苍空奇美拉之灵
野兽
区域: 萨奇沃之所
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
stance movement speed +% final [100]
display monster uses suppressing fire text [1]
stance movement speed +% final [100]
Saqawine Chimeral Spirit
幽魂 | N |
---|---|
地区 | 萨奇沃之所 |
标签 | beast, bestiary_beast_boss, 施法, cold_affinity, fire_affinity, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, light_armour, lightning_affinity, medium_height, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast, slow_movement |
生命
1200%
生命转为护盾
50%
闪避值
+20%
异常状态临界值
1200%
抗性
40 40 40 25
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.005 秒
伤害分布
±20%
经验值
300%
Model Size
140%
类型
ChimeraBestiarySpiritBoss
Metadata
IguanaBestiarySpiritSubBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
70
生命
94,066
护甲
33,714
闪避值
6,097
能量护盾
3,469
伤害
632
法术伤害
632
命中
314
攻击间隔
1.005
经验值
32,160
异常状态临界值
94,066
冰缓
297
Shock
297
Brittle
1,683
Scorch
297
Sap
822
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BestiaryIguanaBossProjectile1
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 506–758
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.005 秒
冷却时间: 2.5 秒
攻击伤害总增 50%
物理伤害的 40% 转化为冰霜伤害
攻击速度总降 34%
base is projectile [1]
monster projectile variation [34]
projectile uses contact direction [1]
物理伤害的 40% 转化为冰霜伤害
攻击速度总降 34%
base is projectile [1]
monster projectile variation [34]
projectile uses contact direction [1]
BestiaryIguanaBossProjectile2
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 506–758
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.005 秒
冷却时间: 2.5 秒
40% 物理伤害转换为闪电伤害
攻击伤害总增 50%
攻击速度总降 34%
base is projectile [1]
monster projectile variation [35]
projectile uses contact direction [1]
攻击伤害总增 50%
攻击速度总降 34%
base is projectile [1]
monster projectile variation [35]
projectile uses contact direction [1]
BestiaryIguanaBossProjectile3
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 506–758
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.005 秒
冷却时间: 2.5 秒
投射物贯穿所有目标
攻击伤害总增 50%
将物理伤害的 40% 转化为火焰伤害
攻击速度总降 34%
base is projectile [1]
monster projectile variation [36]
projectile uses contact direction [1]
攻击伤害总增 50%
将物理伤害的 40% 转化为火焰伤害
攻击速度总降 34%
base is projectile [1]
monster projectile variation [36]
projectile uses contact direction [1]
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 506–758
暴击几率: 5%
攻击间隔: 1.005 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BestiaryIguanaSubBossFireNova
法术, 伤害, 范围, 持续时间, 可触发, 范围法术
施放间隔: 1 秒
冷却时间: 0.05 秒
你的击中不能眩晕敌人
造成 548.6 - 822.9 火焰伤害
active skill area of effect radius +% final [-65]
is area damage [1]
造成 548.6 - 822.9 火焰伤害
active skill area of effect radius +% final [-65]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Actor { } Stats { set_mana_regeneration_rate_per_minute_% = 1000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/Iguana/iceShard_projectile/nova_blue.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/Iguana/iceShard_projectile/nova_purple.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/IguanaBestiarySpiritSubBoss"] = { name = "Saqawine Chimeral Spirit", life = 12, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "Melee", "BestiaryIguanaBossProjectile1", "BestiaryIguanaBossProjectile2", "BestiaryIguanaBossProjectile3", "BestiaryIguanaSubBossFireNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryIguanaBossProjectile1"] = { name = "BestiaryIguanaBossProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "base_is_projectile", "projectile_uses_contact_direction", }, levels = { [1] = {34, 40, -34, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryIguanaBossProjectile2"] = { name = "BestiaryIguanaBossProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "base_is_projectile", "projectile_uses_contact_direction", }, levels = { [1] = {35, 40, -34, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryIguanaBossProjectile3"] = { name = "BestiaryIguanaBossProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "base_is_projectile", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {36, 40, -34, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryIguanaSubBossFireNova"] = { name = "BestiaryIguanaSubBossFireNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
chance to apply suppression on hit % [20]
Id | MonsterSuppressingFire |
---|---|
Family | SuppressingFire |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
display monster uses suppressing fire text [1]
Id | DisplayMonsterSuppressingFire |
---|---|
Family | DisplayMonsterSuppressingFire |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceScavengerRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |