uses contact direction [1]
BestiaryIguanaBossProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 506–758
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.005 sec.
Temps de recharge: 2.5 sec.
40% des Dégâts physiques sont Convertis en Dégâts de foudre
50% Davantage de Dégâts d'Attaque
34% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [35]
projectile uses contact direction [1]
BestiaryIguanaBossProjectile3
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 506–758
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.005 sec.
Temps de recharge: 2.5 sec.
Les Projectiles Transpercent toutes les cibles
50% Davantage de Dégâts d'Attaque
40% des Dégâts physiques sont Convertis en Dégâts de feu
34% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [36]
projectile uses contact direction [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 506–758
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]

BestiaryIguanaSubBossFireNova
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Temps d'incantation: 1 sec.
Temps de recharge: 0.05 sec.
Vous ne pouvez pas Étourdir les Ennemis au Toucher
Inflige 548.6 à 822.9 Dégâts de feu
active skill area of effect radius +% final [-65]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Actor { } Stats { set_mana_regeneration_rate_per_minute_% = 1000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/Iguana/iceShard_projectile/nova_blue.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/Iguana/iceShard_projectile/nova_purple.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/IguanaBestiarySpiritSubBoss"] = { name = "Saqawine Chimeral Spirit", life = 12, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "Melee", "BestiaryIguanaBossProjectile1", "BestiaryIguanaBossProjectile2", "BestiaryIguanaBossProjectile3", "BestiaryIguanaSubBossFireNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryIguanaBossProjectile1"] = { name = "BestiaryIguanaBossProjectile1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "base_is_projectile", "projectile_uses_contact_direction", }, levels = { [1] = {34, 40, -34, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryIguanaBossProjectile2"] = { name = "BestiaryIguanaBossProjectile2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "base_is_projectile", "projectile_uses_contact_direction", }, levels = { [1] = {35, 40, -34, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryIguanaBossProjectile3"] = { name = "BestiaryIguanaBossProjectile3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "base_is_projectile", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {36, 40, -34, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryIguanaSubBossFireNova"] = { name = "BestiaryIguanaSubBossFireNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
chance to apply suppression on hit % [20]
Id | MonsterSuppressingFire |
---|---|
Family | SuppressingFire |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
display monster uses suppressing fire text [1]
Id | DisplayMonsterSuppressingFire |
---|---|
Family | DisplayMonsterSuppressingFire |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceScavengerRun |
---|---|
Family | Stance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.