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Esprit de Chiméral saqawien
Bête
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
stance movement speed +% final [100]
Saqawine Chimeral Spirit
Spectre
AreaPerchoir de Saqawal
Tagsbeast, bestiary_beast_boss, Lanceur de sorts, cold_affinity, fire_affinity, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, light_armour, lightning_affinity, medium_height, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast, slow_movement
Vie
1000%
Energy Shield From Life
50%
Évasion
+20%
Ailment Threshold
1000%
Résistance
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
125%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
250%
Model Size
140%
Type
ChimeraBestiarySpiritBoss
Metadata
IguanaBestiarySpiritSubBoss
Niveau
70
Vie
78,388
Armure
33,714
Score d'Évasion
6,097
Bouclier d'énergie
34,685
Damage
527
Dégâts des sorts
527
Précision
628
Attack Time
1.005
Expérience
26,800
Minion Life
16,701
Minion Energy Shield
7,390
Minion Damage
423
Ailment Threshold
78,388
Chill
248
Shock
248
Brittle
1,402
Scorch
248
Sap
685
Phys Convert Ele
250%
BestiaryIguanaBossProjectile1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 421632
Chances de coup critique: 5%
Dégâts d'Attaque: 105%
Attack Time: 1.005 sec.
Temps de recharge: 2.5 sec.
5% Davantage de Dégâts d'Attaque
40% des Dégâts physiques sont Convertis en Dégâts de froid
34% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [34]
projectile uses contact direction [1]
BestiaryIguanaBossProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 421632
Chances de coup critique: 5%
Dégâts d'Attaque: 105%
Attack Time: 1.005 sec.
Temps de recharge: 2.5 sec.
40% des Dégâts physiques sont Convertis en Dégâts de foudre
5% Davantage de Dégâts d'Attaque
34% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [35]
projectile uses contact direction [1]
BestiaryIguanaBossProjectile3
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 421632
Chances de coup critique: 5%
Dégâts d'Attaque: 105%
Attack Time: 1.005 sec.
Temps de recharge: 2.5 sec.
5% Davantage de Dégâts d'Attaque
40% des Dégâts physiques sont Convertis en Dégâts de feu
34% de Perte de Vitesse d'attaque
always pierce [1]
base is projectile [1]
monster projectile variation [36]
projectile uses contact direction [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 421632
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
BestiaryIguanaSubBossFireNova
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Temps d'incantation: 1 sec.
Temps de recharge: 0.05 sec.
Inflige 548.6 à 822.9 Dégâts de feu
active skill area of effect radius +% final [-65]
cannot stun [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Actor
{

}

Stats
{
	set_mana_regeneration_rate_per_minute_% = 1000
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBestiary/IguanaBestiarySpiritSubBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Saqawine Chimeral Spirit",
    life = 10,
    energyShield = 0.5,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "BestiaryIguanaBossProjectile1",
        "BestiaryIguanaBossProjectile2",
        "BestiaryIguanaBossProjectile3",
        "BestiaryIguanaSubBossFireNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryIguanaBossProjectile1"] = {
    name = "BestiaryIguanaBossProjectile1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {34, 40, -34, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryIguanaBossProjectile2"] = {
    name = "BestiaryIguanaBossProjectile2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {35, 40, -34, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryIguanaBossProjectile3"] = {
    name = "BestiaryIguanaBossProjectile3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {36, 40, -34, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryIguanaSubBossFireNova"] = {
    name = "BestiaryIguanaSubBossFireNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -65, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
chance to apply suppression on hit % [20]
FamilySuppressingFire
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • chance to apply suppression on hit % 20 20 Global
  • display monster uses suppressing fire text [1]
    FamilyDisplayMonsterSuppressingFire
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster uses suppressing fire text 1 1 Global — Valeur fixe
  • FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • Craft TagsVitesse
    Edit

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