Saqawale Chimärenseele
BestieGebiet: Saqawals Schlafplatz
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
display monster uses suppressing fire text [1]
stance movement speed +% final [100]
Saqawine Chimeral Spirit
| Spectre | |
|---|---|
| Area | Saqawals Schlafplatz |
| Tags | beast, bestiary_beast_boss, Zauberer, cold_affinity, fire_affinity, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, light_armour, lightning_affinity, medium_height, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast, slow_movement |
Leben
1000%
Energy Shield From Life
50%
Ausweichen
+20%
Ailment Threshold
1000%
Widerstand
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
140%
Type
ChimeraBestiarySpiritBoss
Metadata
IguanaBestiarySpiritSubBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
70
Leben
78,388
Rüstung
33,714
Ausweichwert
6,097
Energieschild
34,685
Damage
527
Zauberschaden
527
Genauigkeit
628
Attack Time
1.005
Erfahrung
26,800
Minion Life
16,701
Minion Energy Shield
7,390
Minion Damage
423
Ailment Threshold
78,388
Chill
248
Shock
248
Brittle
1,402
Scorch
248
Sap
685
Phys Convert Ele
250%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BestiaryIguanaBossProjectile1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 421—632
Kritische Trefferchance: 5%
Angriffsschaden: 105%
Attack Time: 1.005 Sek.
Abklingzeit: 2.5 Sek.
Verursacht 5% mehr Angriffsschaden
40% des physischen Schadens werden in Kälteschaden umgewandelt
34% weniger Angriffsgeschwindigkeit
base is projectile [1]
monster projectile variation [34]
projectile uses contact direction [1]
BestiaryIguanaBossProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 421—632
Kritische Trefferchance: 5%
Angriffsschaden: 105%
Attack Time: 1.005 Sek.
Abklingzeit: 2.5 Sek.
40% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 5% mehr Angriffsschaden
34% weniger Angriffsgeschwindigkeit
base is projectile [1]
monster projectile variation [35]
projectile uses contact direction [1]
BestiaryIguanaBossProjectile3
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 421—632
Kritische Trefferchance: 5%
Angriffsschaden: 105%
Attack Time: 1.005 Sek.
Abklingzeit: 2.5 Sek.
Verursacht 5% mehr Angriffsschaden
40% des physischen Schadens werden in Feuerschaden umgewandelt
34% weniger Angriffsgeschwindigkeit
always pierce [1]
base is projectile [1]
monster projectile variation [36]
projectile uses contact direction [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 421—632
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BestiaryIguanaSubBossFireNova
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 0.05 Sek.
Verursacht 548.6 bis 822.9 Feuerschaden
active skill area of effect radius +% final [-65]
cannot stun [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Actor
{
}
Stats
{
set_mana_regeneration_rate_per_minute_% = 1000
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBestiary/IguanaBestiarySpiritSubBoss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Saqawine Chimeral Spirit",
life = 10,
energyShield = 0.5,
damage = 1.25,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 9,
accuracy = 1,
skillList = {
"Melee",
"BestiaryIguanaBossProjectile1",
"BestiaryIguanaBossProjectile2",
"BestiaryIguanaBossProjectile3",
"BestiaryIguanaSubBossFireNova",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BestiaryIguanaBossProjectile1"] = {
name = "BestiaryIguanaBossProjectile1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_attack_speed_+%_final",
"base_is_projectile",
"projectile_uses_contact_direction",
},
levels = {
[1] = {34, 40, -34, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BestiaryIguanaBossProjectile2"] = {
name = "BestiaryIguanaBossProjectile2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_speed_+%_final",
"base_is_projectile",
"projectile_uses_contact_direction",
},
levels = {
[1] = {35, 40, -34, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BestiaryIguanaBossProjectile3"] = {
name = "BestiaryIguanaBossProjectile3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_attack_speed_+%_final",
"base_is_projectile",
"projectile_uses_contact_direction",
"always_pierce",
},
levels = {
[1] = {36, 40, -34, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BestiaryIguanaSubBossFireNova"] = {
name = "BestiaryIguanaSubBossFireNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -65, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
chance to apply suppression on hit % [20]
| Family | SuppressingFire |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
display monster uses suppressing fire text [1]
| Family | DisplayMonsterSuppressingFire |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [100]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















