Saqawale Chimärenseele
Bestie
Gebiet: Saqawals Schlafplatz
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
stance movement speed +% final [100]
display monster uses suppressing fire text [1]
stance movement speed +% final [100]
Saqawine Chimeral Spirit
Spectre | N |
---|---|
Area | Saqawals Schlafplatz |
Tags | beast, bestiary_beast_boss, Zauberer, cold_affinity, fire_affinity, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, light_armour, lightning_affinity, medium_height, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast, slow_movement |
Leben
1200%
Energy Shield From Life
50%
Ausweichen
+20%
Ailment Threshold
1200%
Widerstand
40 40 40 25
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
140%
Type
ChimeraBestiarySpiritBoss
Metadata
IguanaBestiarySpiritSubBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
70
Leben
94,066
Rüstung
33,714
Ausweichen
6,097
Energieschild
3,469
Damage
632
Zauberschaden
632
Genauigkeit
314
Attack Time
1.005
Erfahrung
32,160
Ailment Threshold
94,066
Chill
297
Shock
297
Brittle
1,683
Scorch
297
Sap
822
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BestiaryIguanaBossProjectile1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 506–758
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.005 Sek.
Abklingzeit: 2.5 Sek.
Verursacht 50% mehr Angriffsschaden
40% des physischen Schadens werden in Kälteschaden umgewandelt
34% weniger Angriffsgeschwindigkeit
base is projectile [1]
monster projectile variation [34]
projectile uses contact direction [1]
40% des physischen Schadens werden in Kälteschaden umgewandelt
34% weniger Angriffsgeschwindigkeit
base is projectile [1]
monster projectile variation [34]
projectile uses contact direction [1]
BestiaryIguanaBossProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 506–758
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.005 Sek.
Abklingzeit: 2.5 Sek.
40% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 50% mehr Angriffsschaden
34% weniger Angriffsgeschwindigkeit
base is projectile [1]
monster projectile variation [35]
projectile uses contact direction [1]
Verursacht 50% mehr Angriffsschaden
34% weniger Angriffsgeschwindigkeit
base is projectile [1]
monster projectile variation [35]
projectile uses contact direction [1]
BestiaryIguanaBossProjectile3
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 506–758
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.005 Sek.
Abklingzeit: 2.5 Sek.
Projektile durchbohren alle Ziele
Verursacht 50% mehr Angriffsschaden
40% des physischen Schadens werden in Feuerschaden umgewandelt
34% weniger Angriffsgeschwindigkeit
base is projectile [1]
monster projectile variation [36]
projectile uses contact direction [1]
Verursacht 50% mehr Angriffsschaden
40% des physischen Schadens werden in Feuerschaden umgewandelt
34% weniger Angriffsgeschwindigkeit
base is projectile [1]
monster projectile variation [36]
projectile uses contact direction [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 506–758
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BestiaryIguanaSubBossFireNova
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 0.05 Sek.
Eure Treffer können Gegner nicht betäuben
Verursacht 548.6 bis 822.9 Feuerschaden
active skill area of effect radius +% final [-65]
is area damage [1]
Verursacht 548.6 bis 822.9 Feuerschaden
active skill area of effect radius +% final [-65]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Actor { } Stats { set_mana_regeneration_rate_per_minute_% = 1000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/Iguana/iceShard_projectile/nova_blue.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/Iguana/iceShard_projectile/nova_purple.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/IguanaBestiarySpiritSubBoss"] = { name = "Saqawine Chimeral Spirit", life = 12, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "Melee", "BestiaryIguanaBossProjectile1", "BestiaryIguanaBossProjectile2", "BestiaryIguanaBossProjectile3", "BestiaryIguanaSubBossFireNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryIguanaBossProjectile1"] = { name = "BestiaryIguanaBossProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "base_is_projectile", "projectile_uses_contact_direction", }, levels = { [1] = {34, 40, -34, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryIguanaBossProjectile2"] = { name = "BestiaryIguanaBossProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "base_is_projectile", "projectile_uses_contact_direction", }, levels = { [1] = {35, 40, -34, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryIguanaBossProjectile3"] = { name = "BestiaryIguanaBossProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "base_is_projectile", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {36, 40, -34, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryIguanaSubBossFireNova"] = { name = "BestiaryIguanaSubBossFireNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
chance to apply suppression on hit % [20]
Id | MonsterSuppressingFire |
---|---|
Family | SuppressingFire |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
display monster uses suppressing fire text [1]
Id | DisplayMonsterSuppressingFire |
---|---|
Family | DisplayMonsterSuppressingFire |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceScavengerRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |